+<!doctype html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>CodeMirror: User Manual</title>
+ <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold">
+ <link rel="stylesheet" type="text/css" href="docs.css">
+ <style>dl dl {margin: 0;}</style>
+ <script src="../lib/codemirror.js"></script>
+ <link rel="stylesheet" href="../lib/codemirror.css">
+ <script src="../addon/runmode/runmode.js"></script>
+ <script src="../addon/runmode/colorize.js"></script>
+ <script src="../mode/javascript/javascript.js"></script>
+ <script src="../mode/xml/xml.js"></script>
+ <script src="../mode/css/css.js"></script>
+ <script src="../mode/htmlmixed/htmlmixed.js"></script>
+ <style>
+ dt { text-indent: -1.5em; padding-left: 1.5em; }
+ </style>
+ </head>
+ <body>
+
+<h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1>
+
+<div class="grey">
+<img src="baboon.png" class="logo" alt="logo">
+<pre>
+/* User manual and
+ reference guide */
+</pre>
+</div>
+
+<div class="clear"><div class="leftbig blk">
+
+ <h2 id="overview">Overview</h2>
+
+ <p>CodeMirror is a code-editor component that can be embedded in
+ Web pages. The core library provides <em>only</em> the editor
+ component, no accompanying buttons, auto-completion, or other IDE
+ functionality. It does provide a rich API on top of which such
+ functionality can be straightforwardly implemented. See
+ the <a href="#addons">addons</a> included in the distribution,
+ and the <a href="https://github.com/marijnh/CodeMirror/wiki/CodeMirror-addons">list
+ of externally hosted addons</a>, for reusable
+ implementations of extra features.</p>
+
+ <p>CodeMirror works with language-specific modes. Modes are
+ JavaScript programs that help color (and optionally indent) text
+ written in a given language. The distribution comes with a number
+ of modes (see the <a href="../mode/"><code>mode/</code></a>
+ directory), and it isn't hard to <a href="#modeapi">write new
+ ones</a> for other languages.</p>
+
+ <h2 id="usage">Basic Usage</h2>
+
+ <p>The easiest way to use CodeMirror is to simply load the script
+ and style sheet found under <code>lib/</code> in the distribution,
+ plus a mode script from one of the <code>mode/</code> directories.
+ (See <a href="compress.html">the compression helper</a> for an
+ easy way to combine scripts.) For example:</p>
+
+ <pre data-lang="text/html"><script src="lib/codemirror.js"></script>
+<link rel="stylesheet" href="../lib/codemirror.css">
+<script src="mode/javascript/javascript.js"></script></pre>
+
+ <p>Having done this, an editor instance can be created like
+ this:</p>
+
+ <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body);</pre>
+
+ <p>The editor will be appended to the document body, will start
+ empty, and will use the mode that we loaded. To have more control
+ over the new editor, a configuration object can be passed
+ to <a href="#CodeMirror"><code>CodeMirror</code></a> as a second
+ argument:</p>
+
+ <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body, {
+ value: "function myScript(){return 100;}\n",
+ mode: "javascript"
+});</pre>
+
+ <p>This will initialize the editor with a piece of code already in
+ it, and explicitly tell it to use the JavaScript mode (which is
+ useful when multiple modes are loaded).
+ See <a href="#config">below</a> for a full discussion of the
+ configuration options that CodeMirror accepts.</p>
+
+ <p>In cases where you don't want to append the editor to an
+ element, and need more control over the way it is inserted, the
+ first argument to the <code>CodeMirror</code> function can also
+ be a function that, when given a DOM element, inserts it into the
+ document somewhere. This could be used to, for example, replace a
+ textarea with a real editor:</p>
+
+ <pre data-lang="javascript">var myCodeMirror = CodeMirror(function(elt) {
+ myTextArea.parentNode.replaceChild(elt, myTextArea);
+}, {value: myTextArea.value});</pre>
+
+ <p>However, for this use case, which is a common way to use
+ CodeMirror, the library provides a much more powerful
+ shortcut:</p>
+
+ <pre data-lang="javascript">var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre>
+
+ <p>This will, among other things, ensure that the textarea's value
+ is updated with the editor's contents when the form (if it is part
+ of a form) is submitted. See the <a href="#fromTextArea">API
+ reference</a> for a full description of this method.</p>
+
+ <h2 id="config">Configuration</h2>
+
+ <p>Both the <a href="#CodeMirror"><code>CodeMirror</code></a>
+ function and its <code>fromTextArea</code> method take as second
+ (optional) argument an object containing configuration options.
+ Any option not supplied like this will be taken
+ from <a href="#defaults"><code>CodeMirror.defaults</code></a>, an
+ object containing the default options. You can update this object
+ to change the defaults on your page.</p>
+
+ <p>Options are not checked in any way, so setting bogus option
+ values is bound to lead to odd errors.</p>
+
+ <p>These are the supported options:</p>
+
+ <dl>
+ <dt id="option_value"><code><strong>value</strong>: string|CodeMirror.Doc</code></dt>
+ <dd>The starting value of the editor. Can be a string, or
+ a <a href="#api_doc">document object</a>.</dd>
+
+ <dt id="option_mode"><code><strong>mode</strong>: string|object</code></dt>
+ <dd>The mode to use. When not given, this will default to the
+ first mode that was loaded. It may be a string, which either
+ simply names the mode or is
+ a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type
+ associated with the mode. Alternatively, it may be an object
+ containing configuration options for the mode, with
+ a <code>name</code> property that names the mode (for
+ example <code>{name: "javascript", json: true}</code>). The demo
+ pages for each mode contain information about what configuration
+ parameters the mode supports. You can ask CodeMirror which modes
+ and MIME types have been defined by inspecting
+ the <code>CodeMirror.modes</code>
+ and <code>CodeMirror.mimeModes</code> objects. The first maps
+ mode names to their constructors, and the second maps MIME types
+ to mode specs.</dd>
+
+ <dt id="option_theme"><code><strong>theme</strong>: string</code></dt>
+ <dd>The theme to style the editor with. You must make sure the
+ CSS file defining the corresponding <code>.cm-s-[name]</code>
+ styles is loaded (see
+ the <a href="../theme/"><code>theme</code></a> directory in the
+ distribution). The default is <code>"default"</code>, for which
+ colors are included in <code>codemirror.css</code>. It is
+ possible to use multiple theming classes at once—for
+ example <code>"foo bar"</code> will assign both
+ the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes
+ to the editor.</dd>
+
+ <dt id="option_indentUnit"><code><strong>indentUnit</strong>: integer</code></dt>
+ <dd>How many spaces a block (whatever that means in the edited
+ language) should be indented. The default is 2.</dd>
+
+ <dt id="option_smartIndent"><code><strong>smartIndent</strong>: boolean</code></dt>
+ <dd>Whether to use the context-sensitive indentation that the
+ mode provides (or just indent the same as the line before).
+ Defaults to true.</dd>
+
+ <dt id="option_tabSize"><code><strong>tabSize</strong>: integer</code></dt>
+ <dd>The width of a tab character. Defaults to 4.</dd>
+
+ <dt id="option_indentWithTabs"><code><strong>indentWithTabs</strong>: boolean</code></dt>
+ <dd>Whether, when indenting, the first N*<code>tabSize</code>
+ spaces should be replaced by N tabs. Default is false.</dd>
+
+ <dt id="option_electricChars"><code><strong>electricChars</strong>: boolean</code></dt>
+ <dd>Configures whether the editor should re-indent the current
+ line when a character is typed that might change its proper
+ indentation (only works if the mode supports indentation).
+ Default is true.</dd>
+
+ <dt id="option_rtlMoveVisually"><code><strong>rtlMoveVisually</strong>: boolean</code></dt>
+ <dd>Determines whether horizontal cursor movement through
+ right-to-left (Arabic, Hebrew) text is visual (pressing the left
+ arrow moves the cursor left) or logical (pressing the left arrow
+ moves to the next lower index in the string, which is visually
+ right in right-to-left text). The default is <code>false</code>
+ on Windows, and <code>true</code> on other platforms.</dd>
+
+ <dt id="option_keyMap"><code><strong>keyMap</strong>: string</code></dt>
+ <dd>Configures the keymap to use. The default
+ is <code>"default"</code>, which is the only keymap defined
+ in <code>codemirror.js</code> itself. Extra keymaps are found in
+ the <a href="../keymap/"><code>keymap</code></a> directory. See
+ the <a href="#keymaps">section on keymaps</a> for more
+ information.</dd>
+
+ <dt id="option_extraKeys"><code><strong>extraKeys</strong>: object</code></dt>
+ <dd>Can be used to specify extra keybindings for the editor,
+ alongside the ones defined
+ by <a href="#option_keyMap"><code>keyMap</code></a>. Should be
+ either null, or a valid <a href="#keymaps">keymap</a> value.</dd>
+
+ <dt id="option_lineWrapping"><code><strong>lineWrapping</strong>: boolean</code></dt>
+ <dd>Whether CodeMirror should scroll or wrap for long lines.
+ Defaults to <code>false</code> (scroll).</dd>
+
+ <dt id="option_lineNumbers"><code><strong>lineNumbers</strong>: boolean</code></dt>
+ <dd>Whether to show line numbers to the left of the editor.</dd>
+
+ <dt id="option_firstLineNumber"><code><strong>firstLineNumber</strong>: integer</code></dt>
+ <dd>At which number to start counting lines. Default is 1.</dd>
+
+ <dt id="option_lineNumberFormatter"><code><strong>lineNumberFormatter</strong>: function(line: integer) → string</code></dt>
+ <dd>A function used to format line numbers. The function is
+ passed the line number, and should return a string that will be
+ shown in the gutter.</dd>
+
+ <dt id="option_gutters"><code><strong>gutters</strong>: array<string></code></dt>
+ <dd>Can be used to add extra gutters (beyond or instead of the
+ line number gutter). Should be an array of CSS class names, each
+ of which defines a <code>width</code> (and optionally a
+ background), and which will be used to draw the background of
+ the gutters. <em>May</em> include
+ the <code>CodeMirror-linenumbers</code> class, in order to
+ explicitly set the position of the line number gutter (it will
+ default to be to the right of all other gutters). These class
+ names are the keys passed
+ to <a href="#setGutterMarker"><code>setGutterMarker</code></a>.</dd>
+
+ <dt id="option_fixedGutter"><code><strong>fixedGutter</strong>: boolean</code></dt>
+ <dd>Determines whether the gutter scrolls along with the content
+ horizontally (false) or whether it stays fixed during horizontal
+ scrolling (true, the default).</dd>
+
+ <dt id="option_coverGutterNextToScrollbar"><code><strong>coverGutterNextToScrollbar</strong>: boolean</code></dt>
+ <dd>When <a href="#option_fixedGutter"><code>fixedGutter</code></a>
+ is on, and there is a horizontal scrollbar, by default the
+ gutter will be visible to the left of this scrollbar. If this
+ option is set to true, it will be covered by an element with
+ class <code>CodeMirror-gutter-filler</code>.</dd>
+
+ <dt id="option_readOnly"><code><strong>readOnly</strong>: boolean|string</code></dt>
+ <dd>This disables editing of the editor content by the user. If
+ the special value <code>"nocursor"</code> is given (instead of
+ simply <code>true</code>), focusing of the editor is also
+ disallowed.</dd>
+
+ <dt id="option_showCursorWhenSelecting"><code><strong>showCursorWhenSelecting</strong>: boolean</code></dt>
+ <dd>Whether the cursor should be drawn when a selection is
+ active. Defaults to false.</dd>
+
+ <dt id="option_undoDepth"><code><strong>undoDepth</strong>: integer</code></dt>
+ <dd>The maximum number of undo levels that the editor stores.
+ Defaults to 40.</dd>
+
+ <dt id="option_historyEventDelay"><code><strong>historyEventDelay</strong>: integer</code></dt>
+ <dd>The period of inactivity (in milliseconds) that will cause a
+ new history event to be started when typing or deleting.
+ Defaults to 500.</dd>
+
+ <dt id="option_tabindex"><code><strong>tabindex</strong>: integer</code></dt>
+ <dd>The <a href="http://www.w3.org/TR/html401/interact/forms.html#adef-tabindex">tab
+ index</a> to assign to the editor. If not given, no tab index
+ will be assigned.</dd>
+
+ <dt id="option_autofocus"><code><strong>autofocus</strong>: boolean</code></dt>
+ <dd>Can be used to make CodeMirror focus itself on
+ initialization. Defaults to off.
+ When <a href="#fromTextArea"><code>fromTextArea</code></a> is
+ used, and no explicit value is given for this option, it will be
+ set to true when either the source textarea is focused, or it
+ has an <code>autofocus</code> attribute and no other element is
+ focused.</dd>
+ </dl>
+
+ <p>Below this a few more specialized, low-level options are
+ listed. These are only useful in very specific situations, you
+ might want to skip them the first time you read this manual.</p>
+
+ <dl>
+ <dt id="option_dragDrop"><code><strong>dragDrop</strong>: boolean</code></dt>
+ <dd>Controls whether drag-and-drop is enabled. On by default.</dd>
+
+ <dt id="option_onDragEvent"><code><strong>onDragEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>
+ <dd><em>Deprecated! See <a href="#event_dom">these</a> event
+ handlers for the current recommended approach.</em><br>When given,
+ this will be called when the editor is handling
+ a <code>dragenter</code>, <code>dragover</code>,
+ or <code>drop</code> event. It will be passed the editor
+ instance and the event object as arguments. The callback can
+ choose to handle the event itself, in which case it should
+ return <code>true</code> to indicate that CodeMirror should not
+ do anything further.</dd>
+
+ <dt id="option_onKeyEvent"><code><strong>onKeyEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>
+ <dd><em>Deprecated! See <a href="#event_dom">these</a> event
+ handlers for the current recommended approach.</em><br>This
+ provides a rather low-level hook into CodeMirror's key handling.
+ If provided, this function will be called on
+ every <code>keydown</code>, <code>keyup</code>,
+ and <code>keypress</code> event that CodeMirror captures. It
+ will be passed two arguments, the editor instance and the key
+ event. This key event is pretty much the raw key event, except
+ that a <code>stop()</code> method is always added to it. You
+ could feed it to, for example, <code>jQuery.Event</code> to
+ further normalize it.<br>This function can inspect the key
+ event, and handle it if it wants to. It may return true to tell
+ CodeMirror to ignore the event. Be wary that, on some browsers,
+ stopping a <code>keydown</code> does not stop
+ the <code>keypress</code> from firing, whereas on others it
+ does. If you respond to an event, you should probably inspect
+ its <code>type</code> property and only do something when it
+ is <code>keydown</code> (or <code>keypress</code> for actions
+ that need character data).</dd>
+
+ <dt id="option_cursorBlinkRate"><code><strong>cursorBlinkRate</strong>: number</code></dt>
+ <dd>Half-period in milliseconds used for cursor blinking. The default blink
+ rate is 530ms.</dd>
+
+ <dt id="option_cursorScrollMargin"><code><strong>cursorScrollMargin</strong>: number</code></dt>
+ <dd>How much extra space to always keep above and below the
+ cursor when approaching the top or bottom of the visible view in
+ a scrollable document. Default is 0.</dd>
+
+ <dt id="option_cursorHeight"><code><strong>cursorHeight</strong>: number</code></dt>
+ <dd>Determines the height of the cursor. Default is 1, meaning
+ it spans the whole height of the line. For some fonts (and by
+ some tastes) a smaller height (for example <code>0.85</code>),
+ which causes the cursor to not reach all the way to the bottom
+ of the line, looks better</dd>
+
+ <dt id="option_workTime"><code><strong>workTime</strong>, <strong>workDelay</strong>: number</code></dt>
+ <dd>Highlighting is done by a pseudo background-thread that will
+ work for <code>workTime</code> milliseconds, and then use
+ timeout to sleep for <code>workDelay</code> milliseconds. The
+ defaults are 200 and 300, you can change these options to make
+ the highlighting more or less aggressive.</dd>
+
+ <dt id="option_workDelay"><code><strong>workDelay</strong>: number</code></dt>
+ <dd>See <a href="#option_workTime"><code>workTime</code></a>.</dd>
+
+ <dt id="option_pollInterval"><code><strong>pollInterval</strong>: number</code></dt>
+ <dd>Indicates how quickly CodeMirror should poll its input
+ textarea for changes (when focused). Most input is captured by
+ events, but some things, like IME input on some browsers, don't
+ generate events that allow CodeMirror to properly detect it.
