#ifndef _GAMEPORT_H #define _GAMEPORT_H /* * Copyright (c) 1999-2002 Vojtech Pavlik * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. */ #include #include #include struct gameport; struct gameport { void *private; /* Private pointer for joystick drivers */ void *driver; /* Private pointer for gameport drivers */ char *name; char *phys; struct input_id id; int io; int speed; int fuzz; void (*trigger)(struct gameport *); unsigned char (*read)(struct gameport *); int (*cooked_read)(struct gameport *, int *, int *); int (*calibrate)(struct gameport *, int *, int *); int (*open)(struct gameport *, int); void (*close)(struct gameport *); struct gameport_dev *dev; struct list_head node; }; struct gameport_dev { void *private; char *name; void (*connect)(struct gameport *, struct gameport_dev *dev); void (*disconnect)(struct gameport *); struct list_head node; }; int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode); void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE) void gameport_register_port(struct gameport *gameport); void gameport_unregister_port(struct gameport *gameport); #else static inline void gameport_register_port(struct gameport *gameport) { return; } static inline void gameport_unregister_port(struct gameport *gameport) { return; } #endif void gameport_register_device(struct gameport_dev *dev); void gameport_unregister_device(struct gameport_dev *dev); #define GAMEPORT_MODE_DISABLED 0 #define GAMEPORT_MODE_RAW 1 #define GAMEPORT_MODE_COOKED 2 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a static __inline__ void gameport_trigger(struct gameport *gameport) { if (gameport->trigger) gameport->trigger(gameport); else outb(0xff, gameport->io); } static __inline__ unsigned char gameport_read(struct gameport *gameport) { if (gameport->read) return gameport->read(gameport); else return inb(gameport->io); } static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) { if (gameport->cooked_read) return gameport->cooked_read(gameport, axes, buttons); else return -1; } static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max) { if (gameport->calibrate) return gameport->calibrate(gameport, axes, max); else return -1; } static __inline__ int gameport_time(struct gameport *gameport, int time) { return (time * gameport->speed) / 1000; } static __inline__ void wait_ms(unsigned int ms) { set_current_state(TASK_UNINTERRUPTIBLE); schedule_timeout(1 + ms * HZ / 1000); } #endif