X-Git-Url: http://git.onelab.eu/?a=blobdiff_plain;f=drivers%2Finput%2Fgameport%2Flightning.c;h=6b4d4561d465bb133cb33d688c5fc4a4036f0de3;hb=refs%2Fheads%2Fvserver;hp=8a8adb5589170e22105be1493942ec392a29273f;hpb=5273a3df6485dc2ad6aa7ddd441b9a21970f003b;p=linux-2.6.git diff --git a/drivers/input/gameport/lightning.c b/drivers/input/gameport/lightning.c index 8a8adb558..6b4d4561d 100644 --- a/drivers/input/gameport/lightning.c +++ b/drivers/input/gameport/lightning.c @@ -11,18 +11,18 @@ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * + * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to , or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic @@ -54,12 +54,11 @@ MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver"); MODULE_LICENSE("GPL"); struct l4 { - struct gameport gameport; + struct gameport *gameport; unsigned char port; - char phys[32]; -} *l4_port[8]; +}; -char l4_name[] = "PDPI Lightning 4"; +static struct l4 l4_ports[8]; /* * l4_wait_ready() waits for the L4 to become ready. @@ -67,10 +66,10 @@ char l4_name[] = "PDPI Lightning 4"; static int l4_wait_ready(void) { - unsigned int t; - t = L4_TIMEOUT; + unsigned int t = L4_TIMEOUT; + while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--; - return -(t<=0); + return -(t <= 0); } /* @@ -79,7 +78,7 @@ static int l4_wait_ready(void) static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) { - struct l4 *l4 = gameport->driver; + struct l4 *l4 = gameport->port_data; unsigned char status; int i, result = -1; @@ -106,13 +105,14 @@ static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) result = 0; -fail: outb(L4_SELECT_ANALOG, L4_PORT); +fail: outb(L4_SELECT_ANALOG, L4_PORT); return result; } static int l4_open(struct gameport *gameport, int mode) { - struct l4 *l4 = gameport->driver; + struct l4 *l4 = gameport->port_data; + if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED) return -1; outb(L4_SELECT_ANALOG, L4_PORT); @@ -126,27 +126,32 @@ static int l4_open(struct gameport *gameport, int mode) static int l4_getcal(int port, int *cal) { int i, result = -1; - + outb(L4_SELECT_ANALOG, L4_PORT); outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; - if (inb(L4_PORT) & L4_BUSY) goto fail; outb(L4_CMD_GETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; - if (l4_wait_ready()) goto fail; - if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail; + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; - if (l4_wait_ready()) goto fail; + if (l4_wait_ready()) + goto out; outb(port & 3, L4_PORT); for (i = 0; i < 4; i++) { - if (l4_wait_ready()) goto fail; + if (l4_wait_ready()) + goto out; cal[i] = inb(L4_PORT); } result = 0; -fail: outb(L4_SELECT_ANALOG, L4_PORT); +out: outb(L4_SELECT_ANALOG, L4_PORT); return result; } @@ -160,24 +165,29 @@ static int l4_setcal(int port, int *cal) outb(L4_SELECT_ANALOG, L4_PORT); outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT); + if (inb(L4_PORT) & L4_BUSY) + goto out; - if (inb(L4_PORT) & L4_BUSY) goto fail; outb(L4_CMD_SETCAL, L4_PORT); + if (l4_wait_ready()) + goto out; - if (l4_wait_ready()) goto fail; - if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail; + if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) + goto out; - if (l4_wait_ready()) goto fail; + if (l4_wait_ready()) + goto out; outb(port & 3, L4_PORT); for (i = 0; i < 4; i++) { - if (l4_wait_ready()) goto fail; + if (l4_wait_ready()) + goto out; outb(cal[i], L4_PORT); } result = 0; -fail: outb(L4_SELECT_ANALOG, L4_PORT); +out: outb(L4_SELECT_ANALOG, L4_PORT); return result; } @@ -190,7 +200,7 @@ static int l4_calibrate(struct gameport *gameport, int *axes, int *max) { int i, t; int cal[4]; - struct l4 *l4 = gameport->driver; + struct l4 *l4 = gameport->port_data; if (l4_getcal(l4->port, cal)) return -1; @@ -208,79 +218,108 @@ static int l4_calibrate(struct gameport *gameport, int *axes, int *max) return 0; } - -static int __init l4_init(void) + +static int __init l4_create_ports(int card_no) { - int cal[4] = {255,255,255,255}; - int i, j, rev, cards = 0; - struct gameport *gameport; struct l4 *l4; + struct gameport *port; + int i, idx; - if (!request_region(L4_PORT, 1, "lightning")) - return -1; + for (i = 0; i < 4; i++) { - for (i = 0; i < 2; i++) { + idx = card_no * 4 + i; + l4 = &l4_ports[idx]; - outb(L4_SELECT_ANALOG, L4_PORT); - outb(L4_SELECT_DIGITAL + i, L4_PORT); + if (!