+ Thus, it polls. Default is 100 milliseconds.</dd>
+
+ <dt id="option_flattenSpans"><code><strong>flattenSpans</strong>: boolean</code></dt>
+ <dd>By default, CodeMirror will combine adjacent tokens into a
+ single span if they have the same class. This will result in a
+ simpler DOM tree, and thus perform better. With some kinds of
+ styling (such as rounded corners), this will change the way the
+ document looks. You can set this option to false to disable this
+ behavior.</dd>
+
+ <dt id="option_maxHighlightLength"><code><strong>maxHighlightLength</strong>: number</code></dt>
+ <dd>When highlighting long lines, in order to stay responsive,
+ the editor will give up and simply style the rest of the line as
+ plain text when it reaches a certain position. The default is
+ 10000. You can set this to <code>Infinity</code> to turn off
+ this behavior.</dd>
+
+ <dt id="option_viewportMargin"><code><strong>viewportMargin</strong>: integer</code></dt>
+ <dd>Specifies the amount of lines that are rendered above and
+ below the part of the document that's currently scrolled into
+ view. This affects the amount of updates needed when scrolling,
+ and the amount of work that such an update does. You should
+ usually leave it at its default, 10. Can be set
+ to <code>Infinity</code> to make sure the whole document is
+ always rendered, and thus the browser's text search works on it.
+ This <em>will</em> have bad effects on performance of big
+ documents.</dd>
+ </dl>
+
+ <h2 id="events">Events</h2>
+
+ <p>Various CodeMirror-related objects emit events, which allow
+ client code to react to various situations. Handlers for such
+ events can be registed with the <a href="#on"><code>on</code></a>
+ and <a href="#off"><code>off</code></a> methods on the objects
+ that the event fires on. To fire your own events,
+ use <code>CodeMirror.signal(target, name, args...)</code>,
+ where <code>target</code> is a non-DOM-node object.</p>
+
+ <p>An editor instance fires the following events.
+ The <code>instance</code> argument always refers to the editor
+ itself.</p>
+
+ <dl>
+ <dt id="event_change"><code><strong>"change"</strong> (instance: CodeMirror, changeObj: object)</code></dt>
+ <dd>Fires every time the content of the editor is changed.
+ The <code>changeObj</code> is a <code>{from, to, text, removed,
+ next}</code> object containing information about the changes
+ that occurred as second argument. <code>from</code>
+ and <code>to</code> are the positions (in the pre-change
+ coordinate system) where the change started and ended (for
+ example, it might be <code>{ch:0, line:18}</code> if the
+ position is at the beginning of line #19). <code>text</code> is
+ an array of strings representing the text that replaced the
+ changed range (split by line). <code>removed</code> is the text
+ that used to be between <code>from</code> and <code>to</code>,
+ which is overwritten by this change. If multiple changes
+ happened during a single operation, the object will have
+ a <code>next</code> property pointing to another change object
+ (which may point to another, etc).</dd>
+
+ <dt id="event_beforeChange"><code><strong>"beforeChange"</strong> (instance: CodeMirror, changeObj: object)</code></dt>
+ <dd>This event is fired before a change is applied, and its
+ handler may choose to modify or cancel the change.
+ The <code>changeObj</code> object
+ has <code>from</code>, <code>to</code>, and <code>text</code>
+ properties, as with
+ the <a href="#event_change"><code>"change"</code></a> event, but
+ never a <code>next</code> property, since this is fired for each
+ individual change, and not batched per operation. It also has
+ a <code>cancel()</code> method, which can be called to cancel
+ the change, and, <strong>if</strong> the change isn't coming
+ from an undo or redo event, an <code>update(from, to,
+ text)</code> method, which may be used to modify the change.
+ Undo or redo changes can't be modified, because they hold some
+ metainformation for restoring old marked ranges that is only
+ valid for that specific change. All three arguments
+ to <code>update</code> are optional, and can be left off to
+ leave the existing value for that field
+ intact. <strong>Note:</strong> you may not do anything from
+ a <code>"beforeChange"</code> handler that would cause changes
+ to the document or its visualization. Doing so will, since this
+ handler is called directly from the bowels of the CodeMirror
+ implementation, probably cause the editor to become
+ corrupted.</dd>
+
+ <dt id="event_cursorActivity"><code><strong>"cursorActivity"</strong> (instance: CodeMirror)</code></dt>
+ <dd>Will be fired when the cursor or selection moves, or any
+ change is made to the editor content.</dd>
+
+ <dt id="event_keyHandled"><code><strong>"keyHandled"</strong> (instance: CodeMirror, name: string, event: Event)</code></dt>
+ <dd>Fired after a key is handled through a
+ keymap. <code>name</code> is the name of the handled key (for
+ example <code>"Ctrl-X"</code> or <code>"'q'"</code>),
+ and <code>event</code> is the DOM <code>keydown</code>
+ or <code>keypress</code> event.</dd>
+
+ <dt id="event_inputRead"><code><strong>"inputRead"</strong> (instance: CodeMirror, changeObj: object)</code></dt>
+ <dd>Fired whenever new input is read from the hidden textarea
+ (typed or pasted by the user).</dd>
+
+ <dt id="event_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (instance: CodeMirror, selection: {head, anchor})</code></dt>
+ <dd>This event is fired before the selection is moved. Its
+ handler may modify the resulting selection head and anchor.
+ The <code>selection</code> parameter is an object
+ with <code>head</code> and <code>anchor</code> properties
+ holding <code>{line, ch}</code> objects, which the handler can
+ read and update. Handlers for this event have the same
+ restriction
+ as <a href="#event_beforeChange"><code>"beforeChange"</code></a>
+ handlers — they should not do anything to directly update the
+ state of the editor.</dd>
+
+ <dt id="event_viewportChange"><code><strong>"viewportChange"</strong> (instance: CodeMirror, from: number, to: number)</code></dt>
+ <dd>Fires whenever the <a href="#getViewport">view port</a> of
+ the editor changes (due to scrolling, editing, or any other
+ factor). The <code>from</code> and <code>to</code> arguments
+ give the new start and end of the viewport.</dd>
+
+ <dt id="event_gutterClick"><code><strong>"gutterClick"</strong> (instance: CodeMirror, line: integer, gutter: string, clickEvent: Event)</code></dt>
+ <dd>Fires when the editor gutter (the line-number area) is
+ clicked. Will pass the editor instance as first argument, the
+ (zero-based) number of the line that was clicked as second
+ argument, the CSS class of the gutter that was clicked as third
+ argument, and the raw <code>mousedown</code> event object as
+ fourth argument.</dd>
+
+ <dt id="event_focus"><code><strong>"focus"</strong> (instance: CodeMirror)</code></dt>
+ <dd>Fires whenever the editor is focused.</dd>
+
+ <dt id="event_blur"><code><strong>"blur"</strong> (instance: CodeMirror)</code></dt>
+ <dd>Fires whenever the editor is unfocused.</dd>
+
+ <dt id="event_scroll"><code><strong>"scroll"</strong> (instance: CodeMirror)</code></dt>
+ <dd>Fires when the editor is scrolled.</dd>
+
+ <dt id="event_update"><code><strong>"update"</strong> (instance: CodeMirror)</code></dt>
+ <dd>Will be fired whenever CodeMirror updates its DOM display.</dd>
+
+ <dt id="event_renderLine"><code><strong>"renderLine"</strong> (instance: CodeMirror, line: LineHandle, element: Element)</code></dt>
+ <dd>Fired whenever a line is (re-)rendered to the DOM. Fired
+ right after the DOM element is built, <em>before</em> it is
+ added to the document. The handler may mess with the style of
+ the resulting element, or add event handlers, but
+ should <em>not</em> try to change the state of the editor.</dd>
+
+ <dt id="event_dom"><code><strong>"mousedown"</strong>,
+ <strong>"dblclick"</strong>, <strong>"contextmenu"</strong>, <strong>"keydown"</strong>, <strong>"keypress"</strong>,
+ <strong>"keyup"</strong>, <strong>"dragstart"</strong>, <strong>"dragenter"</strong>,
+ <strong>"dragover"</strong>, <strong>"drop"</strong>
+ (instance: CodeMirror, event: Event)</code></dt>
+ <dd>Fired when CodeMirror is handling a DOM event of this type.
+ You can <code>preventDefault</code> the event, or give it a
+ truthy <code>codemirrorIgnore</code> property, to signal that
+ CodeMirror should do no further handling.</dd>
+ </dl>
+
+ <p>Document objects (instances
+ of <a href="#Doc"><code>CodeMirror.Doc</code></a>) emit the
+ following events:</p>
+
+ <dl>
+ <dt id="event_doc_change"><code><strong>"change"</strong> (doc: CodeMirror.Doc, changeObj: object)</code></dt>
+ <dd>Fired whenever a change occurs to the
+ document. <code>changeObj</code> has a similar type as the
+ object passed to the
+ editor's <a href="#event_change"><code>"change"</code></a>
+ event, but it never has a <code>next</code> property, because
+ document change events are not batched (whereas editor change
+ events are).</dd>
+
+ <dt id="event_doc_beforeChange"><code><strong>"beforeChange"</strong> (doc: CodeMirror.Doc, change: object)</code></dt>
+ <dd>See the <a href="#event_beforeChange">description of the
+ same event</a> on editor instances.</dd>
+
+ <dt id="event_doc_cursorActivity"><code><strong>"cursorActivity"</strong> (doc: CodeMirror.Doc)</code></dt>
+ <dd>Fired whenever the cursor or selection in this document
+ changes.</dd>
+
+ <dt id="event_doc_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (doc: CodeMirror.Doc, selection: {head, anchor})</code></dt>
+ <dd>Equivalent to
+ the <a href="#event_beforeSelectionChange">event by the same
+ name</a> as fired on editor instances.</dd>
+ </dl>
+
+ <p>Line handles (as returned by, for
+ example, <a href="#getLineHandle"><code>getLineHandle</code></a>)
+ support these events:</p>
+
+ <dl>
+ <dt id="event_delete"><code><strong>"delete"</strong> ()</code></dt>
+ <dd>Will be fired when the line object is deleted. A line object
+ is associated with the <em>start</em> of the line. Mostly useful
+ when you need to find out when your <a href="#setGutterMarker">gutter
+ markers</a> on a given line are removed.</dd>
+ <dt id="event_line_change"><code><strong>"change"</strong> (line: LineHandle, changeObj: object)</code></dt>
+ <dd>Fires when the line's text content is changed in any way
+ (but the line is not deleted outright). The <code>change</code>
+ object is similar to the one passed
+ to <a href="#event_change">change event</a> on the editor
+ object.</dd>
+ </dl>
+
+ <p>Marked range handles (<code>CodeMirror.TextMarker</code>), as returned
+ by <a href="#markText"><code>markText</code></a>
+ and <a href="#setBookmark"><code>setBookmark</code></a>, emit the
+ following events:</p>
+
+ <dl>
+ <dt id="event_beforeCursorEnter"><code><strong>"beforeCursorEnter"</strong> ()</code></dt>
+ <dd>Fired when the cursor enters the marked range. From this
+ event handler, the editor state may be inspected
+ but <em>not</em> modified, with the exception that the range on
+ which the event fires may be cleared.</dd>
+ <dt id="event_clear"><code><strong>"clear"</strong> (from: {line, ch}, to: {line, ch})</code></dt>
+ <dd>Fired when the range is cleared, either through cursor
+ movement in combination
+ with <a href="#mark_clearOnEnter"><code>clearOnEnter</code></a>
+ or through a call to its <code>clear()</code> method. Will only
+ be fired once per handle. Note that deleting the range through
+ text editing does not fire this event, because an undo action
+ might bring the range back into existence. <code>from</code>
+ and <code>to</code> give the part of the document that the range
+ spanned when it was cleared.</dd>
+ <dt id="event_hide"><code><strong>"hide"</strong> ()</code></dt>
+ <dd>Fired when the last part of the marker is removed from the
+ document by editing operations.</dd>
+ <dt id="event_unhide"><code><strong>"unhide"</strong> ()</code></dt>
+ <dd>Fired when, after the marker was removed by editing, a undo
+ operation brought the marker back.</dd>
+ </dl>
+
+ <p>Line widgets (<code>CodeMirror.LineWidget</code>), returned
+ by <a href="#addLineWidget"><code>addLineWidget</code></a>, fire
+ these events:</p>
+
+ <dl>
+ <dt id="event_redraw"><code><strong>"redraw"</strong> ()</code></dt>
+ <dd>Fired whenever the editor re-adds the widget to the DOM.
+ This will happen once right after the widget is added (if it is
+ scrolled into view), and then again whenever it is scrolled out
+ of view and back in again, or when changes to the editor options
+ or the line the widget is on require the widget to be
+ redrawn.</dd>
+ </dl>
+
+ <h2 id="keymaps">Keymaps</h2>
+
+ <p>Keymaps are ways to associate keys with functionality. A keymap
+ is an object mapping strings that identify the keys to functions
+ that implement their functionality.</p>
+
+ <p>Keys are identified either by name or by character.
