var Senslab = {
normalize: function(node) {
var info;
-
+
if (node.component_name) { // wsn430-11.devlille.iot-lab.info
info = node.component_name.split(".");
- } else if (node.hrn) { // iotlab.a8-11\.devgrenoble\.iot-lab\.info
+ } /*else if (node.hrn) { // iotlab.a8-11\.devgrenoble\.iot-lab\.info
var info = node.hrn.split("\\.");
info[0] = info[0].split(".")[1];
- }
+ }*/
if (info && info[2] == "iot-lab" && info[3] == "info") {
node.arch = info[0].split("-")[0];
- node.id = info[0].split("-")[1];
+ node.id = parseInt(info[0].split("-")[1]);
node.site = info[1];
- return true;
- } else {
- console.warn("could not normalize node :");
- console.warn(node);
- return false;
+ node.normalized = true;
}
+ },
+ notify: function(node) {
+ console.log("[Notify] node " + node.id + " is " + node.boot_state);
+ },
+ createMaps: function($container, sites, nodes) {
+ var maps = {};
+ var $menu = $("<ul id='sites-tabs' class='nav nav-tabs' data-tabs='sites-tabs'/>").appendTo($container);
+ var $maps = $("<div id='maps' class='tab-content' />").appendTo($container);
+
+ $.each(sites, function(i, site) {
+ var entry = $("<li><a href='#" + site + "' data-toggle='tab'>" + site + "</a></li>").appendTo($menu);
+ var $tab = $("<div class='tab-pane' id='" + site + "' />").appendTo($maps);
+ maps[site] = new Senslab.Map($tab);
+ maps[site].addNodes(nodes[site]);
+ });
+
+ $menu.find("li").eq(0).addClass("active");
+ $maps.find("div").eq(0).addClass("active");
}
};
"Suspected": 0xFF3030,
"Selected": 0x0099CC
};
-
+
var archs = [
"wsn430",
"m3",
"a8"
];
- function Map($container) {
+ function Map($container, options) {
this.width = 600;
this.height = 400;
var self = this;
- this.nodes = {};
this.$nodeInputs = {};
$.each(archs, function(i, arch) {
- self.nodes[arch] = [];
self.$nodeInputs[arch] = $("<input type='text' placeholder='" + arch + "'>")
.appendTo($container)
.change(function() {
- self.nodes[arch] = expand($(this).val());
- self.updateColor(arch);
+ self.updateSelected(arch, expand($(this).val()));
+ self.update();
});
});
case 1:
self.pointerDetectRay = self.projector.pickingRay(self.mouse2D.clone(), self.camera);
var intersects = self.pointerDetectRay.intersectObjects(self.scene.children);
- if (intersects.length > 0 && self.select(intersects[0].object)) {
- var node = intersects[0].object;
- var $nodeInput = self.$nodeInputs[node.arch];
- $nodeInput.val(factorize(self.nodes[node.arch]));
- self.update();
+ if (intersects.length > 0) {
+ var particle = intersects[0].object;
+ if (particle.data.boot_state != "Suspected") {
+ setState(particle, particle.data.boot_state == "Alive" ? "Selected" : "Alive");
+ var $nodeInput = self.$nodeInputs[particle.data.arch];
+ $nodeInput.val(factorize(self.getNodesId(particle.data.arch)));
+ self.update();
+ }
}
break;
case 3:
$container.append($canvas);
}
- function getCenter(nodes) {
- var xmin = 0, ymin = 0, zmin = 0;
- var xmax = 0, ymax = 0, zmax = 0;
-
- for (var i = 0; i < nodes.length; ++i) {
- if (nodes[i].x > xmax) xmax = nodes[i].x;
- if (nodes[i].x < xmin) xmin = nodes[i].x;
- if (nodes[i].y > ymax) ymax = nodes[i].y;
- if (nodes[i].y < ymin) ymin = nodes[i].y;
- if (nodes[i].z > zmax) zmax = nodes[i].z;
- if (nodes[i].z < zmin) zmin = nodes[i].z;
+ Map.prototype.getNodesId = function(arch) {
+ var particles = this.scene.children;
+ var nodes = [];
+ for (var i = 0; i < particles.length; ++i) {
+ if (particles[i].data && particles[i].data.arch == arch && particles[i].data.boot_state == "Selected") {
+ nodes.push(particles[i].id);
+ }
}
- return {x: (xmax + xmin) / 2, y: (ymax + ymin) / 2, z: (zmax + zmin) / 2};
- }
-
- function setColor(node) {
- node.material.color.setHex(colors[node.boot_state] || colors["Selected"]);
+ return nodes;
}
Map.prototype.addNodes = function(nodes) {
var center = getCenter(nodes);
- var program = function(context) {
- context.beginPath();
- context.arc(0, 0, 1, 0, Math.PI * 2, true);
- context.closePath();
- context.fill();
- };
+
+ nodes.sort(function(a, b) {
+ return a.id - b.id;
+ });
for(var i = 0; i < nodes.length; ++i) {
- var material = new THREE.ParticleCanvasMaterial({program: program});
