#ifndef _VX_VS_SOCKET_H #define _VX_VS_SOCKET_H // #define VX_DEBUG #include #include #include #include "vserver/context.h" #include "vserver/network.h" #include "vserver/debug.h" /* socket accounting */ #include static inline int vx_sock_type(int family) { int type = 4; if (family > 0 && family < 3) type = family; else if (family == PF_INET6) type = 3; return type; } #define vx_acc_sock(v,f,p,s) \ __vx_acc_sock((v), (f), (p), (s), __FILE__, __LINE__) static inline void __vx_acc_sock(struct vx_info *vxi, int family, int pos, int size, char *file, int line) { if (vxi) { int type = vx_sock_type(family); atomic_inc(&vxi->cacct.sock[type][pos].count); atomic_add(size, &vxi->cacct.sock[type][pos].total); } } #define vx_sock_recv(sk,s) \ vx_acc_sock((sk)->sk_vx_info, (sk)->sk_family, 0, (s)) #define vx_sock_send(sk,s) \ vx_acc_sock((sk)->sk_vx_info, (sk)->sk_family, 1, (s)) #define vx_sock_fail(sk,s) \ vx_acc_sock((sk)->sk_vx_info, (sk)->sk_family, 2, (s)) #define sock_vx_init(s) do { \ (s)->sk_xid = 0; \ (s)->sk_vx_info = NULL; \ } while (0) #define sock_nx_init(s) do { \ (s)->sk_nid = 0; \ (s)->sk_nx_info = NULL; \ } while (0) #else #warning duplicate inclusion #endif