+ The <code>CodeMirror.keyNames</code> object defines names for
+ common keys and associates them with their key codes. Examples of
+ names defined here are <code>Enter</code>, <code>F5</code>,
+ and <code>Q</code>. These can be prefixed
+ with <code>Shift-</code>, <code>Cmd-</code>, <code>Ctrl-</code>,
+ and <code>Alt-</code> (in that order!) to specify a modifier. So
+ for example, <code>Shift-Ctrl-Space</code> would be a valid key
+ identifier.</p>
+
+ <p>Common example: map the Tab key to insert spaces instead of a tab
+ character.</p>
+
+ <pre data-lang="javascript">
+{
+ Tab: function(cm) {
+ var spaces = Array(cm.getOption("indentUnit") + 1).join(" ");
+ cm.replaceSelection(spaces, "end", "+input");
+ }
+}</pre>
+
+ <p>Alternatively, a character can be specified directly by
+ surrounding it in single quotes, for example <code>'$'</code>
+ or <code>'q'</code>. Due to limitations in the way browsers fire
+ key events, these may not be prefixed with modifiers.</p>
+
+ <p>The <code>CodeMirror.keyMap</code> object associates keymaps
+ with names. User code and keymap definitions can assign extra
+ properties to this object. Anywhere where a keymap is expected, a
+ string can be given, which will be looked up in this object. It
+ also contains the <code>"default"</code> keymap holding the
+ default bindings.</p>
+
+ <p id="commands">The values of properties in keymaps can be either functions of
+ a single argument (the CodeMirror instance), strings, or
+ <code>false</code>. Such strings refer to properties of the
+ <code>CodeMirror.commands</code> object, which defines a number of
+ common commands that are used by the default keybindings, and maps
+ them to functions. If the property is set to <code>false</code>,
+ CodeMirror leaves handling of the key up to the browser. A key
+ handler function may return <code>CodeMirror.Pass</code> to indicate
+ that it has decided not to handle the key, and other handlers (or
+ the default behavior) should be given a turn.</p>
+
+ <p>Keys mapped to command names that start with the
+ characters <code>"go"</code> (which should be used for
+ cursor-movement actions) will be fired even when an
+ extra <code>Shift</code> modifier is present (i.e. <code>"Up":
+ "goLineUp"</code> matches both up and shift-up). This is used to
+ easily implement shift-selection.</p>
+
+ <p>Keymaps can defer to each other by defining
+ a <code>fallthrough</code> property. This indicates that when a
+ key is not found in the map itself, one or more other maps should
+ be searched. It can hold either a single keymap or an array of
+ keymaps.</p>
+
+ <p>When a keymap contains a <code>nofallthrough</code> property
+ set to <code>true</code>, keys matched against that map will be
+ ignored if they don't match any of the bindings in the map (no
+ further child maps will be tried). When
+ the <code>disableInput</code> property is set
+ to <code>true</code>, the default effect of inserting a character
+ will be suppressed when the keymap is active as the top-level
+ map.</p>
+
+ <h2 id="styling">Customized Styling</h2>
+
+ <p>Up to a certain extent, CodeMirror's look can be changed by
+ modifying style sheet files. The style sheets supplied by modes
+ simply provide the colors for that mode, and can be adapted in a
+ very straightforward way. To style the editor itself, it is
+ possible to alter or override the styles defined
+ in <a href="../lib/codemirror.css"><code>codemirror.css</code></a>.</p>
+
+ <p>Some care must be taken there, since a lot of the rules in this
+ file are necessary to have CodeMirror function properly. Adjusting
+ colors should be safe, of course, and with some care a lot of
+ other things can be changed as well. The CSS classes defined in
+ this file serve the following roles:</p>
+
+ <dl>
+ <dt id="class_CodeMirror"><code><strong>CodeMirror</strong></code></dt>
+ <dd>The outer element of the editor. This should be used for the
+ editor width, height, borders and positioning. Can also be used
+ to set styles that should hold for everything inside the editor
+ (such as font and font size), or to set a background.</dd>
+
+ <dt id="class_CodeMirror_scroll"><code><strong>CodeMirror-scroll</strong></code></dt>
+ <dd>Whether the editor scrolls (<code>overflow: auto</code> +
+ fixed height). By default, it does. Setting
+ the <code>CodeMirror</code> class to have <code>height:
+ auto</code> and giving this class <code>overflow-x: auto;
+ overflow-y: hidden;</code> will cause the editor
+ to <a href="../demo/resize.html">resize to fit its
+ content</a>.</dd>
+
+ <dt id="class_CodeMirror_focused"><code><strong>CodeMirror-focused</strong></code></dt>
+ <dd>Whenever the editor is focused, the top element gets this
+ class. This is used to hide the cursor and give the selection a
+ different color when the editor is not focused.</dd>
+
+ <dt id="class_CodeMirror_gutters"><code><strong>CodeMirror-gutters</strong></code></dt>
+ <dd>This is the backdrop for all gutters. Use it to set the
+ default gutter background color, and optionally add a border on
+ the right of the gutters.</dd>
+
+ <dt id="class_CodeMirror_linenumbers"><code><strong>CodeMirror-linenumbers</strong></code></dt>
+ <dd>Use this for giving a background or width to the line number
+ gutter.</dd>
+
+ <dt id="class_CodeMirror_linenumber"><code><strong>CodeMirror-linenumber</strong></code></dt>
+ <dd>Used to style the actual individual line numbers. These
+ won't be children of the <code>CodeMirror-linenumbers</code>
+ (plural) element, but rather will be absolutely positioned to
+ overlay it. Use this to set alignment and text properties for
+ the line numbers.</dd>
+
+ <dt id="class_CodeMirror_lines"><code><strong>CodeMirror-lines</strong></code></dt>
+ <dd>The visible lines. This is where you specify vertical
+ padding for the editor content.</dd>
+
+ <dt id="class_CodeMirror_cursor"><code><strong>CodeMirror-cursor</strong></code></dt>
+ <dd>The cursor is a block element that is absolutely positioned.
+ You can make it look whichever way you want.</dd>
+
+ <dt id="class_CodeMirror_selected"><code><strong>CodeMirror-selected</strong></code></dt>
+ <dd>The selection is represented by <code>span</code> elements
+ with this class.</dd>
+
+ <dt id="class_CodeMirror_matchingbracket"><code><strong>CodeMirror-matchingbracket</strong></code>,
+ <code><strong>CodeMirror-nonmatchingbracket</strong></code></dt>
+ <dd>These are used to style matched (or unmatched) brackets.</dd>
+ </dl>
+
+ <p>If your page's style sheets do funky things to
+ all <code>div</code> or <code>pre</code> elements (you probably
+ shouldn't do that), you'll have to define rules to cancel these
+ effects out again for elements under the <code>CodeMirror</code>
+ class.</p>
+
+ <p>Themes are also simply CSS files, which define colors for
+ various syntactic elements. See the files in
+ the <a href="../theme/"><code>theme</code></a> directory.</p>
+
+ <h2 id="api">Programming API</h2>
+
+ <p>A lot of CodeMirror features are only available through its
+ API. Thus, you need to write code (or
+ use <a href="#addons">addons</a>) if you want to expose them to
+ your users.</p>
+
+ <p>Whenever points in the document are represented, the API uses
+ objects with <code>line</code> and <code>ch</code> properties.
+ Both are zero-based. CodeMirror makes sure to 'clip' any positions
+ passed by client code so that they fit inside the document, so you
+ shouldn't worry too much about sanitizing your coordinates. If you
+ give <code>ch</code> a value of <code>null</code>, or don't
+ specify it, it will be replaced with the length of the specified
+ line.</p>
+
+ <p>Methods prefixed with <code>doc.</code> can, unless otherwise
+ specified, be called both on <code>CodeMirror</code> (editor)
+ instances and <code>CodeMirror.Doc</code> instances. Methods
+ prefixed with <code>cm.</code> are <em>only</em> available
+ on <code>CodeMirror</code> instances.</p>
+
+ <h3 id="api_constructor">Constructor</h3>
+
+ <p id="CodeMirror">Constructing an editor instance is done with
+ the <code><strong>CodeMirror</strong>(place: Element|fn(Element),
+ ?option: object)</code> constructor. If the <code>place</code>
+ argument is a DOM element, the editor will be appended to it. If
+ it is a function, it will be called, and is expected to place the
+ editor into the document. <code>options</code> may be an element
+ mapping <a href="#config">option names</a> to values. The options
+ that it doesn't explicitly specify (or all options, if it is not
+ passed) will be taken
+ from <a href="#defaults"><code>CodeMirror.defaults</code></a>.</p>
+
+ <p>Note that the options object passed to the constructor will be
+ mutated when the instance's options
+ are <a href="#setOption">changed</a>, so you shouldn't share such
+ objects between instances.</p>
+
+ <p>See <a href="#fromTextArea"><code>CodeMirror.fromTextArea</code></a>
+ for another way to construct an editor instance.</p>
+
+ <h3 id="api_content">Content manipulation methods</h3>
+
+ <dl>
+ <dt id="getValue"><code><strong>doc.getValue</strong>(?separator: string) → string</code></dt>
+ <dd>Get the current editor content. You can pass it an optional
+ argument to specify the string to be used to separate lines
+ (defaults to <code>"\n"</code>).</dd>
+ <dt id="setValue"><code><strong>doc.setValue</strong>(content: string)</code></dt>
+ <dd>Set the editor content.</dd>
+
+ <dt id="getRange"><code><strong>doc.getRange</strong>(from: {line, ch}, to: {line, ch}, ?separator: string) → string</code></dt>
+ <dd>Get the text between the given points in the editor, which
+ should be <code>{line, ch}</code> objects. An optional third
+ argument can be given to indicate the line separator string to
+ use (defaults to <code>"\n"</code>).</dd>
+ <dt id="replaceRange"><code><strong>doc.replaceRange</strong>(replacement: string, from: {line, ch}, to: {line, ch})</code></dt>
+ <dd>Replace the part of the document between <code>from</code>
+ and <code>to</code> with the given string. <code>from</code>
+ and <code>to</code> must be <code>{line, ch}</code>
+ objects. <code>to</code> can be left off to simply insert the
+ string at position <code>from</code>.</dd>
+
+ <dt id="getLine"><code><strong>doc.getLine</strong>(n: integer) → string</code></dt>
+ <dd>Get the content of line <code>n</code>.</dd>
+ <dt id="setLine"><code><strong>doc.setLine</strong>(n: integer, text: string)</code></dt>
+ <dd>Set the content of line <code>n</code>.</dd>
+ <dt id="removeLine"><code><strong>doc.removeLine</strong>(n: integer)</code></dt>
+ <dd>Remove the given line from the document.</dd>
+
+ <dt id="lineCount"><code><strong>doc.lineCount</strong>() → integer</code></dt>
+ <dd>Get the number of lines in the editor.</dd>
+ <dt id="firstLine"><code><strong>doc.firstLine</strong>() → integer</code></dt>
+ <dd>Get the first line of the editor. This will
+ usually be zero but for <a href="#linkedDoc_from">linked sub-views</a>,
+ or <a href="#api_doc">documents</a> instantiated with a non-zero
+ first line, it might return other values.</dd>
+ <dt id="lastLine"><code><strong>doc.lastLine</strong>() → integer</code></dt>
+ <dd>Get the last line of the editor. This will
+ usually be <code>doc.lineCount() - 1</code>,
+ but for <a href="#linkedDoc_from">linked sub-views</a>,
+ it might return other values.</dd>
+
+ <dt id="getLineHandle"><code><strong>doc.getLineHandle</strong>(num: integer) → LineHandle</code></dt>
+ <dd>Fetches the line handle for the given line number.</dd>
+ <dt id="getLineNumber"><code><strong>doc.getLineNumber</strong>(handle: LineHandle) → integer</code></dt>
+ <dd>Given a line handle, returns the current position of that
+ line (or <code>null</code> when it is no longer in the
+ document).</dd>
+ <dt id="eachLine"><code><strong>doc.eachLine</strong>(f: (line: LineHandle))</code></dt>
+ <dt><code><strong>doc.eachLine</strong>(start: integer, end: integer, f: (line: LineHandle))</code></dt>
+ <dd>Iterate over the whole document, or if <code>start</code>
+ and <code>end</code> line numbers are given, the range
+ from <code>start</code> up to (not including) <code>end</code>,
+ and call <code>f</code> for each line, passing the line handle.
+ This is a faster way to visit a range of line handlers than
+ calling <a href="#getLineHandle"><code>getLineHandle</code></a>
+ for each of them. Note that line handles have
+ a <code>text</code> property containing the line's content (as a
+ string).</dd>
+
+ <dt id="markClean"><code><strong>doc.markClean</strong>()</code></dt>
+ <dd>Set the editor content as 'clean', a flag that it will
+ retain until it is edited, and which will be set again when such
+ an edit is undone again. Useful to track whether the content
+ needs to be saved. This function is deprecated in favor
+ of <a href="#changeGeneration"><code>changeGeneration</code></a>,
+ which allows multiple subsystems to track different notions of
+ cleanness without interfering.</dd>
+ <dt id="changeGeneration"><code><strong>doc.changeGeneration</strong>() → integer</code></dt>
+ <dd>Returns a number that can later be passed
+ to <a href="#isClean"><code>isClean</code></a> to test whether
+ any edits were made (and not undone) in the meantime.</dd>
+ <dt id="isClean"><code><strong>doc.isClean</strong>(?generation: integer) → boolean</code></dt>
+ <dd>Returns whether the document is currently clean — not
+ modified since initialization or the last call
+ to <a href="#markClean"><code>markClean</code></a> if no
+ argument is passed, or since the matching call
+ to <a href="#changeGeneration"><code>changeGeneration</code></a>
+ if a generation value is given.</dd>
+ </dl>
+
+ <h3 id="api_selection">Cursor and selection methods</h3>
+
+ <dl>
+ <dt id="getSelection"><code><strong>doc.getSelection</strong>() → string</code></dt>
+ <dd>Get the currently selected code.</dd>
+ <dt id="replaceSelection"><code><strong>doc.replaceSelection</strong>(replacement: string, ?collapse: string)</code></dt>
+ <dd>Replace the selection with the given string. By default, the
+ new selection will span the inserted text. The
+ optional <code>collapse</code> argument can be used to change
+ this—passing <code>"start"</code> or <code>"end"</code> will
+ collapse the selection to the start or end of the inserted
+ text.</dd>
+
+ <dt id="getCursor"><code><strong>doc.getCursor</strong>(?start: string) → {line, ch}</code></dt>
+ <dd><code>start</code> is a an optional string indicating which
+ end of the selection to return. It may
+ be <code>"start"</code>, <code>"end"</code>, <code>"head"</code>
+ (the side of the selection that moves when you press
+ shift+arrow), or <code>"anchor"</code> (the fixed side of the
+ selection). Omitting the argument is the same as
+ passing <code>"head"</code>. A <code>{line, ch}</code> object
+ will be returned.</dd>
+ <dt id="somethingSelected"><code><strong>doc.somethingSelected</strong>() → boolean</code></dt>
+ <dd>Return true if any text is selected.</dd>
+ <dt id="setCursor"><code><strong>doc.setCursor</strong>(pos: {line, ch})</code></dt>
+ <dd>Set the cursor position. You can either pass a
+ single <code>{line, ch}</code> object, or the line and the
+ character as two separate parameters.</dd>
+ <dt id="setSelection"><code><strong>doc.setSelection</strong>(anchor: {line, ch}, head: {line, ch})</code></dt>
+ <dd>Set the selection range. <code>anchor</code>
+ and <code>head</code> should be <code>{line, ch}</code>
+ objects. <code>head</code> defaults to <code>anchor</code> when
+ not given.</dd>
+ <dt id="extendSelection"><code><strong>doc.extendSelection</strong>(from: {line, ch}, ?to: {line, ch})</code></dt>
+ <dd>Similar
+ to <a href="#setSelection"><code>setSelection</code></a>, but
+ will, if shift is held or
+ the <a href="#setExtending">extending</a> flag is set, move the
+ head of the selection while leaving the anchor at its current
+ place. <code>pos2</code> is optional, and can be passed to
+ ensure a region (for example a word or paragraph) will end up
+ selected (in addition to whatever lies between that region and
+ the current anchor).</dd>
+ <dt id="setExtending"><code><strong>doc.setExtending</strong>(value: boolean)</code></dt>
+ <dd>Sets or clears the 'extending' flag, which acts similar to
+ the shift key, in that it will cause cursor movement and calls
+ to <a href="#extendSelection"><code>extendSelection</code></a>
+ to leave the selection anchor in place.</dd>
+
+ <dt id="hasFocus"><code><strong>cm.hasFocus</strong>() → boolean</code></dt>
+ <dd>Tells you whether the editor currently has focus.</dd>
+
+ <dt id="findPosH"><code><strong>cm.findPosH</strong>(start: {line, ch}, amount: integer, unit: string, visually: boolean) → {line, ch, ?hitSide: boolean}</code></dt>
+ <dd>Used to find the target position for horizontal cursor
+ motion. <code>start</code> is a <code>{line, ch}</code>
+ object, <code>amount</code> an integer (may be negative),
+ and <code>unit</code> one of the
+ string <code>"char"</code>, <code>"column"</code>,
+ or <code>"word"</code>. Will return a position that is produced
+ by moving <code>amount</code> times the distance specified
+ by <code>unit</code>. When <code>visually</code> is true, motion
+ in right-to-left text will be visual rather than logical. When
+ the motion was clipped by hitting the end or start of the
+ document, the returned value will have a <code>hitSide</code>
+ property set to true.</dd>
+ <dt id="findPosV"><code><strong>cm.findPosV</strong>(start: {line, ch}, amount: integer, unit: string) → {line, ch, ?hitSide: boolean}</code></dt>
+ <dd>Similar to <a href="#findPosH"><code>findPosH</code></a>,
+ but used for vertical motion. <code>unit</code> may
+ be <code>"line"</code> or <code>"page"</code>. The other
+ arguments and the returned value have the same interpretation as
+ they have in <code>findPosH</code>.</dd>
+ </dl>
+
+ <h3 id="api_configuration">Configuration methods</h3>
+
+ <dl>
+ <dt id="setOption"><code><strong>cm.setOption</strong>(option: string, value: any)</code></dt>
+ <dd>Change the configuration of the editor. <code>option</code>
+ should the name of an <a href="#config">option</a>,
+ and <code>value</code> should be a valid value for that
+ option.</dd>
+ <dt id="getOption"><code><strong>cm.getOption</strong>(option: string) → any</code></dt>
+ <dd>Retrieves the current value of the given option for this
+ editor instance.</dd>
+
+ <dt id="addKeyMap"><code><strong>cm.addKeyMap</strong>(map: object, bottom: boolean)</code></dt>
+ <dd>Attach an additional <a href="#keymaps">keymap</a> to the
+ editor. This is mostly useful for addons that need to register
+ some key handlers without trampling on
+ the <a href="#option_extraKeys"><code>extraKeys</code></a>
+ option. Maps added in this way have a higher precedence than
+ the <code>extraKeys</code>
+ and <a href="#option_keyMap"><code>keyMap</code></a> options,
+ and between them, the maps added earlier have a lower precedence
+ than those added later, unless the <code>bottom</code> argument
+ was passed, in which case they end up below other keymaps added
+ with this method.</dd>
+ <dt id="removeKeyMap"><code><strong>cm.removeKeyMap</strong>(map: object)</code></dt>
+ <dd>Disable a keymap added
+ with <a href="#addKeyMap"><code>addKeyMap</code></a>. Either
+ pass in the keymap object itself, or a string, which will be
+ compared against the <code>name</code> property of the active
+ keymaps.</dd>
+
+ <dt id="addOverlay"><code><strong>cm.addOverlay</strong>(mode: string|object, ?options: object)</code></dt>
+ <dd>Enable a highlighting overlay. This is a stateless mini-mode
+ that can be used to add extra highlighting. For example,
+ the <a href="../demo/search.html">search addon</a> uses it to
+ highlight the term that's currently being
+ searched. <code>mode</code> can be a <a href="#option_mode">mode
+ spec</a> or a mode object (an object with
+ a <a href="#token"><code>token</code></a> method).
