X-Git-Url: http://git.onelab.eu/?a=blobdiff_plain;f=lib%2Fhmap.c;h=19710295da2c0fe0785c76ff345ef9ae8d2c7a23;hb=e0edde6fee279cdbbf3c179f5f50adaf0c7c7f1e;hp=71943a74e6e092f5c2f2aba4fac1be4f52137b49;hpb=c69ee87c10818267f991236201150b1fa51ae519;p=sliver-openvswitch.git diff --git a/lib/hmap.c b/lib/hmap.c index 71943a74e..19710295d 100644 --- a/lib/hmap.c +++ b/lib/hmap.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2008, 2009, 2010 Nicira Networks. + * Copyright (c) 2008, 2009, 2010, 2012 Nicira, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,9 +18,16 @@ #include "hmap.h" #include #include +#include #include "coverage.h" +#include "random.h" #include "util.h" +COVERAGE_DEFINE(hmap_pathological); +COVERAGE_DEFINE(hmap_expand); +COVERAGE_DEFINE(hmap_shrink); +COVERAGE_DEFINE(hmap_reserve); + /* Initializes 'hmap' as an empty hash table. */ void hmap_init(struct hmap *hmap) @@ -41,6 +48,22 @@ hmap_destroy(struct hmap *hmap) } } +/* Removes all node from 'hmap', leaving it ready to accept more nodes. Does + * not free memory allocated for 'hmap'. + * + * This function is appropriate when 'hmap' will soon have about as many + * elements as it before. If 'hmap' will likely have fewer elements than + * before, use hmap_destroy() followed by hmap_clear() to save memory and + * iteration time. */ +void +hmap_clear(struct hmap *hmap) +{ + if (hmap->n > 0) { + hmap->n = 0; + memset(hmap->buckets, 0, (hmap->mask + 1) * sizeof *hmap->buckets); + } +} + /* Exchanges hash maps 'a' and 'b'. */ void hmap_swap(struct hmap *a, struct hmap *b) @@ -163,3 +186,93 @@ hmap_node_moved(struct hmap *hmap, *bucket = node; } +/* Chooses and returns a randomly selected node from 'hmap', which must not be + * empty. + * + * I wouldn't depend on this algorithm to be fair, since I haven't analyzed it. + * But it does at least ensure that any node in 'hmap' can be chosen. */ +struct hmap_node * +hmap_random_node(const struct hmap *hmap) +{ + struct hmap_node *bucket, *node; + size_t n, i; + + /* Choose a random non-empty bucket. */ + for (i = random_uint32(); ; i++) { + bucket = hmap->buckets[i & hmap->mask]; + if (bucket) { + break; + } + } + + /* Count nodes in bucket. */ + n = 0; + for (node = bucket; node; node = node->next) { + n++; + } + + /* Choose random node from bucket. */ + i = random_range(n); + for (node = bucket; i-- > 0; node = node->next) { + continue; + } + return node; +} + +/* Returns the next node in 'hmap' in hash order, or NULL if no nodes remain in + * 'hmap'. Uses '*bucketp' and '*offsetp' to determine where to begin + * iteration, and stores new values to pass on the next iteration into them + * before returning. + * + * It's better to use plain HMAP_FOR_EACH and related functions, since they are + * faster and better at dealing with hmaps that change during iteration. + * + * Before beginning iteration, store 0 into '*bucketp' and '*offsetp'. + */ +struct hmap_node * +hmap_at_position(const struct hmap *hmap, + uint32_t *bucketp, uint32_t *offsetp) +{ + size_t offset; + size_t b_idx; + + offset = *offsetp; + for (b_idx = *bucketp; b_idx <= hmap->mask; b_idx++) { + struct hmap_node *node; + size_t n_idx; + + for (n_idx = 0, node = hmap->buckets[b_idx]; node != NULL; + n_idx++, node = node->next) { + if (n_idx == offset) { + if (node->next) { + *bucketp = node->hash & hmap->mask; + *offsetp = offset + 1; + } else { + *bucketp = (node->hash & hmap->mask) + 1; + *offsetp = 0; + } + return node; + } + } + offset = 0; + } + + *bucketp = 0; + *offsetp = 0; + return NULL; +} + +/* Returns true if 'node' is in 'hmap', false otherwise. */ +bool +hmap_contains(const struct hmap *hmap, const struct hmap_node *node) +{ + struct hmap_node *p; + + for (p = hmap_first_in_bucket(hmap, node->hash); p; p = p->next) { + if (p == node) { + return true; + } + } + + return false; +}