From: Anthony Garcia Date: Fri, 27 Sep 2013 09:34:56 +0000 (+0200) Subject: fix 3dmap X-Git-Url: http://git.onelab.eu/?p=myslice.git;a=commitdiff_plain;h=06ee8dd75f09e7900dd33505788d8a15b60eed38 fix 3dmap --- diff --git a/plugins/senslabmap/static/js/senslabmap.js b/plugins/senslabmap/static/js/senslabmap.js index 68e2189c..eb3acd2c 100644 --- a/plugins/senslabmap/static/js/senslabmap.js +++ b/plugins/senslabmap/static/js/senslabmap.js @@ -9,8 +9,6 @@ this.received_set = false; this.in_set_buffer = Array(); - this.el().on('show', this, this.on_show); - var query = manifold.query_store.find_analyzed_query(options.query_uuid); this.method = query.object; diff --git a/plugins/senslabmap/static/js/viewer3D.js b/plugins/senslabmap/static/js/viewer3D.js index 1536921c..1e596dc6 100644 --- a/plugins/senslabmap/static/js/viewer3D.js +++ b/plugins/senslabmap/static/js/viewer3D.js @@ -24,14 +24,13 @@ var nodes = []; function init() { var particles, particle; - div3d = JQuery('#div3d'); - nodebox = JQuery('#nodebox'); - infobox = JQuery('#infobox'); - titlebox = JQuery('#titlebox'); + div3d = document.getElementById('div3d'); + nodebox = document.getElementById('nodebox'); + infobox = document.getElementById('infobox'); + titlebox = document.getElementById('titlebox'); - var offset = div3d.offset; - offY = div3d.top; - offX = div3d.left; + offY = div3d.offsetTop; + offX = div3d.offsetLeft; //titlebox.innerHTML = 'Grenoble Site ' + nodes.length + " nodes"; infobox.innerHTML = 'Node info : '; @@ -44,7 +43,7 @@ function init() { renderer = new THREE.CanvasRenderer(); - div3d.append(renderer.domElement); + div3d.appendChild(renderer.domElement); window.addEventListener('resize', set3dsize, false); scene.add(camera); @@ -116,11 +115,10 @@ function init() { } function set3dsize() { - var offset = div3d.offset; - offY = offset.top; - offX = offset.left; - window3DWidth = offset.width; - window3DHeight = offset.height; + offY = div3d.offsetTop; + offX = div3d.offsetLeft; + window3DWidth = div3d.offsetWidth; + window3DHeight = div3d.offsetHeight; renderer.setSize(window3DWidth, window3DHeight); camera.aspect = window3DWidth / window3DHeight;