+ The <code>options</code> parameter is optional. If given, it
+ should be an object. Currently, only the <code>opaque</code>
+ option is recognized. This defaults to off, but can be given to
+ allow the overlay styling, when not <code>null</code>, to
+ override the styling of the base mode entirely, instead of the
+ two being applied together.</dd>
+ <dt id="removeOverlay"><code><strong>cm.removeOverlay</strong>(mode: string|object)</code></dt>
+ <dd>Pass this the exact value passed for the <code>mode</code>
+ parameter to <a href="#addOverlay"><code>addOverlay</code></a>,
+ or a string that corresponds to the <code>name</code> propery of
+ that value, to remove an overlay again.</dd>
+
+ <dt id="on"><code><strong>cm.on</strong>(type: string, func: (...args))</code></dt>
+ <dd>Register an event handler for the given event type (a
+ string) on the editor instance. There is also
+ a <code>CodeMirror.on(object, type, func)</code> version
+ that allows registering of events on any object.</dd>
+ <dt id="off"><code><strong>cm.off</strong>(type: string, func: (...args))</code></dt>
+ <dd>Remove an event handler on the editor instance. An
+ equivalent <code>CodeMirror.off(object, type,
+ func)</code> also exists.</dd>
+ </dl>
+
+ <h3 id="api_doc">Document management methods</h3>
+
+ <p id="Doc">Each editor is associated with an instance
+ of <code>CodeMirror.Doc</code>, its document. A document
+ represents the editor content, plus a selection, an undo history,
+ and a <a href="#option_mode">mode</a>. A document can only be
+ associated with a single editor at a time. You can create new
+ documents by calling the <code>CodeMirror.Doc(text, mode,
+ firstLineNumber)</code> constructor. The last two arguments are
+ optional and can be used to set a mode for the document and make
+ it start at a line number other than 0, respectively.</p>
+
+ <dl>
+ <dt id="getDoc"><code><strong>cm.getDoc</strong>() → Doc</code></dt>
+ <dd>Retrieve the currently active document from an editor.</dd>
+ <dt id="getEditor"><code><strong>doc.getEditor</strong>() → CodeMirror</code></dt>
+ <dd>Retrieve the editor associated with a document. May
+ return <code>null</code>.</dd>
+
+ <dt id="swapDoc"><code><strong>cm.swapDoc</strong>(doc: CodeMirror.Doc) → Doc</code></dt>
+ <dd>Attach a new document to the editor. Returns the old
+ document, which is now no longer associated with an editor.</dd>
+
+ <dt id="copy"><code><strong>doc.copy</strong>(copyHistory: boolean) → Doc</code></dt>
+ <dd>Create an identical copy of the given doc.
+ When <code>copyHistory</code> is true, the history will also be
+ copied. Can not be called directly on an editor.</dd>
+
+ <dt id="linkedDoc"><code><strong>doc.linkedDoc</strong>(options: object) → Doc</code></dt>
+ <dd>Create a new document that's linked to the target document.
+ Linked documents will stay in sync (changes to one are also
+ applied to the other) until <a href="#unlinkDoc">unlinked</a>.
+ These are the options that are supported:
+ <dl>
+ <dt id="linkedDoc_sharedHist"><code><strong>sharedHist</strong>: boolean</code></dt>
+ <dd>When turned on, the linked copy will share an undo
+ history with the original. Thus, something done in one of
+ the two can be undone in the other, and vice versa.</dd>
+ <dt id="linkedDoc_from"><code><strong>from</strong>: integer</code></dt>
+ <dt id="linkedDoc_to"><code><strong>to</strong>: integer</code></dt>
+ <dd>Can be given to make the new document a subview of the
+ original. Subviews only show a given range of lines. Note
+ that line coordinates inside the subview will be consistent
+ with those of the parent, so that for example a subview
+ starting at line 10 will refer to its first line as line 10,
+ not 0.</dd>
+ <dt id="linkedDoc_mode"><code><strong>mode</strong>: string|object</code></dt>
+ <dd>By default, the new document inherits the mode of the
+ parent. This option can be set to
+ a <a href="#option_mode">mode spec</a> to give it a
+ different mode.</dd>
+ </dl></dd>
+ <dt id="unlinkDoc"><code><strong>doc.unlinkDoc</strong>(doc: CodeMirror.Doc)</code></dt>
+ <dd>Break the link between two documents. After calling this,
+ changes will no longer propagate between the documents, and, if
+ they had a shared history, the history will become
+ separate.</dd>
+ <dt id="iterLinkedDocs"><code><strong>doc.iterLinkedDocs</strong>(function: (doc: CodeMirror.Doc, sharedHist: boolean))</code></dt>
+ <dd>Will call the given function for all documents linked to the
+ target document. It will be passed two arguments, the linked document
+ and a boolean indicating whether that document shares history
+ with the target.</dd>
+ </dl>
+
+ <h3 id="api_history">History-related methods</h3>
+
+ <dl>
+ <dt id="undo"><code><strong>doc.undo</strong>()</code></dt>
+ <dd>Undo one edit (if any undo events are stored).</dd>
+ <dt id="redo"><code><strong>doc.redo</strong>()</code></dt>
+ <dd>Redo one undone edit.</dd>
+
+ <dt id="historySize"><code><strong>doc.historySize</strong>() → {undo: integer, redo: integer}</code></dt>
+ <dd>Returns an object with <code>{undo, redo}</code> properties,
+ both of which hold integers, indicating the amount of stored
+ undo and redo operations.</dd>
+ <dt id="clearHistory"><code><strong>doc.clearHistory</strong>()</code></dt>
+ <dd>Clears the editor's undo history.</dd>
+ <dt id="getHistory"><code><strong>doc.getHistory</strong>() → object</code></dt>
+ <dd>Get a (JSON-serializeable) representation of the undo history.</dd>
+ <dt id="setHistory"><code><strong>doc.setHistory</strong>(history: object)</code></dt>
+ <dd>Replace the editor's undo history with the one provided,
+ which must be a value as returned
+ by <a href="#getHistory"><code>getHistory</code></a>. Note that
+ this will have entirely undefined results if the editor content
+ isn't also the same as it was when <code>getHistory</code> was
+ called.</dd>
+ </dl>
+
+ <h3 id="api_marker">Text-marking methods</h3>
+
+ <dl>
+ <dt id="markText"><code><strong>doc.markText</strong>(from: {line, ch}, to: {line, ch}, ?options: object) → TextMarker</code></dt>
+ <dd>Can be used to mark a range of text with a specific CSS
+ class name. <code>from</code> and <code>to</code> should
+ be <code>{line, ch}</code> objects. The <code>options</code>
+ parameter is optional. When given, it should be an object that
+ may contain the following configuration options:
+ <dl>
+ <dt id="mark_className"><code><strong>className</strong>: string</code></dt>
+ <dd>Assigns a CSS class to the marked stretch of text.</dd>
+ <dt id="mark_inclusiveLeft"><code><strong>inclusiveLeft</strong>: boolean</code></dt>
+ <dd>Determines whether
+ text inserted on the left of the marker will end up inside
+ or outside of it.</dd>
+ <dt id="mark_inclusiveRight"><code><strong>inclusiveRight</strong>: boolean</code></dt>
+ <dd>Like <code>inclusiveLeft</code>,
+ but for the right side.</dd>
+ <dt id="mark_atomic"><code><strong>atomic</strong>: boolean</code></dt>
+ <dd>Atomic ranges act as a single unit when cursor movement is
+ concerned—i.e. it is impossible to place the cursor inside of
+ them. In atomic ranges, <code>inclusiveLeft</code>
+ and <code>inclusiveRight</code> have a different meaning—they
+ will prevent the cursor from being placed respectively
+ directly before and directly after the range.</dd>
+ <dt id="mark_collapsed"><code><strong>collapsed</strong>: boolean</code></dt>
+ <dd>Collapsed ranges do not show up in the display. Setting a
+ range to be collapsed will automatically make it atomic.</dd>
+ <dt id="mark_clearOnEnter"><code><strong>clearOnEnter</strong>: boolean</code></dt>
+ <dd>When enabled, will cause the mark to clear itself whenever
+ the cursor enters its range. This is mostly useful for
+ text-replacement widgets that need to 'snap open' when the
+ user tries to edit them. The
+ <a href="#event_clear"><code>"clear"</code></a> event
+ fired on the range handle can be used to be notified when this
+ happens.</dd>
+ <dt id="mark_replacedWith"><code><strong>replacedWith</strong>: Element</code></dt>
+ <dd>Use a given node to display this range. Implies both
+ collapsed and atomic. The given DOM node <em>must</em> be an
+ inline element (as opposed to a block element).</dd>
+ <dt><code><strong>handleMouseEvents</strong>: boolean</code></dt>
+ <dd>When <code>replacedWith</code> is given, this determines
+ whether the editor will capture mouse and drag events
+ occurring in this widget. Default is false—the events will be
+ left alone for the default browser handler, or specific
+ handlers on the widget, to capture.</dd>
+ <dt id="mark_readOnly"><code><strong>readOnly</strong>: boolean</code></dt>
+ <dd>A read-only span can, as long as it is not cleared, not be
+ modified except by
+ calling <a href="#setValue"><code>setValue</code></a> to reset
+ the whole document. <em>Note:</em> adding a read-only span
+ currently clears the undo history of the editor, because
+ existing undo events being partially nullified by read-only
+ spans would corrupt the history (in the current
+ implementation).</dd>
+ <dt id="mark_addToHistory"><code><strong>addToHistory</strong>: boolean</code></dt>
+ <dd>When set to true (default is false), adding this marker
+ will create an event in the undo history that can be
+ individually undone (clearing the marker).</dd>
+ <dt id="mark_startStyle"><code><strong>startStyle</strong>: string</code></dt><dd>Can be used to specify
+ an extra CSS class to be applied to the leftmost span that
+ is part of the marker.</dd>
+ <dt id="mark_endStyle"><code><strong>endStyle</strong>: string</code></dt><dd>Equivalent
+ to <code>startStyle</code>, but for the rightmost span.</dd>
+ <dt id="mark_title"><code><strong>title</strong>:
+ string</code></dt><dd>When given, will give the nodes created
+ for this span a HTML <code>title</code> attribute with the
+ given value.</dd>
+ <dt id="mark_shared"><code><strong>shared</strong>: boolean</code></dt><dd>When the
+ target document is <a href="#linkedDoc">linked</a> to other
+ documents, you can set <code>shared</code> to true to make the
+ marker appear in all documents. By default, a marker appears
+ only in its target document.</dd>
+ </dl>
+ The method will return an object that represents the marker
+ (with constuctor <code>CodeMirror.TextMarker</code>), which
+ exposes three methods:
+ <code><strong>clear</strong>()</code>, to remove the mark,
+ <code><strong>find</strong>()</code>, which returns
+ a <code>{from, to}</code> object (both holding document
+ positions), indicating the current position of the marked range,
+ or <code>undefined</code> if the marker is no longer in the
+ document, and finally <code><strong>changed</strong>()</code>,
+ which you can call if you've done something that might change
+ the size of the marker (for example changing the content of
+ a <a href="#mark_replacedWith"><code>replacedWith</code></a>
+ node), and want to cheaply update the display.</dd>
+
+ <dt id="setBookmark"><code><strong>doc.setBookmark</strong>(pos: {line, ch}, ?options: object) → TextMarker</code></dt>
+ <dd>Inserts a bookmark, a handle that follows the text around it
+ as it is being edited, at the given position. A bookmark has two
+ methods <code>find()</code> and <code>clear()</code>. The first
+ returns the current position of the bookmark, if it is still in
+ the document, and the second explicitly removes the bookmark.
