/* * linux/drivers/video/console/fbcon.h -- Low level frame buffer based console driver * * Copyright (C) 1997 Geert Uytterhoeven * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive * for more details. */ #ifndef _VIDEO_FBCON_H #define _VIDEO_FBCON_H #include #include #include #include #include /* * This is the interface between the low-level console driver and the * low-level frame buffer device */ struct display { /* Filled in by the frame buffer device */ u_short inverse; /* != 0 text black on white as default */ /* Filled in by the low-level console driver */ u_char *fontdata; int userfont; /* != 0 if fontdata kmalloc()ed */ u_short scrollmode; /* Scroll Method */ short yscroll; /* Hardware scrolling */ int vrows; /* number of virtual rows */ int cursor_shape; }; /* drivers/video/console/fbcon.c */ extern char con2fb_map[MAX_NR_CONSOLES]; extern int set_con2fb_map(int unit, int newidx); /* * Attribute Decoding */ /* Color */ #define attr_fgcol(fgshift,s) \ (((s) >> (fgshift)) & 0x0f) #define attr_bgcol(bgshift,s) \ (((s) >> (bgshift)) & 0x0f) #define attr_bgcol_ec(bgshift,vc) \ ((vc) ? (((vc)->vc_video_erase_char >> (bgshift)) & 0x0f) : 0) #define attr_fgcol_ec(fgshift,vc) \ ((vc) ? (((vc)->vc_video_erase_char >> (fgshift)) & 0x0f) : 0) /* Monochrome */ #define attr_bold(s) \ ((s) & 0x200) #define attr_reverse(s, inverse) \ (((s) & 0x800) ^ (inverse ? 0x800 : 0)) #define attr_underline(s) \ ((s) & 0x400) #define attr_blink(s) \ ((s) & 0x8000) /* * Scroll Method */ /* Internal flags */ #define __SCROLL_YPAN 0x001 #define __SCROLL_YWRAP 0x002 #define __SCROLL_YMOVE 0x003 #define __SCROLL_YREDRAW 0x004 #define __SCROLL_YMASK 0x00f #define __SCROLL_YFIXED 0x010 #define __SCROLL_YNOMOVE 0x020 #define __SCROLL_YPANREDRAW 0x040 #define __SCROLL_YNOPARTIAL 0x080 /* Only these should be used by the drivers */ /* Which one should you use? If you have a fast card and slow bus, then probably just 0 to indicate fbcon should choose between YWRAP/YPAN+MOVE/YMOVE. On the other side, if you have a fast bus and even better if your card can do fonting (1->8/32bit painting), you should consider either SCROLL_YREDRAW (if your card is able to do neither YPAN/YWRAP), or SCROLL_YNOMOVE. The best is to test it with some real life scrolling (usually, not all lines on the screen are filled completely with non-space characters, and REDRAW performs much better on such lines, so don't cat a file with every line covering all screen columns, it would not be the right benchmark). */ #define SCROLL_YREDRAW (__SCROLL_YFIXED|__SCROLL_YREDRAW) #define SCROLL_YNOMOVE (__SCROLL_YNOMOVE|__SCROLL_YPANREDRAW) /* SCROLL_YNOPARTIAL, used in combination with the above, is for video cards which can not handle using panning to scroll a portion of the screen without excessive flicker. Panning will only be used for whole screens. */ /* Namespace consistency */ #define SCROLL_YNOPARTIAL __SCROLL_YNOPARTIAL extern int fb_console_init(void); #endif /* _VIDEO_FBCON_H */