(l4->gameport = port = gameport_allocate_port())) { + printk(KERN_ERR "lightning: Memory allocation failed\n"); + while (--i >= 0) { + gameport_free_port(l4->gameport); + l4->gameport = NULL; + } + return -ENOMEM; + } + l4->port = idx; - if (inb(L4_PORT) & L4_BUSY) continue; - outb(L4_CMD_ID, L4_PORT); + port->port_data = l4; + port->open = l4_open; + port->cooked_read = l4_cooked_read; + port->calibrate = l4_calibrate; - if (l4_wait_ready()) continue; - if (inb(L4_PORT) != L4_SELECT_DIGITAL + i) continue; + gameport_set_name(port, "PDPI Lightning 4"); + gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx); - if (l4_wait_ready()) continue; - if (inb(L4_PORT) != L4_ID) continue; + if (idx == 0) + port->io = L4_PORT; + } - if (l4_wait_ready()) continue; - rev = inb(L4_PORT); + return 0; +} - if (!rev) continue; +static int __init l4_add_card(int card_no) +{ + int cal[4] = { 255, 255, 255, 255 }; + int i, rev, result; + struct l4 *l4; - if (!(l4_port[i * 4] = kmalloc(sizeof(struct l4) * 4, GFP_KERNEL))) { - printk(KERN_ERR "lightning: Out of memory allocating ports.\n"); - continue; - } - memset(l4_port[i * 4], 0, sizeof(struct l4) * 4); + outb(L4_SELECT_ANALOG, L4_PORT); + outb(L4_SELECT_DIGITAL + card_no, L4_PORT); - for (j = 0; j < 4; j++) { + if (inb(L4_PORT) & L4_BUSY) + return -1; + outb(L4_CMD_ID, L4_PORT); - l4 = l4_port[i * 4 + j] = l4_port[i * 4] + j; - l4->port = i * 4 + j; + if (l4_wait_ready()) + return -1; - sprintf(l4->phys, "isa%04x/gameport%d", L4_PORT, 4 * i + j); + if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no) + return -1; - gameport = &l4->gameport; - gameport->driver = l4; - gameport->open = l4_open; - gameport->cooked_read = l4_cooked_read; - gameport->calibrate = l4_calibrate; + if (l4_wait_ready()) + return -1; + if (inb(L4_PORT) != L4_ID) + return -1; - gameport->name = l4_name; - gameport->phys = l4->phys; - gameport->id.bustype = BUS_ISA; + if (l4_wait_ready()) + return -1; + rev = inb(L4_PORT); - if (!i && !j) - gameport->io = L4_PORT; + if (!rev) + return -1; - if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ - l4_setcal(l4->port, cal); - - gameport_register_port(gameport); - } + result = l4_create_ports(card_no); + if (result) + return result; - printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", - i ? "secondary" : "primary", rev >> 4, rev, L4_PORT); + printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n", + card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT); - cards++; + for (i = 0; i < 4; i++) { + l4 = &l4_ports[card_no * 4 + i]; + + if (rev > 0x28) /* on 2.9+ the setcal command works correctly */ + l4_setcal(l4->port, cal); + gameport_register_port(l4->gameport); } + return 0; +} + +static int __init l4_init(void) +{ + int i, cards = 0; + + if (!request_region(L4_PORT, 1, "lightning")) + return -EBUSY; + + for (i = 0; i < 2; i++) + if (l4_add_card(i) == 0) + cards++; + outb(L4_SELECT_ANALOG, L4_PORT); if (!cards) { release_region(L4_PORT, 1); - return -1; + return -ENODEV; } return 0; @@ -289,13 +328,14 @@ static int __init l4_init(void) static void __exit l4_exit(void) { int i; - int cal[4] = {59, 59, 59, 59}; + int cal[4] = { 59, 59, 59, 59 }; for (i = 0; i < 8; i++) - if (l4_port[i]) { - l4_setcal(l4_port[i]->port, cal); - gameport_unregister_port(&l4_port[i]->gameport); + if (l4_ports[i].gameport) { + l4_setcal(l4_ports[i].port, cal); + gameport_unregister_port(l4_ports[i].gameport); } + outb(L4_SELECT_ANALOG, L4_PORT); release_region(L4_PORT, 1); }