+ The options argument is optional. If given, the following
+ properties are recognized:
+ <dl>
+ <dt><code><strong>widget</strong>: Element</code></dt><dd>Can be used to display a DOM
+ node at the current location of the bookmark (analogous to
+ the <a href="#mark_replacedWith"><code>replacedWith</code></a>
+ option to <code>markText</code>).</dd>
+ <dt><code><strong>insertLeft</strong>: boolean</code></dt><dd>By default, text typed
+ when the cursor is on top of the bookmark will end up to the
+ right of the bookmark. Set this option to true to make it go
+ to the left instead.</dd>
+ </dl></dd>
+
+ <dt id="findMarksAt"><code><strong>doc.findMarksAt</strong>(pos: {line, ch}) → array<TextMarker></code></dt>
+ <dd>Returns an array of all the bookmarks and marked ranges
+ present at the given position.</dd>
+ <dt id="getAllMarks"><code><strong>doc.getAllMarks</strong>() → array<TextMarker></code></dt>
+ <dd>Returns an array containing all marked ranges in the document.</dd>
+ </dl>
+
+ <h3 id="api_decoration">Widget, gutter, and decoration methods</h3>
+
+ <dl>
+ <dt id="setGutterMarker"><code><strong>cm.setGutterMarker</strong>(line: integer|LineHandle, gutterID: string, value: Element) → LineHandle</code></dt>
+ <dd>Sets the gutter marker for the given gutter (identified by
+ its CSS class, see
+ the <a href="#option_gutters"><code>gutters</code></a> option)
+ to the given value. Value can be either <code>null</code>, to
+ clear the marker, or a DOM element, to set it. The DOM element
+ will be shown in the specified gutter next to the specified
+ line.</dd>
+
+ <dt id="clearGutter"><code><strong>cm.clearGutter</strong>(gutterID: string)</code></dt>
+ <dd>Remove all gutter markers in
+ the <a href="#option_gutters">gutter</a> with the given ID.</dd>
+
+ <dt id="addLineClass"><code><strong>cm.addLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>
+ <dd>Set a CSS class name for the given line. <code>line</code>
+ can be a number or a line handle. <code>where</code> determines
+ to which element this class should be applied, can can be one
+ of <code>"text"</code> (the text element, which lies in front of
+ the selection), <code>"background"</code> (a background element
+ that will be behind the selection), or <code>"wrap"</code> (the
+ wrapper node that wraps all of the line's elements, including
+ gutter elements). <code>class</code> should be the name of the
+ class to apply.</dd>
+
+ <dt id="removeLineClass"><code><strong>cm.removeLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>
+ <dd>Remove a CSS class from a line. <code>line</code> can be a
+ line handle or number. <code>where</code> should be one
+ of <code>"text"</code>, <code>"background"</code>,
+ or <code>"wrap"</code>
+ (see <a href="#addLineClass"><code>addLineClass</code></a>). <code>class</code>
+ can be left off to remove all classes for the specified node, or
+ be a string to remove only a specific class.</dd>
+
+ <dt id="lineInfo"><code><strong>cm.lineInfo</strong>(line: integer|LineHandle) → object</code></dt>
+ <dd>Returns the line number, text content, and marker status of
+ the given line, which can be either a number or a line handle.
+ The returned object has the structure <code>{line, handle, text,
+ gutterMarkers, textClass, bgClass, wrapClass, widgets}</code>,
+ where <code>gutterMarkers</code> is an object mapping gutter IDs
+ to marker elements, and <code>widgets</code> is an array
+ of <a href="#addLineWidget">line widgets</a> attached to this
+ line, and the various class properties refer to classes added
+ with <a href="#addLineClass"><code>addLineClass</code></a>.</dd>
+
+ <dt id="addWidget"><code><strong>cm.addWidget</strong>(pos: {line, ch}, node: Element, scrollIntoView: boolean)</code></dt>
+ <dd>Puts <code>node</code>, which should be an absolutely
+ positioned DOM node, into the editor, positioned right below the
+ given <code>{line, ch}</code> position.
+ When <code>scrollIntoView</code> is true, the editor will ensure
+ that the entire node is visible (if possible). To remove the
+ widget again, simply use DOM methods (move it somewhere else, or
+ call <code>removeChild</code> on its parent).</dd>
+
+ <dt id="addLineWidget"><code><strong>cm.addLineWidget</strong>(line: integer|LineHandle, node: Element, ?options: object) → LineWidget</code></dt>
+ <dd>Adds a line widget, an element shown below a line, spanning
+ the whole of the editor's width, and moving the lines below it
+ downwards. <code>line</code> should be either an integer or a
+ line handle, and <code>node</code> should be a DOM node, which
+ will be displayed below the given line. <code>options</code>,
+ when given, should be an object that configures the behavior of
+ the widget. The following options are supported (all default to
+ false):
+ <dl>
+ <dt><code><strong>coverGutter</strong>: boolean</code></dt>
+ <dd>Whether the widget should cover the gutter.</dd>
+ <dt><code><strong>noHScroll</strong>: boolean</code></dt>
+ <dd>Whether the widget should stay fixed in the face of
+ horizontal scrolling.</dd>
+ <dt><code><strong>above</strong>: boolean</code></dt>
+ <dd>Causes the widget to be placed above instead of below
+ the text of the line.</dd>
+ <dt><code><strong>showIfHidden</strong>: boolean</code></dt>
+ <dd>When true, will cause the widget to be rendered even if
+ the line it is associated with is hidden.</dd>
+ <dt><code><strong>handleMouseEvents</strong>: boolean</code></dt>
+ <dd>Determines whether the editor will capture mouse and
+ drag events occurring in this widget. Default is false—the
+ events will be left alone for the default browser handler,
+ or specific handlers on the widget, to capture.</dd>
+ <dt><code><strong>insertAt</strong>: integer</code></dt>
+ <dd>By default, the widget is added below other widgets for
+ the line. This option can be used to place it at a different
+ position (zero for the top, N to put it after the Nth other
+ widget). Note that this only has effect once, when the
+ widget is created.
+ </dl>
+ Note that the widget node will become a descendant of nodes with
+ CodeMirror-specific CSS classes, and those classes might in some
+ cases affect it. This method returns an object that represents
+ the widget placement. It'll have a <code>line</code> property
+ pointing at the line handle that it is associated with, and the following methods:
+ <dl>
+ <dt id="widget_clear"><code><strong>clear</strong>()</code></dt><dd>Removes the widget.</dd>
+ <dt id="widget_changed"><code><strong>changed</strong>()</code></dt><dd>Call
+ this if you made some change to the widget's DOM node that
+ might affect its height. It'll force CodeMirror to update
+ the height of the line that contains the widget.</dd>
+ </dl>
+ </dd>
+ </dl>
+
+ <h3 id="api_sizing">Sizing, scrolling and positioning methods</h3>
+
+ <dl>
+ <dt id="setSize"><code><strong>cm.setSize</strong>(width: number|string, height: number|string)</code></dt>
+ <dd>Programatically set the size of the editor (overriding the
+ applicable <a href="#css-resize">CSS
+ rules</a>). <code>width</code> and <code>height</code> height
+ can be either numbers (interpreted as pixels) or CSS units
+ (<code>"100%"</code>, for example). You can
+ pass <code>null</code> for either of them to indicate that that
+ dimension should not be changed.</dd>
+
+ <dt id="scrollTo"><code><strong>cm.scrollTo</strong>(x: number, y: number)</code></dt>
+ <dd>Scroll the editor to a given (pixel) position. Both
+ arguments may be left as <code>null</code>
+ or <code>undefined</code> to have no effect.</dd>
+ <dt id="getScrollInfo"><code><strong>cm.getScrollInfo</strong>() → {left, top, width, height, clientWidth, clientHeight}</code></dt>
+ <dd>Get an <code>{left, top, width, height, clientWidth,
+ clientHeight}</code> object that represents the current scroll
+ position, the size of the scrollable area, and the size of the
+ visible area (minus scrollbars).</dd>
+ <dt id="scrollIntoView"><code><strong>cm.scrollIntoView</strong>(pos: {line, ch}|{left, top, right, bottom}, ?margin: number)</code></dt>
+ <dd>Scrolls the given element into view. <code>pos</code> may be
+ either a <code>{line, ch}</code> position, referring to a given
+ character, <code>null</code>, to refer to the cursor, or
+ a <code>{left, top, right, bottom}</code> object, in
+ editor-local coordinates. The <code>margin</code> parameter is
+ optional. When given, it indicates the amount of pixels around
+ the given area that should be made visible as well.</dd>
+
+ <dt id="cursorCoords"><code><strong>cm.cursorCoords</strong>(where: boolean|{line, ch}, mode: string) → {left, top, bottom}</code></dt>
+ <dd>Returns an <code>{left, top, bottom}</code> object
+ containing the coordinates of the cursor position.
+ If <code>mode</code> is <code>"local"</code>, they will be
+ relative to the top-left corner of the editable document. If it
+ is <code>"page"</code> or not given, they are relative to the
+ top-left corner of the page. <code>where</code> can be a boolean
+ indicating whether you want the start (<code>true</code>) or the
+ end (<code>false</code>) of the selection, or, if a <code>{line,
+ ch}</code> object is given, it specifies the precise position at
+ which you want to measure.</dd>
+ <dt id="charCoords"><code><strong>cm.charCoords</strong>(pos: {line, ch}, ?mode: string) → {left, right, top, bottom}</code></dt>
+ <dd>Returns the position and dimensions of an arbitrary
+ character. <code>pos</code> should be a <code>{line, ch}</code>
+ object. This differs from <code>cursorCoords</code> in that
+ it'll give the size of the whole character, rather than just the
+ position that the cursor would have when it would sit at that
+ position.</dd>
+ <dt id="coordsChar"><code><strong>cm.coordsChar</strong>(object: {left, top}, ?mode: string) → {line, ch}</code></dt>
+ <dd>Given an <code>{left, top}</code> object, returns
+ the <code>{line, ch}</code> position that corresponds to it. The
+ optional <code>mode</code> parameter determines relative to what
+ the coordinates are interpreted. It may
+ be <code>"window"</code>, <code>"page"</code> (the default),
+ or <code>"local"</code>.</dd>
+ <dt id="lineAtHeight"><code><strong>cm.lineAtHeight</strong>(height: number, ?mode: string) → number</code></dt>
+ <dd>Computes the line at the given pixel
+ height. <code>mode</code> can be one of the same strings
+ that <a href="#coordsChar"><code>coordsChar</code></a>
+ accepts.</dd>
+ <dt id="heightAtLine"><code><strong>cm.heightAtLine</strong>(line: number, ?mode: string) → number</code></dt>
+ <dd>Computes the height of the top of a line, in the coordinate
+ system specified by <code>mode</code>
+ (see <a href="#coordsChar"><code>coordsChar</code></a>), which
+ defaults to <code>"page"</code>. When a line below the bottom of
+ the document is specified, the returned value is the bottom of
+ the last line in the document.</dd>
+ <dt id="defaultTextHeight"><code><strong>cm.defaultTextHeight</strong>() → number</code></dt>
+ <dd>Returns the line height of the default font for the editor.</dd>
+ <dt id="defaultCharWidth"><code><strong>cm.defaultCharWidth</strong>() → number</code></dt>
+ <dd>Returns the pixel width of an 'x' in the default font for
+ the editor. (Note that for non-monospace fonts, this is mostly
+ useless, and even for monospace fonts, non-ascii characters
+ might have a different width).</dd>
+
+ <dt id="getViewport"><code><strong>cm.getViewport</strong>() → {from: number, to: number}</code></dt>
+ <dd>Returns a <code>{from, to}</code> object indicating the
+ start (inclusive) and end (exclusive) of the currently rendered
+ part of the document. In big documents, when most content is
+ scrolled out of view, CodeMirror will only render the visible
+ part, and a margin around it. See also
+ the <a href="#event_viewportChange"><code>viewportChange</code></a>
+ event.</dd>
+
+ <dt id="refresh"><code><strong>cm.refresh</strong>()</code></dt>
+ <dd>If your code does something to change the size of the editor
+ element (window resizes are already listened for), or unhides
+ it, you should probably follow up by calling this method to
+ ensure CodeMirror is still looking as intended.</dd>
+ </dl>
+
+ <h3 id="api_mode">Mode, state, and token-related methods</h3>
+
+ <p>When writing language-aware functionality, it can often be
+ useful to hook into the knowledge that the CodeMirror language
+ mode has. See <a href="#modeapi">the section on modes</a> for a
+ more detailed description of how these work.</p>
+
+ <dl>
+ <dt id="getMode"><code><strong>doc.getMode</strong>() → object</code></dt>
+ <dd>Gets the (outer) mode object for the editor. Note that this
+ is distinct from <code>getOption("mode")</code>, which gives you
+ the mode specification, rather than the resolved, instantiated
+ <a href="#defineMode">mode object</a>.</dd>
+
+ <dt id="getModeAt"><code><strong>doc.getModeAt</strong>(pos: {line, ch}) → object</code></dt>
+ <dd>Gets the inner mode at a given position. This will return
+ the same as <a href="#getMode"><code>getMode</code></a> for
+ simple modes, but will return an inner mode for nesting modes
+ (such as <code>htmlmixed</code>).</dd>
+
+ <dt id="getTokenAt"><code><strong>cm.getTokenAt</strong>(pos: {line, ch}, ?precise: boolean) → object</code></dt>
+ <dd>Retrieves information about the token the current mode found
+ before the given position (a <code>{line, ch}</code> object). The
+ returned object has the following properties:
+ <dl>
+ <dt><code><strong>start</strong></code></dt><dd>The character (on the given line) at which the token starts.</dd>
+ <dt><code><strong>end</strong></code></dt><dd>The character at which the token ends.</dd>
+ <dt><code><strong>string</strong></code></dt><dd>The token's string.</dd>
+ <dt><code><strong>type</strong></code></dt><dd>The token type the mode assigned
+ to the token, such as <code>"keyword"</code>
+ or <code>"comment"</code> (may also be null).</dd>
+ <dt><code><strong>state</strong></code></dt><dd>The mode's state at the end of this token.</dd>
+ </dl>
+ If <code>precise</code> is true, the token will be guaranteed to be accurate based on recent edits. If false or
+ not specified, the token will use cached state information, which will be faster but might not be accurate if
+ edits were recently made and highlighting has not yet completed.
+ </dd>
+
+ <dt id="getTokenTypeAt"><code><strong>cm.getTokenTypeAt</strong>(pos: {line, ch}) → string</code></dt>
+ <dd>This is a (much) cheaper version
+ of <a href="#getTokenAt"><code>getTokenAt</code></a> useful for
+ when you just need the type of the token at a given position,
+ and no other information. Will return <code>null</code> for
+ unstyled tokens, and a string, potentially containing multiple
+ space-separated style names, otherwise.</dd>
+
+ <dt id="getHelper"><code><strong>cm.getHelper</strong>(pos: {line, ch}, type: string) → helper</code></dt>
+ <dd>Fetch appropriate helper for the given position. Helpers
+ provide a way to look up functionality appropriate for a mode.
+ The <code>type</code> argument provides the helper namespace
+ (see
+ also <a href="#registerHelper"><code>registerHelper</code></a>),
+ in which the value will be looked up. The key that is used
+ depends on the <a href="#getMode">mode</a> active at the given
+ position. If the mode object contains a property with the same
+ name as the <code>type</code> argument, that is tried first.
+ Next, the mode's <code>helperType</code>, if any, is tried. And
+ finally, the mode's name.</dd>
+
+ <dt id="getStateAfter"><code><strong>cm.getStateAfter</strong>(?line: integer, ?precise: boolean) → object</code></dt>
+ <dd>Returns the mode's parser state, if any, at the end of the
+ given line number. If no line number is given, the state at the
+ end of the document is returned. This can be useful for storing
+ parsing errors in the state, or getting other kinds of
+ contextual information for a line. <code>precise</code> is defined
+ as in <code>getTokenAt()</code>.</dd>
+ </dl>
+
+ <h3 id="api_misc">Miscellaneous methods</h3>
+
+ <dl>
+ <dt id="operation"><code><strong>cm.operation</strong>(func: () → any) → any</code></dt>
+ <dd>CodeMirror internally buffers changes and only updates its
+ DOM structure after it has finished performing some operation.
