--- /dev/null
+<!doctype html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>CodeMirror: APL mode</title>
+ <link rel="stylesheet" href="../../doc/docs.css">
+ <link rel="stylesheet" href="../../lib/codemirror.css">
+ <script src="../../lib/codemirror.js"></script>
+ <script src="../../addon/edit/matchbrackets.js"></script>
+ <script src="./apl.js"></script>
+ <style>
+ .CodeMirror { border: 2px inset #dee; }
+ </style>
+ </head>
+ <body>
+ <h1>CodeMirror: APL mode</h1>
+
+<form><textarea id="code" name="code">
+⍝ Conway's game of life
+
+⍝ This example was inspired by the impressive demo at
+⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
+
+⍝ Create a matrix:
+⍝ 0 1 1
+⍝ 1 1 0
+⍝ 0 1 0
+creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo
+creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider
+
+⍝ Place the creature on a larger board, near the centre
+board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
+
+⍝ A function to move from one generation to the next
+life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
+
+⍝ Compute n-th generation and format it as a
+⍝ character matrix
+gen ← {' #'[(life ⍣ ⍵) board]}
+
+⍝ Show first three generations
+(gen 1) (gen 2) (gen 3)
+</textarea></form>
+
+ <script>
+ var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
+ lineNumbers: true,
+ matchBrackets: true,
+ mode: "text/apl"
+ });
+ </script>
+
+ <p>Simple mode that tries to handle APL as well as it can.</p>
+ <p>It attempts to label functions/operators based upon
+ monadic/dyadic usage (but this is far from fully fleshed out).
+ This means there are meaningful classnames so hover states can
+ have popups etc.</p>
+
+ <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
+ </body>
+</html>