/****************************************************************************** * vcpu.h * * VCPU initialisation, query, and hotplug. * * Copyright (c) 2005, Keir Fraser */ #ifndef __XEN_PUBLIC_VCPU_H__ #define __XEN_PUBLIC_VCPU_H__ /* * Prototype for this hypercall is: * int vcpu_op(int cmd, int vcpuid, void *extra_args) * @cmd == VCPUOP_??? (VCPU operation). * @vcpuid == VCPU to operate on. * @extra_args == Operation-specific extra arguments (NULL if none). */ /* * Initialise a VCPU. Each VCPU can be initialised only once. A * newly-initialised VCPU will not run until it is brought up by VCPUOP_up. * * @extra_arg == pointer to vcpu_guest_context structure containing initial * state for the VCPU. */ #define VCPUOP_initialise 0 /* * Bring up a VCPU. This makes the VCPU runnable. This operation will fail * if the VCPU has not been initialised (VCPUOP_initialise). */ #define VCPUOP_up 1 /* * Bring down a VCPU (i.e., make it non-runnable). * There are a few caveats that callers should observe: * 1. This operation may return, and VCPU_is_up may return false, before the * VCPU stops running (i.e., the command is asynchronous). It is a good * idea to ensure that the VCPU has entered a non-critical loop before * bringing it down. Alternatively, this operation is guaranteed * synchronous if invoked by the VCPU itself. * 2. After a VCPU is initialised, there is currently no way to drop all its * references to domain memory. Even a VCPU that is down still holds * memory references via its pagetable base pointer and GDT. It is good * practise to move a VCPU onto an 'idle' or default page table, LDT and * GDT before bringing it down. */ #define VCPUOP_down 2 /* Returns 1 if the given VCPU is up. */ #define VCPUOP_is_up 3 /* * Return information about the state and running time of a VCPU. * @extra_arg == pointer to vcpu_runstate_info structure. */ #define VCPUOP_get_runstate_info 4 struct vcpu_runstate_info { /* VCPU's current state (RUNSTATE_*). */ int state; /* When was current state entered (system time, ns)? */ uint64_t state_entry_time; /* * Time spent in each RUNSTATE_* (ns). The sum of these times is * guaranteed not to drift from system time. */ uint64_t time[4]; }; typedef struct vcpu_runstate_info vcpu_runstate_info_t; /* VCPU is currently running on a physical CPU. */ #define RUNSTATE_running 0 /* VCPU is runnable, but not currently scheduled on any physical CPU. */ #define RUNSTATE_runnable 1 /* VCPU is blocked (a.k.a. idle). It is therefore not runnable. */ #define RUNSTATE_blocked 2 /* * VCPU is not runnable, but it is not blocked. * This is a 'catch all' state for things like hotplug and pauses by the * system administrator (or for critical sections in the hypervisor). * RUNSTATE_blocked dominates this state (it is the preferred state). */ #define RUNSTATE_offline 3 /* * Register a shared memory area from which the guest may obtain its own * runstate information without needing to execute a hypercall. * Notes: * 1. The registered address may be virtual or physical, depending on the * platform. The virtual address should be registered on x86 systems. * 2. Only one shared area may be registered per VCPU. The shared area is * updated by the hypervisor each time the VCPU is scheduled. Thus * runstate.state will always be RUNSTATE_running and * runstate.state_entry_time will indicate the system time at which the * VCPU was last scheduled to run. * @extra_arg == pointer to vcpu_register_runstate_memory_area structure. */ #define VCPUOP_register_runstate_memory_area 5 struct vcpu_register_runstate_memory_area { union { struct vcpu_runstate_info *v; uint64_t p; } addr; }; typedef struct vcpu_register_runstate_memory_area vcpu_register_runstate_memory_area_t; #endif /* __XEN_PUBLIC_VCPU_H__ */ /* * Local variables: * mode: C * c-set-style: "BSD" * c-basic-offset: 4 * tab-width: 4 * indent-tabs-mode: nil * End: */