+ If you need to perform a lot of operations on a CodeMirror
+ instance, you can call this method with a function argument. It
+ will call the function, buffering up all changes, and only doing
+ the expensive update after the function returns. This can be a
+ lot faster. The return value from this method will be the return
+ value of your function.</dd>
+
+ <dt id="indentLine"><code><strong>cm.indentLine</strong>(line: integer, ?dir: string|integer)</code></dt>
+ <dd>Adjust the indentation of the given line. The second
+ argument (which defaults to <code>"smart"</code>) may be one of:
+ <dl>
+ <dt><code><strong>"prev"</strong></code></dt>
+ <dd>Base indentation on the indentation of the previous line.</dd>
+ <dt><code><strong>"smart"</strong></code></dt>
+ <dd>Use the mode's smart indentation if available, behave
+ like <code>"prev"</code> otherwise.</dd>
+ <dt><code><strong>"add"</strong></code></dt>
+ <dd>Increase the indentation of the line by
+ one <a href="#option_indentUnit">indent unit</a>.</dd>
+ <dt><code><strong>"subtract"</strong></code></dt>
+ <dd>Reduce the indentation of the line.</dd>
+ <dt><code><strong><integer></strong></code></dt>
+ <dd>Add (positive number) or reduce (negative number) the
+ indentation by the given amount of spaces.</dd>
+ </dl></dd>
+
+ <dt id="toggleOverwrite"><code><strong>cm.toggleOverwrite</strong>(?value: bool)</code></dt>
+ <dd>Switches between overwrite and normal insert mode (when not
+ given an argument), or sets the overwrite mode to a specific
+ state (when given an argument).</dd>
+
+ <dt id="posFromIndex"><code><strong>doc.posFromIndex</strong>(index: integer) → {line, ch}</code></dt>
+ <dd>Calculates and returns a <code>{line, ch}</code> object for a
+ zero-based <code>index</code> who's value is relative to the start of the
+ editor's text. If the <code>index</code> is out of range of the text then
+ the returned object is clipped to start or end of the text
+ respectively.</dd>
+ <dt id="indexFromPos"><code><strong>doc.indexFromPos</strong>(object: {line, ch}) → integer</code></dt>
+ <dd>The reverse of <a href="#posFromIndex"><code>posFromIndex</code></a>.</dd>
+
+ <dt id="focus"><code><strong>cm.focus</strong>()</code></dt>
+ <dd>Give the editor focus.</dd>
+
+ <dt id="getInputField"><code><strong>cm.getInputField</strong>() → TextAreaElement</code></dt>
+ <dd>Returns the hidden textarea used to read input.</dd>
+ <dt id="getWrapperElement"><code><strong>cm.getWrapperElement</strong>() → Element</code></dt>
+ <dd>Returns the DOM node that represents the editor, and
+ controls its size. Remove this from your tree to delete an
+ editor instance.</dd>
+ <dt id="getScrollerElement"><code><strong>cm.getScrollerElement</strong>() → Element</code></dt>
+ <dd>Returns the DOM node that is responsible for the scrolling
+ of the editor.</dd>
+ <dt id="getGutterElement"><code><strong>cm.getGutterElement</strong>() → Element</code></dt>
+ <dd>Fetches the DOM node that contains the editor gutters.</dd>
+ </dl>
+
+ <h3 id="api_static">Static properties</h3>
+ <p>The <code>CodeMirror</code> object itself provides
+ several useful properties.</p>
+
+ <dl>
+ <dt id="version"><code><strong>CodeMirror.version</strong>: string</code></dt>
+ <dd>It contains a string that indicates the version of the
+ library. This is a triple of
+ integers <code>"major.minor.patch"</code>,
+ where <code>patch</code> is zero for releases, and something
+ else (usually one) for dev snapshots.</dd>
+
+ <dt id="fromTextArea"><code><strong>CodeMirror.fromTextArea</strong>(textArea: TextAreaElement, ?config: object)</code></dt>
+ <dd>
+ The method provides another way to initialize an editor. It takes a
+ textarea DOM node as first argument and an optional configuration
+ object as second. It will replace the textarea with a CodeMirror
+ instance, and wire up the form of that textarea (if any) to make
+ sure the editor contents are put into the textarea when the form
+ is submitted. A CodeMirror instance created this way has three
+ additional methods:
+ <dl>
+ <dt id="save"><code><strong>cm.save</strong>()</code></dt>
+ <dd>Copy the content of the editor into the textarea.</dd>
+
+ <dt id="toTextArea"><code><strong>cm.toTextArea</strong>()</code></dt>
+ <dd>Remove the editor, and restore the original textarea (with
+ the editor's current content).</dd>
+
+ <dt id="getTextArea"><code><strong>cm.getTextArea</strong>() → TextAreaElement</code></dt>
+ <dd>Returns the textarea that the instance was based on.</dd>
+ </dl>
+ </dd>
+
+ <dt id="defaults"><code><strong>CodeMirror.defaults</strong>: object</code></dt>
+ <dd>An object containing default values for
+ all <a href="#config">options</a>. You can assign to its
+ properties to modify defaults (though this won't affect editors
+ that have already been created).</dd>
+
+ <dt id="defineExtension"><code><strong>CodeMirror.defineExtension</strong>(name: string, value: any)</code></dt>
+ <dd>If you want to define extra methods in terms of the
+ CodeMirror API, it is possible to
+ use <code>defineExtension</code>. This will cause the given
+ value (usually a method) to be added to all CodeMirror instances
+ created from then on.</dd>
+
+ <dt id="defineDocExtension"><code><strong>CodeMirror.defineDocExtension</strong>(name: string, value: any)</code></dt>
+ <dd>Like <a href="#defineExtenstion"><code>defineExtension</code></a>,
+ but the method will be added to the interface
+ for <a href="#Doc"><code>Doc</code></a> objects instead.</dd>
+
+ <dt id="defineOption"><code><strong>CodeMirror.defineOption</strong>(name: string,
+ default: any, updateFunc: function)</code></dt>
+ <dd>Similarly, <code>defineOption</code> can be used to define new options for
+ CodeMirror. The <code>updateFunc</code> will be called with the
+ editor instance and the new value when an editor is initialized,
+ and whenever the option is modified
+ through <a href="#setOption"><code>setOption</code></a>.</dd>
+
+ <dt id="defineInitHook"><code><strong>CodeMirror.defineInitHook</strong>(func: function)</code></dt>
+ <dd>If your extention just needs to run some
+ code whenever a CodeMirror instance is initialized,
+ use <code>CodeMirror.defineInitHook</code>. Give it a function as
+ its only argument, and from then on, that function will be called
+ (with the instance as argument) whenever a new CodeMirror instance
+ is initialized.</dd>
+
+ <dt id="registerHelper"><code><strong>CodeMirror.registerHelper</strong>(type: string, name: string, value: helper)</code></dt>
+ <dd>Registers a helper value with the given <code>name</code> in
+ the given namespace (<code>type</code>). This is used to define
+ functionality that may be looked up by mode. Will create (if it
+ doesn't already exist) a property on the <code>CodeMirror</code>
+ object for the given <code>type</code>, pointing to an object
+ that maps names to values. I.e. after
+ doing <code>CodeMirror.registerHelper("hint", "foo",
+ myFoo)</code>, the value <code>CodeMirror.hint.foo</code> will
+ point to <code>myFoo</code>.</dd>
+
+ <dt id="Pos"><code><strong>CodeMirror.Pos</strong>(line: integer, ?ch: integer)</code></dt>
+ <dd>A constructor for the <code>{line, ch}</code> objects that
+ are used to represent positions in editor documents.</dd>
+
+ <dt id="changeEnd"><code><strong>CodeMirror.changeEnd</strong>(change: object) → {line, ch}</code></dt>
+ <dd>Utility function that computes an end position from a change
+ (an object with <code>from</code>, <code>to</code>,
+ and <code>text</code> properties, as passed to
+ various <a href="#event_change">event handlers</a>). The
+ returned position will be the end of the changed
+ range, <em>after</em> the change is applied.</dd>
+ </dl>
+
+ <h2 id="addons">Addons</h2>
+
+ <p>The <code>addon</code> directory in the distribution contains a
+ number of reusable components that implement extra editor
+ functionality. In brief, they are:</p>
+
+ <dl>
+ <dt id="addon_dialog"><a href="../addon/dialog/dialog.js"><code>dialog/dialog.js</code></a></dt>
+ <dd>Provides a very simple way to query users for text input.
+ Adds an <code>openDialog</code> method to CodeMirror instances,
+ which can be called with an HTML fragment that provides the
+ prompt (should include an <code>input</code> tag), and a
+ callback function that is called when text has been entered.
+ Depends on <code>addon/dialog/dialog.css</code>.</dd>
+
+ <dt id="addon_searchcursor"><a href="../addon/search/searchcursor.js"><code>search/searchcursor.js</code></a></dt>
+ <dd>Adds the <code>getSearchCursor(query, start, caseFold) →
+ cursor</code> method to CodeMirror instances, which can be used
+ to implement search/replace functionality. <code>query</code>
+ can be a regular expression or a string (only strings will match
+ across lines—if they contain newlines). <code>start</code>
+ provides the starting position of the search. It can be
+ a <code>{line, ch}</code> object, or can be left off to default
+ to the start of the document. <code>caseFold</code> is only
+ relevant when matching a string. It will cause the search to be
+ case-insensitive. A search cursor has the following methods:
+ <dl>
+ <dt><code><strong>findNext</strong>() → boolean</code></dt>
+ <dt><code><strong>findPrevious</strong>() → boolean</code></dt>
+ <dd>Search forward or backward from the current position.
+ The return value indicates whether a match was found. If
+ matching a regular expression, the return value will be the
+ array returned by the <code>match</code> method, in case you
+ want to extract matched groups.</dd>
+ <dt><code><strong>from</strong>() → {line, ch}</code></dt>
+ <dt><code><strong>to</strong>() → {line, ch}</code></dt>
+ <dd>These are only valid when the last call
+ to <code>findNext</code> or <code>findPrevious</code> did
+ not return false. They will return <code>{line, ch}</code>
+ objects pointing at the start and end of the match.</dd>
+ <dt><code><strong>replace</strong>(text: string)</code></dt>
+ <dd>Replaces the currently found match with the given text
+ and adjusts the cursor position to reflect the
+ replacement.</dd>
+ </dl></dd>
+
+ <dt id="addon_search"><a href="../addon/search/search.js"><code>search/search.js</code></a></dt>
+ <dd>Implements the search commands. CodeMirror has keys bound to
+ these by default, but will not do anything with them unless an
+ implementation is provided. Depends
+ on <code>searchcursor.js</code>, and will make use
+ of <a href="#addon_dialog"><code>openDialog</code></a> when
+ available to make prompting for search queries less ugly.</dd>
+
+ <dt id="addon_matchbrackets"><a href="../addon/edit/matchbrackets.js"><code>edit/matchbrackets.js</code></a></dt>
+ <dd>Defines an option <code>matchBrackets</code> which, when set
+ to true, causes matching brackets to be highlighted whenever the
+ cursor is next to them. It also adds a
+ method <code>matchBrackets</code> that forces this to happen
+ once, and a method <code>findMatchingBracket</code> that can be
+ used to run the bracket-finding algorithm that this uses
+ internally.</dd>
+
+ <dt id="addon_closebrackets"><a href="../addon/edit/closebrackets.js"><code>edit/closebrackets.js</code></a></dt>
+ <dd>Defines an option <code>autoCloseBrackets</code> that will
+ auto-close brackets and quotes when typed. By default, it'll
+ auto-close <code>()[]{}''""</code>, but you can pass it a string
+ similar to that (containing pairs of matching characters), or an
+ object with <code>pairs</code> and
+ optionally <code>explode</code> properties to customize
+ it. <code>explode</code> should be a similar string that gives
+ the pairs of characters that, when enter is pressed between
+ them, should have the second character also moved to its own
+ line. <a href="../demo/closebrackets.html">Demo here</a>.</dd>
+
+ <dt id="addon_matchtags"><a href="../addon/edit/matchtags.js"><code>edit/matchtags.js</code></a></dt>
+ <dd>Defines an option <code>matchTags</code> that, when enabled,
+ will cause the tags around the cursor to be highlighted (using
+ the <code>CodeMirror-matchingbrackets</code> class). Also
+ defines
+ a <a href="#commands">command</a> <code>toMatchingTag</code>,
+ which you can bind a key to in order to jump to the tag mathing
+ the one under the cursor. Depends on
+ the <code>addon/fold/xml-fold.js</code>
+ addon. <a href="../demo/matchtags.html">Demo here.</a></dd>
+
+ <dt id="addon_trailingspace"><a href="../addon/edit/trailingspace.js"><code>edit/trailingspace.js</code></a></dt>
+ <dd>Adds an option <code>showTrailingSpace</code> which, when
+ enabled, adds the CSS class <code>cm-trailingspace</code> to
+ stretches of whitespace at the end of lines.
+ The <a href="../demo/trailingspace.html">demo</a> has a nice
+ squiggly underline style for this class.</dd>
+
+ <dt id="addon_comment"><a href="../addon/comment/comment.js"><code>comment/comment.js</code></a></dt>
+ <dd>Addon for commenting and uncommenting code. Adds three
+ methods to CodeMirror instances:
+ <dl>
+ <dt id="lineComment"><code><strong>lineComment</strong>(from: {line, ch}, to: {line, ch}, ?options: object)</code></dt>
+ <dd>Set the lines in the given range to be line comments. Will
+ fall back to <code>blockComment</code> when no line comment
+ style is defined for the mode.</dd>
+ <dt id="blockComment"><code><strong>blockComment</strong>(from: {line, ch}, to: {line, ch}, ?options: object)</code></dt>
+ <dd>Wrap the code in the given range in a block comment. Will
+ fall back to <code>lineComment</code> when no block comment
+ style is defined for the mode.</dd>
+ <dt id="uncomment"><code><strong>uncomment</strong>(from: {line, ch}, to: {line, ch}, ?options: object) → boolean</code></dt>
+ <dd>Try to uncomment the given range.
+ Returns <code>true</code> if a comment range was found and
+ removed, <code>false</code> otherwise.</dd>
+ </dl>
+ The <code>options</code> object accepted by these methods may
+ have the following properties:
+ <dl>
+ <dt><code>blockCommentStart, blockCommentEnd, blockCommentLead, lineComment: string</code></dt>
+ <dd>Override the <a href="#mode_comment">comment string
+ properties</a> of the mode with custom comment strings.</dd>
+ <dt><code><strong>padding</strong>: string</code></dt>
+ <dd>A string that will be inserted after opening and before
+ closing comment markers. Defaults to a single space.</dd>
+ <dt><code><strong>commentBlankLines</strong>: boolean</code></dt>
+ <dd>Whether, when adding line comments, to also comment lines
+ that contain only whitespace.</dd>
+ <dt><code><strong>indent</strong>: boolean</code></dt>
+ <dd>When adding line comments and this is turned on, it will
+ align the comment block to the current indentation of the
+ first line of the block.</dd>
+ <dt><code><strong>fullLines</strong>: boolean</code></dt>
+ <dd>When block commenting, this controls whether the whole
+ lines are indented, or only the precise range that is given.
