+++ /dev/null
-<!doctype html>
-<html>
- <head>
- <meta charset="utf-8">
- <title>CodeMirror: APL mode</title>
- <link rel="stylesheet" href="../../doc/docs.css">
- <link rel="stylesheet" href="../../lib/codemirror.css">
- <script src="../../lib/codemirror.js"></script>
- <script src="../../addon/edit/matchbrackets.js"></script>
- <script src="./apl.js"></script>
- <style>
- .CodeMirror { border: 2px inset #dee; }
- </style>
- </head>
- <body>
- <h1>CodeMirror: APL mode</h1>
-
-<form><textarea id="code" name="code">
-⍝ Conway's game of life
-
-⍝ This example was inspired by the impressive demo at
-⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
-
-⍝ Create a matrix:
-⍝ 0 1 1
-⍝ 1 1 0
-⍝ 0 1 0
-creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo
-creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider
-
-⍝ Place the creature on a larger board, near the centre
-board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
-
-⍝ A function to move from one generation to the next
-life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
-
-⍝ Compute n-th generation and format it as a
-⍝ character matrix
-gen ← {' #'[(life ⍣ ⍵) board]}
-
-⍝ Show first three generations
-(gen 1) (gen 2) (gen 3)
-</textarea></form>
-
- <script>
- var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/apl"
- });
- </script>
-
- <p>Simple mode that tries to handle APL as well as it can.</p>
- <p>It attempts to label functions/operators based upon
- monadic/dyadic usage (but this is far from fully fleshed out).
- This means there are meaningful classnames so hover states can
- have popups etc.</p>
-
- <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
- </body>
-</html>