# so it should be specialized in real plugin classes
# like e.g. plugins.simplelist.SimpleList
+import json
+
from django.template.loader import render_to_string
+from engine.prelude import Prelude
+
+####################
+# set DEBUG to
+# . False : silent
+# . [ 'SliceList', 'TabbedView' ] : to debug these classes
+# . True : to debug all plugin
+
+DEBUG= [ 'Tabs' ]
+
class Plugin:
- uid=0
+ # using a simple incremental scheme to generate uuids for now
+ uuid=0
- def __init__ (self, **settings):
- self.uuid=Plugin.uid
- Plugin.uid += 1
- # we store as a dictionary the arguments passed to constructor
- # e.g. SimpleList (visible=True) => _settings = {'visible':True}
+ # xxx should generate some random id
+ @staticmethod
+ def newuuid():
+ Plugin.uuid += 1
+ return Plugin.uuid
+
+ ##########
+ # Constructor
+ #### mandatory
+ # . title: is used visually for displaying the widget
+ # . name: a simple id suitable for forging css names
+ #### optional
+ # . togglable: whether it can be turned on and off from the UI
+ # like e.g. PleKitToggle
+ # . toggled: if togglable, what's the initial status
+ # . visible: if not set the plugin does not show up at all,
+ # not quite sure what this was for
+ #### internal data
+ # . uuid: created internally
+ # . rank: this is for plugins sons of a composite plugin
+ #### custom
+ # any other setting can also be set when creating the object, like
+ # p=Plugin(foo='bar')
+ # which will result in 'foo' being accessible to the template engine
+ #
+ def __init__ (self, title, name,
+ visible=True, togglable=True, toggled=True, **settings):
+ # what is in this dictionary will get exposed to template and to javascript
self._settings=settings
+ self.title=title
+ self.name=name
+ self.add_to_settings ( ['title','name'] )
+ self.uuid=Plugin.newuuid()
+ self.classname=self._classname()
+ self.add_to_settings ( [ 'uuid', 'classname' ] )
+ self.visible=visible
+ self.togglable=togglable
+ self.toggled=toggled
+ self.add_to_settings( ['visible','togglable','toggled'] )
+ # we store as a dictionary the arguments passed to constructor
+ # e.g. SimpleList (list=[1,2,3]) => _settings = { 'list':[1,2,3] }
+ # our own settings are not made part of _settings but could be..
+ if self.need_debug():
+ print "Plugin.__init__ Created plugin with settings %s"%self._settings.keys()
- def get_class (self): return type(self).__name__
+ # subclasses might handle some fields in their own way,
+ # in which case this call is needed to capture that setting
+ # see e.g. SimpleList or SliceList for an example of that
+ def add_to_settings (self, setting_name_s):
+ if not isinstance (setting_name_s, list):
+ self._settings[setting_name_s]=getattr(self,setting_name_s)
+ else:
+ for setting_name in setting_name_s:
+ self._settings[setting_name]=getattr(self,setting_name)
+
+ def _classname (self):
+ try: return self.__class__.__name__
+ except: return 'Plugin'
# shorthands to inspect _settings
- def get_setting (self, setting, default):
+ def get_setting (self, setting, default=None):
if setting not in self._settings: return default
else: return self._settings[setting]
- def is_visible (self): return self.get_setting ('visible',True)
- def is_hidable (self): return self.get_setting ('hidable',False)
- def is_hidden_by_default (self): return self.get_setting ('hidden_by_default', False)
+ ##########
+ def need_debug (self):
+ if not DEBUG: return False
+ if DEBUG is True: return True
+ else: return self.classname in DEBUG
# returns the html code for that plugin
# in essence, wraps the results of self.render_content ()
- def render (self):
+ def render (self, request):
uuid = self.uuid
- title = self.get_class()
- plugin_content = self.render_content ()
-
- # xxx missing from the php version
- # compute an 'optionstr' from the set of available settings/options as a json string
- # that gets passed to jquery somehow
- # see the bottom of
- result = render_to_string ('render_plugin.html',
- {'uuid':uuid, 'title':title,
- 'visible':self.is_visible(),
- 'hidable':self.is_hidable(),
- 'hidden':self.is_hidden_by_default(),
- 'plugin_content' : plugin_content,
- 'optionstr' : 'xxx-todo',
- })
+ # initialize prelude placeholder if needed
+ self._init_prelude (request)
+ # call render_content
+ plugin_content = self.render_content (request)