+ Defaults to <code>true</code>.</dd>
+ </dl>
+ The addon also defines
+ a <code>toggleComment</code> <a href="#commands">command</a>,
+ which will try to uncomment the current selection, and if that
+ fails, line-comments it.</dd>
+
+ <dt id="addon_foldcode"><a href="../addon/fold/foldcode.js"><code>fold/foldcode.js</code></a></dt>
+ <dd>Helps with code folding. Adds a <code>foldCode</code> method
+ to editor instances, which will try to do a code fold starting
+ at the given line, or unfold the fold that is already present.
+ The method takes as first argument the position that should be
+ folded (may be a line number or
+ a <a href="#Pos"><code>Pos</code></a>), and as second optional
+ argument either a range-finder function, or an options object,
+ supporting the following properties:
+ <dl>
+ <dt><code><strong>rangeFinder</strong>: fn(CodeMirror, Pos)</code></dt>
+ <dd>The function that is used to find foldable ranges. If this
+ is not directly passed, it will
+ call <a href="#getHelper"><code>getHelper</code></a> with
+ a <code>"fold"</code> type to find one that's appropriate for
+ the mode. There are files in
+ the <a href="../addon/fold/"><code>addon/fold/</code></a>
+ directory providing <code>CodeMirror.fold.brace</code>, which
+ finds blocks in brace languages (JavaScript, C, Java,
+ etc), <code>CodeMirror.fold.indent</code>, for languages where
+ indentation determines block structure (Python, Haskell),
+ and <code>CodeMirror.fold.xml</code>, for XML-style
+ languages.</dd>
+ <dt><code><strong>widget</strong>: string|Element</code></dt>
+ <dd>The widget to show for folded ranges. Can be either a
+ string, in which case it'll become a span with
+ class <code>CodeMirror-foldmarker</code>, or a DOM node.</dd>
+ <dt><code><strong>scanUp</strong>: boolean</code></dt>
+ <dd>When true (default is false), the addon will try to find
+ foldable ranges on the lines above the current one if there
+ isn't an eligible one on the given line.</dd>
+ <dt><code><strong>minFoldSize</strong>: integer</code></dt>
+ <dd>The minimum amount of lines that a fold should span to be
+ accepted. Defaults to 0, which also allows single-line
+ folds.</dd>
+ </dl>
+ See <a href="../demo/folding.html">the demo</a> for an
+ example.</dd>
+
+ <dt id="addon_foldgutter"><a href="../addon/fold/foldgutter.js"><code>fold/foldgutter.js</code></a></dt>
+ <dd>Provides an option <code>foldGutter</code>, which can be
+ used to create a gutter with markers indicating the blocks that
+ can be folded. Create a gutter using
+ the <a href="#option_gutters"><code>gutters</code></a> option,
+ giving it the class <code>CodeMirror-foldgutter</code> or
+ something else if you configure the addon to use a different
+ class, and this addon will show markers next to folded and
+ foldable blocks, and handle clicks in this gutter. The option
+ can be either set to <code>true</code>, or an object containing
+ the following optional option fields:
+ <dl>
+ <dt><code><strong>gutter</strong>: string</code></dt>
+ <dd>The CSS class of the gutter. Defaults
+ to <code>"CodeMirror-foldgutter"</code>. You will have to
+ style this yourself to give it a width (and possibly a
+ background).</dd>
+ <dt><code><strong>indicatorOpen</strong>: string | Element</code></dt>
+ <dd>A CSS class or DOM element to be used as the marker for
+ open, foldable blocks. Defaults
+ to <code>"CodeMirror-foldgutter-open"</code>.</dd>
+ <dt><code><strong>indicatorFolded</strong>: string | Element</code></dt>
+ <dd>A CSS class or DOM element to be used as the marker for
+ folded blocks. Defaults to <code>"CodeMirror-foldgutter-folded"</code>.</dd>
+ <dt><code><strong>rangeFinder</strong>: fn(CodeMirror, Pos)</code></dt>
+ <dd>The range-finder function to use when determining whether
+ something can be folded. When not
+ given, <a href="#getHelper"><code>getHelper</code></a> will be
+ used to determine a default.</dd>
+ </dl>
+ Demo <a href="../demo/folding.html">here</a>.</dd>
+
+ <dt id="addon_runmode"><a href="../addon/runmode/runmode.js"><code>runmode/runmode.js</code></a></dt>
+ <dd>Can be used to run a CodeMirror mode over text without
+ actually opening an editor instance.
+ See <a href="../demo/runmode.html">the demo</a> for an example.
+ There are alternate versions of the file avaible for
+ running <a href="../addon/runmode/runmode-standalone.js">stand-alone</a>
+ (without including all of CodeMirror) and
+ for <a href="../addon/runmode/runmode.node.js">running under
+ node.js</a>.</dd>
+
+ <dt id="addon_overlay"><a href="../addon/mode/overlay.js"><code>mode/overlay.js</code></a></dt>
+ <dd>Mode combinator that can be used to extend a mode with an
+ 'overlay' — a secondary mode is run over the stream, along with
+ the base mode, and can color specific pieces of text without
+ interfering with the base mode.
+ Defines <code>CodeMirror.overlayMode</code>, which is used to
+ create such a mode. See <a href="../demo/mustache.html">this
+ demo</a> for a detailed example.</dd>
+
+ <dt id="addon_multiplex"><a href="../addon/mode/multiplex.js"><code>mode/multiplex.js</code></a></dt>
+ <dd>Mode combinator that can be used to easily 'multiplex'
+ between several modes.
+ Defines <code>CodeMirror.multiplexingMode</code> which, when
+ given as first argument a mode object, and as other arguments
+ any number of <code>{open, close, mode [, delimStyle, innerStyle]}</code>
+ objects, will return a mode object that starts parsing using the
+ mode passed as first argument, but will switch to another mode
+ as soon as it encounters a string that occurs in one of
+ the <code>open</code> fields of the passed objects. When in a
+ sub-mode, it will go back to the top mode again when
+ the <code>close</code> string is encountered.
+ Pass <code>"\n"</code> for <code>open</code> or <code>close</code>
+ if you want to switch on a blank line.
+ <ul><li>When <code>delimStyle</code> is specified, it will be the token
+ style returned for the delimiter tokens.</li>
+ <li>When <code>innerStyle</code> is specified, it will be the token
+ style added for each inner mode token.</li></ul>
+ The outer mode will not see the content between the delimiters.
+ See <a href="../demo/multiplex.html">this demo</a> for an
+ example.</dd>
+
+ <dt id="addon_show-hint"><a href="../addon/hint/show-hint.js"><code>hint/show-hint.js</code></a></dt>
+ <dd>Provides a framework for showing autocompletion hints.
+ Defines <code>CodeMirror.showHint</code>, which takes a
+ CodeMirror instance, a hinting function, and optionally an
+ options object, and pops up a widget that allows the user to
+ select a completion. Hinting functions are function that take an
+ editor instance and an optional options object, and return
+ a <code>{list, from, to}</code> object, where <code>list</code>
+ is an array of strings or objects (the completions),
+ and <code>from</code> and <code>to</code> give the start and end
+ of the token that is being completed as <code>{line, ch}</code>
+ objects. If no hinting function is given, the addon will try to
+ use <a href="#getHelper"><code>getHelper</code></a> with
+ the <code>"hint"</code> type to find one. When completions
+ aren't simple strings, they should be objects with the folowing
+ properties:
+ <dl>
+ <dt><code><strong>text</strong>: string</code></dt>
+ <dd>The completion text. This is the only required
+ property.</dd>
+ <dt><code><strong>displayText</strong>: string</code></dt>
+ <dd>The text that should be displayed in the menu.</dd>
+ <dt><code><strong>className</strong>: string</code></dt>
+ <dd>A CSS class name to apply to the completion's line in the
+ menu.</dd>
+ <dt><code><strong>render</strong>: fn(Element, self, data)</code></dt>
+ <dd>A method used to create the DOM structure for showing the
+ completion by appending it to its first argument.</dd>
+ <dt><code><strong>hint</strong>: fn(CodeMirror, self, data)</code></dt>
+ <dd>A method used to actually apply the completion, instead of
+ the default behavior.</dd>
+ </dl>
+ The plugin understands the following options (the options object
+ will also be passed along to the hinting function, which may
+ understand additional options):
+ <dl>
+ <dt><code><strong>async</strong>: boolean</code></dt>
+ <dd>When set to true, the hinting function's signature should
+ be <code>(cm, callback, ?options)</code>, and the completion
+ interface will only be popped up when the hinting function
+ calls the callback, passing it the object holding the
+ completions.</dd>
+ <dt><code><strong>completeSingle</strong>: boolean</code></dt>
+ <dd>Determines whether, when only a single completion is
+ available, it is completed without showing the dialog.
+ Defaults to true.</dd>
+ <dt><code><strong>alignWithWord</strong>: boolean</code></dt>
+ <dd>Whether the pop-up should be horizontally aligned with the
+ start of the word (true, default), or with the cursor (false).</dd>
+ <dt><code><strong>closeOnUnfocus</strong>: boolean</code></dt>
+ <dd>When enabled (which is the default), the pop-up will close
+ when the editor is unfocused.</dd>
+ <dt><code><strong>customKeys</strong>: keymap</code></dt>
+ <dd>Allows you to provide a custom keymap of keys to be active
+ when the pop-up is active. The handlers will be called with an
+ extra argument, a handle to the completion menu, which
+ has <code>moveFocus(n)</code>, <code>setFocus(n)</code>, <code>pick()</code>,
+ and <code>close()</code> methods (see the source for details),
+ that can be used to change the focused element, pick the
+ current element or close the menu.</dd>
+ <dt><code><strong>extraKeys</strong>: keymap</code></dt>
+ <dd>Like <code>customKeys</code> above, but the bindings will
+ be added to the set of default bindings, instead of replacing
+ them.</dd>
+ </dl>
+ The following events will be fired on the completions object
+ during completion:
+ <dl>
+ <dt><code><strong>"shown"</strong> ()</code></dt>
+ <dd>Fired when the pop-up is shown.</dd>
+ <dt><code><strong>"select"</strong> (completion, Element)</code></dt>
+ <dd>Fired when a completion is selected. Passed the completion
+ value (string or object) and the DOM node that represents it
+ in the menu.</dd>
+ <dt><code><strong>"close"</strong> ()</code></dt>
+ <dd>Fired when the completion is finished.</dd>
+ </dl>
+ This addon depends styles
+ from <code>addon/hint/show-hint.css</code>. Check
+ out <a href="../demo/complete.html">the demo</a> for an
+ example.</dd>
+
+ <dt id="addon_javascript-hint"><a href="../addon/hint/javascript-hint.js"><code>hint/javascript-hint.js</code></a></dt>
+ <dd>Defines a simple hinting function for JavaScript
+ (<code>CodeMirror.hint.javascript</code>) and CoffeeScript
+ (<code>CodeMirror.hint.coffeescript</code>) code. This will
+ simply use the JavaScript environment that the editor runs in as
+ a source of information about objects and their properties.</dd>
+
+ <dt id="addon_xml-hint"><a href="../addon/hint/xml-hint.js"><code>hint/xml-hint.js</code></a></dt>
+ <dd>Defines <code>CodeMirror.hint.xml</code>, which produces
+ hints for XML tagnames, attribute names, and attribute values,
+ guided by a <code>schemaInfo</code> option (a property of the
+ second argument passed to the hinting function, or the third
+ argument passed to <code>CodeMirror.showHint</code>).<br>The
+ schema info should be an object mapping tag names to information
+ about these tags, with optionally a <code>"!top"</code> property
+ containing a list of the names of valid top-level tags. The
+ values of the properties should be objects with optional
+ properties <code>children</code> (an array of valid child
+ element names, omit to simply allow all tags to appear)
+ and <code>attrs</code> (an object mapping attribute names
+ to <code>null</code> for free-form attributes, and an array of
+ valid values for restricted
+ attributes). <a href="../demo/xmlcomplete.html">Demo
+ here.</a></dd>
+
+ <dt id="addon_html-hint"><a href="../addon/hint/html-hint.js"><code>hint/html-hint.js</code></a></dt>
+ <dd>Provides schema info to
+ the <a href="#addon_xml-hint">xml-hint</a> addon for HTML
+ documents. Defines a schema
+ object <code>CodeMirror.htmlSchema</code> that you can pass to
+ as a <code>schemaInfo</code> option, and
+ a <code>CodeMirror.hint.html</code> hinting function that
+ automatically calls <code>CodeMirror.hint.xml</code> with this
+ schema data. See
+ the <a href="../demo/html5complete.html">demo</a>.</dd>
+
+ <dt id="addon_python-hint"><a href="../addon/hint/python-hint.js"><code>hint/python-hint.js</code></a></dt>
+ <dd>A very simple hinting function for Python code.
+ Defines <code>CodeMirror.hint.python</code>.</dd>
+
+ <dt id="addon_anyword-hint"><a href="../addon/hint/anyword-hint.js"><code>hint/anyword-hint.js</code></a></dt>
+ <dd>A very simple hinting function
+ (<code>CodeMirror.hint.anyword</code>) that simply looks for
+ words in the nearby code and completes to those. Takes two
+ optional options, <code>word</code>, a regular expression that
+ matches words (sequences of one or more character),
+ and <code>range</code>, which defines how many lines the addon
+ should scan when completing (defaults to 500).</dd>
+
+ <dt id="addon_match-highlighter"><a href="../addon/search/match-highlighter.js"><code>match-highlighter.js</code></a></dt>
+ <dd>Adds a <code>highlightSelectionMatches</code> option that
+ can be enabled to highlight all instances of a currently
+ selected word. Can be set either to true or to an object
+ containing the following options: <code>minChars</code>, for the
+ minimum amount of selected characters that triggers a highlight
+ (default 2), <code>style</code>, for the style to be used to
+ highlight the matches (default <code>"matchhighlight"</code>,
+ which will correspond to CSS
+ class <code>cm-matchhighlight</code>),
+ and <code>showToken</code> which can be set to <code>true</code>
+ or to a regexp matching the characters that make up a word. When
+ enabled, it causes the current word to be highlighted when
+ nothing is selected (defaults to off).
+ Demo <a href="../demo/matchhighlighter.html">here</a>.</dd>
+
+ <dt id="addon_lint"><a href="../addon/lint/lint.js"><code>lint/lint.js</code></a></dt>
+ <dd>Defines an interface component for showing linting warnings,
+ with pluggable warning sources
+ (see <a href="../addon/lint/json-lint.js"><code>json-lint.js</code></a>
+ and <a href="../addon/lint/javascript-lint.js"><code>javascript-lint.js</code></a>
+ in the same directory). Defines a <code>lint</code> option that
+ can be set to a warning source (for
+ example <code>CodeMirror.lint.javascript</code>), or
+ to <code>true</code>, in which
+ case <a href="#getHelper"><code>getHelper</code></a> with
+ type <code>"lint"</code> is used to determined a validator
+ function. Depends on <code>addon/lint/lint.css</code>. A demo
+ can be found <a href="../demo/lint.html">here</a>.</dd>
+
+ <dt id="addon_mark-selection"><a href="../addon/selection/mark-selection.js"><code>selection/mark-selection.js</code></a></dt>
+ <dd>Causes the selected text to be marked with the CSS class
+ <code>CodeMirror-selectedtext</code> when the <code>styleSelectedText</code> option
+ is enabled. Useful to change the colour of the selection (in addition to the background),
+ like in <a href="../demo/markselection.html">this demo</a>.</dd>
+
+ <dt id="addon_active-line"><a href="../addon/selection/active-line.js"><code>selection/active-line.js</code></a></dt>
+ <dd>Defines a <code>styleActiveLine</code> option that, when enabled,
+ gives the wrapper of the active line the class <code>CodeMirror-activeline</code>,
+ and adds a background with the class <code>CodeMirror-activeline-background</code>.