+ var material = new THREE.ParticleCanvasMaterial({program: circle});
var particle = new THREE.Particle(material);
-
- particle.id = nodes[i].id;
- particle.arch = nodes[i].arch;
- particle.boot_state = nodes[i].boot_state;
+ particle.data = nodes[i];
+ particle.id = parseInt(nodes[i].id);
particle.position.x = (nodes[i].x - center.x) * 10;
particle.position.y = (nodes[i].y - center.y) * 10;
particle.position.z = (nodes[i].z - center.z) * 10;
this.update();
};
- Map.prototype.select = function(node) {
- if (node.boot_state == "Suspected") {
- return false;
- } else if (node.boot_state == "Alive") {
- var array = this.nodes[node.arch];
- array.push(parseInt(node.id));
- array.sort(nodeSort);
- node.boot_state = "Selected";
- setColor(node);
- return true;
- } else {
- var array = this.nodes[node.arch];
- var index = $.inArray(parseInt(node.id), array);
- index > -1 && array.splice(index, 1);
- node.boot_state = "Alive";
- setColor(node);
- return true;
+ Map.prototype.updateSelected = function(arch, selected) {
+ var particles = this.scene.children;
+ for (var i = 0; i < particles.length; ++i) {
+ if (particles[i].data && particles[i].data.arch == arch && particles[i].data.boot_state != "Suspected") {
+ var particle = particles[i];
+ var state = $.inArray(particle.id, selected) == -1 ? "Alive" : "Selected";
+ if (particle.data.boot_state != state) {
+ setState(particle, state);
+ }
+ }
}
+ }
+
+ Map.prototype.updatePosition = function() {
+ this.camera.position.x = this.distance
+ * Math.sin(this.theta * Math.PI / 360)
+ * Math.cos(this.phi * Math.PI / 360);
+ this.camera.position.y = this.distance * Math.sin(this.phi * Math.PI / 360);
+ this.camera.position.z = this.distance
+ * Math.cos(this.theta * Math.PI / 360)
+ * Math.cos(this.phi * Math.PI / 360);
+ this.camera.lookAt(this.scene.position);
+ this.camera.updateMatrix();
};
+ Map.prototype.update = function() {
+ this.renderer.render(this.scene, this.camera);
+ };
+
+ function setState(particle, state) {
+ particle.data.boot_state = state;
+ setColor(particle);
+ Senslab.notify(particle.data);
+ }
+
+ function setColor(particle) {
+ var color = colors[particle.data.boot_state] || colors["Selected"];
+ particle.material.color.setHex(color);
+ }
+
+ function getCenter(nodes) {
+ var xmin = 0, ymin = 0, zmin = 0;
+ var xmax = 0, ymax = 0, zmax = 0;
+
+ for (var i = 0; i < nodes.length; ++i) {
+ if (nodes[i].x > xmax) xmax = nodes[i].x;
+ if (nodes[i].x < xmin) xmin = nodes[i].x;
+ if (nodes[i].y > ymax) ymax = nodes[i].y;
+ if (nodes[i].y < ymin) ymin = nodes[i].y;
+ if (nodes[i].z > zmax) zmax = nodes[i].z;
+ if (nodes[i].z < zmin) zmin = nodes[i].z;
+ }
+ return {x: (xmax + xmin) / 2, y: (ymax + ymin) / 2, z: (zmax + zmin) / 2};
+ }
+
function factorize(nodes) {
var factorized = [];
var prev = 0;
expanded.push(parseInt(factorized[i]));
}
}
- expanded.sort(nodeSort);
+
+ expanded.sort(function(a, b) {
+ return a - b;
+ });
+
for (var i = 1; i < expanded.length; i++) {
if (expanded[i] == expanded[i - 1]) {
expanded.splice(i--, 1);
}
return expanded;
}
-
- function nodeSort(a, b) {
- return a - b;
- }
-
- Map.prototype.updateColor = function(arch) {
- var nodes = this.scene.children;
- for (var i = 0; i < nodes.length; ++i) {
- if (nodes[i].arch == arch && nodes[i].boot_state != "Suspected") {
- var id = parseInt(nodes[i].id);
- var array = this.nodes[arch];
- nodes[i].boot_state = $.inArray(id, array) == -1 ? "Alive" : "Selected";
- setColor(nodes[i]);
- }
- }
- this.update();
- }
-
- Map.prototype.updatePosition = function() {
- this.camera.position.x = this.distance * Math.sin(this.theta * Math.PI / 360) * Math.cos(this.phi * Math.PI / 360);
- this.camera.position.y = this.distance * Math.sin(this.phi * Math.PI / 360);
- this.camera.position.z = this.distance * Math.cos(this.theta * Math.PI / 360) * Math.cos(this.phi * Math.PI / 360);
- this.camera.lookAt(this.scene.position);
- this.camera.updateMatrix();
- };
-
- Map.prototype.update = function() {
- this.renderer.render(this.scene, this.camera);
+
+ function circle(context) {
+ context.beginPath();
+ context.arc(0, 0, 1, 0, Math.PI * 2, true);
+ context.closePath();
+ context.fill();
};
return Map;