+ # shove this into plugin.html
+ env = {}
+ env ['plugin_content']= plugin_content
+ env.update(self._settings)
+ result = render_to_string ('plugin.html',env)
+
+ # expose _settings in json format to js, and add plugin_uuid: uuid in the mix
+ js_env = { 'plugin_uuid' : self.uuid }
+ js_env.update (self._settings)
+ settings_json = json.dumps (js_env, separators=(',',':'))
+ env ['settings_json' ] = settings_json
+ # compute plugin-specific initialization
+ js_init = render_to_string ( 'plugin_setenv.js', env )
+ print 'js_init',js_init
+ self.add_js_chunks (request, js_init)
+
+ # interpret the result of requirements ()
+ self.handle_requirements (request)
return result
+ # you may redefine this completely, but if you don't we'll just use methods
+ # . template_file() to find out which template to use, and
+ # . template_env() to compute a dictionary to pass along to the templating system
+ def render_content (self, request):
+ """Should return an HTML fragment"""
+ template = self.template_file()
+ env=self.template_env(request)
+ if not isinstance (env,dict):
+ raise Exception, "%s.template_env returns wrong type"%self.classname
+ # expose this class's settings to the template
+ # xxx we might need to check that this does not overwrite env..
+ env.update(self._settings)
+ result=render_to_string (template, env)
+ if self.need_debug():
+ print "%s.render_content: BEG --------------------"%self.classname
+ print "template=%s"%template
+ print "env.keys=%s"%env.keys()
+ #print "env=%s"%env
+ #print result
+ print "%s.render_content: END --------------------"%self.classname
+ return result
+
+ #################### requirements/prelude management
+ def _init_prelude (self, request):
+ if not hasattr (request, 'plugin_prelude'):
+ # include css/plugins.css
+ request.plugin_prelude=Prelude(css_files='css/plugin.css')
+
+ def inspect_request (self, request, message):
+ has=hasattr(request,'plugin_prelude')
+ get=getattr(request,'plugin_prelude','none-defined')
+ print "INSPECT (%s), hasattr %s, getattr %s"%(message,has,get)
+
+ # can be used directly in render_content()
+ def add_js_files (self, request, files):
+ self._init_prelude (request)
+ request.plugin_prelude.add_js_files (files)
+ def add_css_files (self, request, files):
+ self._init_prelude (request)
+ request.plugin_prelude.add_css_files (files)
+ def add_js_chunks (self, request, chunks):
+ self._init_prelude (request)
+ request.plugin_prelude.add_js_chunks (chunks)
+ def add_css_chunks (self, request, chunks):
+ self._init_prelude (request)
+ request.plugin_prelude.add_css_chunks (chunks)
+
+ # or from the result of self.requirements()
+ def handle_requirements (self, request):
+ try:
+ d=self.requirements()
+ for (k,v) in d.iteritems():
+ if self.need_debug():
+ print "%s: handling requirement %s"%(self.classname,v)
+ method_name='add_'+k
+ method=Plugin.__dict__[method_name]
+ method(self,request,v)
+ except AttributeError:
+ # most likely the object does not have that method defined, which is fine
+ pass
+ except:
+ import traceback
+ traceback.print_exc()
+ pass
+
+ ######################################## abstract interface
+ # your plugin is expected to implement either
+ # (*) def render_content(self, request) -> html fragment
+ # -- or --
+ # (*) def template_file (self) -> filename
+ # relative to STATIC
+ # (*) def template_env (self, request) -> dict
+ # this is the variable->value association used to render the template
+ # in which case the html template will be used
+
+ # if you see this string somewhere your template_file() code is not kicking in
+ def template_file (self): return "undefined_template"
+ def template_env (self, request): return {}
+
+# # tell the framework about requirements (for the document <header>)
+# # the notion of 'Media' in django provides for medium-dependant
+# # selection of css files
+# # as a first attempt however we keep a flat model for now
+# # can use one string instead of a list or tuple if needed,
+# # see requirements.py for details
+# def requirements (self):
+# return { 'js_files' : [], # a list of relative paths for js input files
+# 'css_files': [], # ditto for css, could have been a dict keyed on
+# # media instead
+# 'js_chunk' : [], # (lines of) verbatim javascript code
+# 'css_chunk': [], # likewise for css scripts
+# }
+