+ is enabled. See the <a href="../demo/activeline.html">demo</a>.</dd>
+
+ <dt id="addon_closetag"><a href="../addon/edit/closetag.js"><code>edit/closetag.js</code></a></dt>
+ <dd>Provides utility functions for adding automatic tag closing
+ to XML modes. See
+ the <a href="../demo/closetag.html">demo</a>.</dd>
+
+ <dt id="addon_loadmode"><a href="../addon/mode/loadmode.js"><code>mode/loadmode.js</code></a></dt>
+ <dd>Defines a <code>CodeMirror.requireMode(modename,
+ callback)</code> function that will try to load a given mode and
+ call the callback when it succeeded. You'll have to
+ set <code>CodeMirror.modeURL</code> to a string that mode paths
+ can be constructed from, for
+ example <code>"mode/%N/%N.js"</code>—the <code>%N</code>'s will
+ be replaced with the mode name. Also
+ defines <code>CodeMirror.autoLoadMode(instance, mode)</code>,
+ which will ensure the given mode is loaded and cause the given
+ editor instance to refresh its mode when the loading
+ succeeded. See the <a href="../demo/loadmode.html">demo</a>.</dd>
+
+ <dt id="addon_continuecomment"><a href="../addon/edit/continuecomment.js"><code>edit/continuecomment.js</code></a></dt>
+ <dd>Adds an <code>continueComments</code> option, which can be
+ set to true to have the editor prefix new lines inside C-like
+ block comments with an asterisk when Enter is pressed. It can
+ also be set to a string in order to bind this functionality to a
+ specific key..</dd>
+
+ <dt id="addon_placeholder"><a href="../addon/display/placeholder.js"><code>display/placeholder.js</code></a></dt>
+ <dd>Adds a <code>placeholder</code> option that can be used to
+ make text appear in the editor when it is empty and not focused.
+ Also gives the editor a <code>CodeMirror-empty</code> CSS class
+ whenever it doesn't contain any text.
+ See <a href="../demo/placeholder.html">the demo</a>.</dd>
+
+ <dt id="addon_merge"><a href="../addon/merge/merge.js"><code>merge/merge.js</code></a></dt>
+ <dd>Implements an interface for merging changes, using either a
+ 2-way or a 3-way view. The <code>CodeMirror.MergeView</code>
+ constructor takes arguments similar to
+ the <a href="#CodeMirror"><code>CodeMirror</code></a>
+ constructor, first a node to append the interface to, and then
+ an options object. Two extra optional options are
+ recognized, <code>origLeft</code> and <code>origRight</code>,
+ which may be strings that provide original versions of the
+ document, which will be shown to the left and right of the
+ editor in non-editable CodeMirror instances. The merge interface
+ will highlight changes between the editable document and the
+ original(s) (<a href="../demo/merge.html">demo</a>).</dd>
+ </dl>
+
+ <h2 id="modeapi">Writing CodeMirror Modes</h2>
+
+ <p>Modes typically consist of a single JavaScript file. This file
+ defines, in the simplest case, a lexer (tokenizer) for your
+ language—a function that takes a character stream as input,
+ advances it past a token, and returns a style for that token. More
+ advanced modes can also handle indentation for the language.</p>
+
+ <p id="defineMode">The mode script should
+ call <code>CodeMirror.defineMode</code> to register itself with
+ CodeMirror. This function takes two arguments. The first should be
+ the name of the mode, for which you should use a lowercase string,
+ preferably one that is also the name of the files that define the
+ mode (i.e. <code>"xml"</code> is defined in <code>xml.js</code>). The
+ second argument should be a function that, given a CodeMirror
+ configuration object (the thing passed to
+ the <code>CodeMirror</code> function) and an optional mode
+ configuration object (as in
+ the <a href="#option_mode"><code>mode</code></a> option), returns
+ a mode object.</p>
+
+ <p>Typically, you should use this second argument
+ to <code>defineMode</code> as your module scope function (modes
+ should not leak anything into the global scope!), i.e. write your
+ whole mode inside this function.</p>
+
+ <p>The main responsibility of a mode script is <em>parsing</em>
+ the content of the editor. Depending on the language and the
+ amount of functionality desired, this can be done in really easy
+ or extremely complicated ways. Some parsers can be stateless,
+ meaning that they look at one element (<em>token</em>) of the code
+ at a time, with no memory of what came before. Most, however, will
+ need to remember something. This is done by using a <em>state
+ object</em>, which is an object that is always passed when
+ reading a token, and which can be mutated by the tokenizer.</p>
+
+ <p id="startState">Modes that use a state must define
+ a <code>startState</code> method on their mode object. This is a
+ function of no arguments that produces a state object to be used
+ at the start of a document.</p>
+
+ <p id="token">The most important part of a mode object is
+ its <code>token(stream, state)</code> method. All modes must
+ define this method. It should read one token from the stream it is
+ given as an argument, optionally update its state, and return a
+ style string, or <code>null</code> for tokens that do not have to
+ be styled. For your styles, you are encouraged to use the
+ 'standard' names defined in the themes (without
+ the <code>cm-</code> prefix). If that fails, it is also possible
+ to come up with your own and write your own CSS theme file.<p>
+
+ <p id="StringStream">The stream object that's passed
+ to <code>token</code> encapsulates a line of code (tokens may
+ never span lines) and our current position in that line. It has
+ the following API:</p>
+
+ <dl>
+ <dt><code><strong></strong><strong>eol</strong>() → boolean</code></dt>
+ <dd>Returns true only if the stream is at the end of the
+ line.</dd>
+ <dt><code><strong></strong><strong>sol</strong>() → boolean</code></dt>
+ <dd>Returns true only if the stream is at the start of the
+ line.</dd>
+
+ <dt><code><strong>peek</strong>() → string</code></dt>
+ <dd>Returns the next character in the stream without advancing
+ it. Will return an <code>null</code> at the end of the
+ line.</dd>
+ <dt><code><strong>next</strong>() → string</code></dt>
+ <dd>Returns the next character in the stream and advances it.
+ Also returns <code>null</code> when no more characters are
+ available.</dd>
+
+ <dt><code><strong>eat</strong>(match: string|regexp|function(char: string) → boolean) → string</code></dt>
+ <dd><code>match</code> can be a character, a regular expression,
+ or a function that takes a character and returns a boolean. If
+ the next character in the stream 'matches' the given argument,
+ it is consumed and returned. Otherwise, <code>undefined</code>
+ is returned.</dd>
+ <dt><code><strong>eatWhile</strong>(match: string|regexp|function(char: string) → boolean) → boolean</code></dt>
+ <dd>Repeatedly calls <code>eat</code> with the given argument,
+ until it fails. Returns true if any characters were eaten.</dd>
+ <dt><code><strong>eatSpace</strong>() → boolean</code></dt>
+ <dd>Shortcut for <code>eatWhile</code> when matching
+ white-space.</dd>
+ <dt><code><strong>skipToEnd</strong>()</code></dt>
+ <dd>Moves the position to the end of the line.</dd>
+ <dt><code><strong>skipTo</strong>(ch: string) → boolean</code></dt>
+ <dd>Skips to the next occurrence of the given character, if
+ found on the current line (doesn't advance the stream if the
+ character does not occur on the line). Returns true if the
+ character was found.</dd>
+ <dt><code><strong>match</strong>(pattern: string, ?consume: boolean, ?caseFold: boolean) → boolean</code></dt>
+ <dt><code><strong>match</strong>(pattern: regexp, ?consume: boolean) → array<string></code></dt>
+ <dd>Act like a
+ multi-character <code>eat</code>—if <code>consume</code> is true
+ or not given—or a look-ahead that doesn't update the stream
+ position—if it is false. <code>pattern</code> can be either a
+ string or a regular expression starting with <code>^</code>.
+ When it is a string, <code>caseFold</code> can be set to true to
+ make the match case-insensitive. When successfully matching a
+ regular expression, the returned value will be the array
+ returned by <code>match</code>, in case you need to extract
+ matched groups.</dd>
+
+ <dt><code><strong>backUp</strong>(n: integer)</code></dt>
+ <dd>Backs up the stream <code>n</code> characters. Backing it up
+ further than the start of the current token will cause things to
+ break, so be careful.</dd>
+ <dt><code><strong>column</strong>() → integer</code></dt>
+ <dd>Returns the column (taking into account tabs) at which the
+ current token starts.</dd>
+ <dt><code><strong>indentation</strong>() → integer</code></dt>
+ <dd>Tells you how far the current line has been indented, in
+ spaces. Corrects for tab characters.</dd>
+
+ <dt><code><strong>current</strong>() → string</code></dt>
+ <dd>Get the string between the start of the current token and
+ the current stream position.</dd>
+ </dl>
+
+ <p id="blankLine">By default, blank lines are simply skipped when
+ tokenizing a document. For languages that have significant blank
+ lines, you can define a <code>blankLine(state)</code> method on
+ your mode that will get called whenever a blank line is passed
+ over, so that it can update the parser state.</p>
+
+ <p id="copyState">Because state object are mutated, and CodeMirror
+ needs to keep valid versions of a state around so that it can
+ restart a parse at any line, copies must be made of state objects.
+ The default algorithm used is that a new state object is created,
+ which gets all the properties of the old object. Any properties
+ which hold arrays get a copy of these arrays (since arrays tend to
+ be used as mutable stacks). When this is not correct, for example
+ because a mode mutates non-array properties of its state object, a
+ mode object should define a <code>copyState</code> method,
+ which is given a state and should return a safe copy of that
+ state.</p>
+
+ <p id="indent">If you want your mode to provide smart indentation
+ (through the <a href="#indentLine"><code>indentLine</code></a>
+ method and the <code>indentAuto</code>
+ and <code>newlineAndIndent</code> commands, to which keys can be
+ <a href="#option_extraKeys">bound</a>), you must define
+ an <code>indent(state, textAfter)</code> method on your mode
+ object.</p>
+
+ <p>The indentation method should inspect the given state object,
+ and optionally the <code>textAfter</code> string, which contains
+ the text on the line that is being indented, and return an
+ integer, the amount of spaces to indent. It should usually take
+ the <a href="#option_indentUnit"><code>indentUnit</code></a>
+ option into account. An indentation method may
+ return <code>CodeMirror.Pass</code> to indicate that it
+ could not come up with a precise indentation.</p>
+
+ <p id="mode_comment">To work well with
+ the <a href="#addon_comment">commenting addon</a>, a mode may
+ define <code>lineComment</code> (string that starts a line
+ comment), <code>blockCommentStart</code>, <code>blockCommentEnd</code>
+ (strings that start and end block comments),
+ and <code>blockCommentLead</code> (a string to put at the start of
+ continued lines in a block comment). All of these are
+ optional.</p>
+
+ <p id="electricChars">Finally, a mode may define
+ an <code>electricChars</code> property, which should hold a string
+ containing all the characters that should trigger the behaviour
+ described for
+ the <a href="#option_electricChars"><code>electricChars</code></a>
+ option.</p>
+
+ <p>So, to summarize, a mode <em>must</em> provide
+ a <code>token</code> method, and it <em>may</em>
+ provide <code>startState</code>, <code>copyState</code>,
+ and <code>indent</code> methods. For an example of a trivial mode,
+ see the <a href="../mode/diff/diff.js">diff mode</a>, for a more
+ involved example, see the <a href="../mode/clike/clike.js">C-like
+ mode</a>.</p>
+
+ <p>Sometimes, it is useful for modes to <em>nest</em>—to have one
+ mode delegate work to another mode. An example of this kind of
+ mode is the <a href="../mode/htmlmixed/htmlmixed.js">mixed-mode HTML
+ mode</a>. To implement such nesting, it is usually necessary to
+ create mode objects and copy states yourself. To create a mode
+ object, there are <code>CodeMirror.getMode(options,
+ parserConfig)</code>, where the first argument is a configuration
+ object as passed to the mode constructor function, and the second
+ argument is a mode specification as in
+ the <a href="#option_mode"><code>mode</code></a> option. To copy a
+ state object, call <code>CodeMirror.copyState(mode, state)</code>,
+ where <code>mode</code> is the mode that created the given
+ state.</p>
+
+ <p id="innerMode">In a nested mode, it is recommended to add an
+ extra methods, <code>innerMode</code> which, given a state object,
+ returns a <code>{state, mode}</code> object with the inner mode
+ and its state for the current position. These are used by utility
+ scripts such as the <a href="#addon_closetag">tag closer</a> to
+ get context information. Use the <code>CodeMirror.innerMode</code>
+ helper function to, starting from a mode and a state, recursively
+ walk down to the innermost mode and state.</p>
+
+ <p>To make indentation work properly in a nested parser, it is
+ advisable to give the <code>startState</code> method of modes that
+ are intended to be nested an optional argument that provides the
+ base indentation for the block of code. The JavaScript and CSS
+ parser do this, for example, to allow JavaScript and CSS code
+ inside the mixed-mode HTML mode to be properly indented.</p>
+
+ <p>It is possible, and encouraged, to associate your mode, or a
+ certain configuration of your mode, with
+ a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type. For
+ example, the JavaScript mode associates itself
+ with <code>text/javascript</code>, and its JSON variant
+ with <code>application/json</code>. To do this,
+ call <code>CodeMirror.defineMIME(mime, modeSpec)</code>,
+ where <code>modeSpec</code> can be a string or object specifying a
+ mode, as in the <a href="#option_mode"><code>mode</code></a>
+ option.</p>
+
+ <p id="extendMode">Sometimes, it is useful to add or override mode
+ object properties from external code.
+ The <code>CodeMirror.extendMode</code> can be used to add
+ properties to mode objects produced for a specific mode. Its first
+ argument is the name of the mode, its second an object that
+ specifies the properties that should be added. This is mostly
+ useful to add utilities that can later be looked
+ up through <a href="#getMode"><code>getMode</code></a>.</p>
+
+</div><div class="rightsmall blk">
+
+ <h2>Contents</h2>
+
+ <ul>
+ <li><a href="#overview">Overview</a></li>
+ <li><a href="#usage">Basic Usage</a></li>
+ <li><a href="#config">Configuration</a></li>
+ <li><a href="#events">Events</a></li>
+ <li><a href="#keymaps">Keymaps</a></li>
+ <li><a href="#styling">Customized Styling</a></li>
+ <li><a href="#api">Programming API</a>
+ <ul>
+ <li><a href="#constructor">Constructor</a></li>
+ <li><a href="#api_content">Content manipulation</a></li>
+ <li><a href="#api_selection">Selection</a></li>
+ <li><a href="#api_configuration">Configuration</a></li>
+ <li><a href="#api_doc">Document management</a></li>
+ <li><a href="#api_history">History</a></li>
+ <li><a href="#api_marker">Text-marking</a></li>
+ <li><a href="#api_decoration">Widget, gutter, and decoration</a></li>
+ <li><a href="#api_sizing">Sizing, scrolling, and positioning</a></li>
+ <li><a href="#api_mode">Mode, state, and tokens</a></li>
+ <li><a href="#api_misc">Miscellaneous methods</a></li>
+ <li><a href="#api_static">Static properties</a></li>
+ </ul>
+ </li>
+ <li><a href="#addons">Addons</a></li>
+ <li><a href="#modeapi">Writing CodeMirror Modes</a></li>
+ </ul>
+
+</div></div>
+
+<div style="height: 2em"> </div>
+
+<script>setTimeout(function(){CodeMirror.colorize();}, 20);</script>
+
+ </body>
+</html>