/* * This file is subject to the terms and conditions of the GNU General Public * License. See the file "COPYING" in the main directory of this archive * for more details. * * Copyright (C) 2000-2003 Silicon Graphics, Inc. All rights reserved. */ #include #include #include #include #include #include #include /** * sn_io_addr - convert an in/out port to an i/o address * @port: port to convert * * Legacy in/out instructions are converted to ld/st instructions * on IA64. This routine will convert a port number into a valid * SN i/o address. Used by sn_in*() and sn_out*(). */ void * sn_io_addr(unsigned long port) { if (!IS_RUNNING_ON_SIMULATOR()) { /* On sn2, legacy I/O ports don't point at anything */ if (port < 64*1024) return 0; return( (void *) (port | __IA64_UNCACHED_OFFSET)); } else { /* but the simulator uses them... */ unsigned long io_base; unsigned long addr; /* * word align port, but need more than 10 bits * for accessing registers in bedrock local block * (so we don't do port&0xfff) */ if ((port >= 0x1f0 && port <= 0x1f7) || port == 0x3f6 || port == 0x3f7) { io_base = (0xc000000fcc000000 | ((unsigned long)get_nasid() << 38)); addr = io_base | ((port >> 2) << 12) | (port & 0xfff); } else { addr = __ia64_get_io_port_base() | ((port >> 2) << 2); } return(void *) addr; } } EXPORT_SYMBOL(sn_io_addr); /** * sn_mmiob - I/O space memory barrier * * Acts as a memory mapped I/O barrier for platforms that queue writes to * I/O space. This ensures that subsequent writes to I/O space arrive after * all previous writes. For most ia64 platforms, this is a simple * 'mf.a' instruction. For other platforms, mmiob() may have to read * a chipset register to ensure ordering. * * On SN2, we wait for the PIO_WRITE_STATUS SHub register to clear. * See PV 871084 for details about the WAR about zero value. * */ void sn_mmiob (void) { while ((((volatile unsigned long) (*pda->pio_write_status_addr)) & SH_PIO_WRITE_STATUS_0_PENDING_WRITE_COUNT_MASK) != SH_PIO_WRITE_STATUS_0_PENDING_WRITE_COUNT_MASK) udelay(1); } EXPORT_SYMBOL(sn_mmiob);