#ifndef USBUSX2Y_H #define USBUSX2Y_H #include "../usbaudio.h" #include "usbus428ctldefs.h" #define NRURBS 2 /* */ #define NRPACKS 1 /* FIXME: Currently only 1 works. usb-frames/ms per urb: 1 and 2 are supported. setting to 2 will PERHAPS make it easier for slow machines. Jitter will be higher though. On my PIII 500Mhz Laptop setting to 1 is the only way to go for PLAYING synths. i.e. Jack & Aeolus sound quit nicely at 4 periods 64 frames. */ #define URBS_AsyncSeq 10 #define URB_DataLen_AsyncSeq 32 typedef struct { struct urb* urb[URBS_AsyncSeq]; char* buffer; } snd_usX2Y_AsyncSeq_t; typedef struct { int submitted; int len; struct urb* urb[0]; } snd_usX2Y_urbSeq_t; typedef struct snd_usX2Y_substream snd_usX2Y_substream_t; typedef struct { snd_usb_audio_t chip; int stride; struct urb *In04urb; void *In04Buf; char In04Last[24]; unsigned In04IntCalls; snd_usX2Y_urbSeq_t *US04; wait_queue_head_t In04WaitQueue; snd_usX2Y_AsyncSeq_t AS04; unsigned int rate, format; int refframes; int chip_status; struct semaphore open_mutex; us428ctls_sharedmem_t *us428ctls_sharedmem; wait_queue_head_t us428ctls_wait_queue_head; snd_usX2Y_substream_t *substream[4]; } usX2Ydev_t; #define usX2Y(c) ((usX2Ydev_t*)(c)->private_data) int usX2Y_audio_create(snd_card_t* card); int usX2Y_AsyncSeq04_init(usX2Ydev_t* usX2Y); int usX2Y_In04_init(usX2Ydev_t* usX2Y); #define NAME_ALLCAPS "US-X2Y" #endif