Source code for nepi.resources.ns3.ns3base

#
#    NEPI, a framework to manage network experiments
#    Copyright (C) 2014 INRIA
#
#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License version 2 as
#    published by the Free Software Foundation;
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# Author: Alina Quereilhac <alina.quereilhac@inria.fr>

from nepi.execution.resource import ResourceManager, clsinit_copy, \
        ResourceState
from nepi.execution.attribute import Flags
from nepi.execution.trace import TraceAttr

@clsinit_copy
[docs]class NS3Base(ResourceManager): _rtype = "abstract::ns3::Object" _platform = "ns3" def __init__(self, ec, guid): super(NS3Base, self).__init__(ec, guid) self._uuid = None self._connected = set() self._trace_filename = dict() self._node = None @property
[docs] def connected(self): return self._connected
@property
[docs] def uuid(self): return self._uuid
@property
[docs] def simulation(self): return self.node.simulation
@property
[docs] def node(self): if not self._node: from nepi.resources.ns3.ns3node import NS3BaseNode nodes = self.get_connected(NS3BaseNode.get_rtype()) if nodes: self._node = nodes[0] return self._node
[docs] def trace(self, name, attr = TraceAttr.ALL, block = 512, offset = 0): filename = self._trace_filename.get(name) if not filename: self.error("Can not resolve trace %s. Did you enabled it?" % name) return "" return self.simulation.trace(filename, attr, block, offset)
@property def _rms_to_wait(self): """ Returns the collection of ns-3 RMs that this RM needs to wait for before start This method should be overriden to wait for other ns-3 objects to be deployed before proceeding with the deployment """ rms = set() node = self.node if node: rms.add(node) return rms def _instantiate_object(self): if self.uuid: return kwargs = dict() for attr in self._attrs.values(): if not ( attr.has_flag(Flags.Construct) and attr.has_changed ): continue kwargs[attr.name] = attr._value self._uuid = self.simulation.factory(self.get_rtype(), **kwargs) def _configure_object(self): pass def _connect_object(self): node = self.node if node and node.uuid not in self.connected: self.simulation.invoke(node.uuid, "AggregateObject", self.uuid) self._connected.add(node.uuid) def _wait_rms(self): """ Returns True if dependent RMs are not yer READY, False otherwise""" for rm in self._rms_to_wait: if rm.state < ResourceState.READY: return True return False
[docs] def do_provision(self): self._instantiate_object() self._connect_object() self._configure_object() self.info("Provisioning finished") super(NS3Base, self).do_provision()
[docs] def do_deploy(self): if self._wait_rms(): self.debug("---- RESCHEDULING DEPLOY ----" ) self.ec.schedule(self.reschedule_delay, self.deploy) else: self.do_discover() self.do_provision() self.set_ready()
[docs] def do_start(self): if self.state == ResourceState.READY: # No need to do anything, simulation.Run() will start every object self.info("Starting") self.set_started() else: msg = "Failed" self.error(msg, out, err) raise RuntimeError, msg
[docs] def do_stop(self): if self.state == ResourceState.STARTED: # No need to do anything, simulation.Destroy() will stop every object self.info("Stopping") self.set_stopped()
@property
[docs] def state(self): return self._state
[docs] def get(self, name): if self.state in [ResourceState.READY, ResourceState.STARTED] and \ self.has_flag(name, Flags.Reserved) and \ not self.has_flag(name, Flags.NoRead): return self.simulation.ns3_get(self.uuid, name) else: value = super(NS3Base, self).get(name) return value
[docs] def set(self, name, value): if self.state in [ResourceState.READY, ResourceState.STARTED] and \ self.has_flag(name, Flags.Reserved) and \ not (self.has_flag(Flags.NoWrite) or self.has_flag(name, Flags.Design)): self.simulation.ns3_set(self.uuid, name, value) value = super(NS3Base, self).set(name, value) return value