from sface.sfirenew import RenewWindow
from sface.sfiprocess import SfiProcess
from sface.screens.sfascreen import SfaScreen
+from sface.sfidata import SfiData
already_in_nodes = []
"add": "To be Added",
"remove": "To be Removed"}
+color_status = { "in": QColor.fromRgb(0, 250, 250),
+ "add": QColor.fromRgb(0, 250, 0),
+ "remove": QColor.fromRgb(250, 0, 0) }
+
default_tags = "Default tags"
settable_tags = ['delegations', 'initscript']
def keyPressEvent(self, event):
if (event.key() == Qt.Key_Space):
self.toggleSelection()
+ else:
+ QTreeView.keyPressEvent(self, event)
def mouseDoubleClickEvent(self, event):
self.toggleSelection()
painter.fillRect(option.rect, option.palette.color(QPalette.Active, QPalette.Highlight))
if itemType(index) == "node":
- if status_data == node_status['in']: # already in the slice
- painter.fillPath(path, QColor.fromRgb(0, 250, 250))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
+ for x in node_status.keys():
+ if (node_status[x] == status_data) and (x in color_status):
+ painter.fillPath(path, color_status[x])
- elif status_data == node_status['add']: # newly added to the slice
- painter.fillPath(path, QColor.fromRgb(0, 250, 0))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
-
- elif status_data == node_status['remove']: # removed from the slice
- painter.fillPath(path, QColor.fromRgb(250, 0, 0))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
-
- else:
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
+ painter.setPen(QColor.fromRgb(0, 0, 0))
+ painter.drawText(rect, 0, QString(data))
else:
- if status_data == tag_status['in']: # already in the slice
- painter.fillPath(path, QColor.fromRgb(0, 250, 250))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
-
- elif status_data == tag_status['add']: # newly added to the slice
- painter.fillPath(path, QColor.fromRgb(0, 250, 0))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
-
- elif status_data == tag_status['remove']: # removed from the slice
- painter.fillPath(path, QColor.fromRgb(250, 0, 0))
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
+ for x in tag_status.keys():
+ if (tag_status[x] == status_data) and (x in color_status):
+ painter.fillPath(path, color_status[x])
- else:
- painter.setPen(QColor.fromRgb(0, 0, 0))
- painter.drawText(rect, 0, QString(data))
+ painter.setPen(QColor.fromRgb(0, 0, 0))
+ painter.drawText(rect, 0, QString(data))
painter.restore()
self.updateView()
def submitFinished(self):
+ self.disconnect(self.process, SIGNAL('finished()'), self.submitFinished)
+
faultString = self.process.getFaultString()
if not faultString:
self.setStatus("<font color='green'>Slice data submitted.</font>")
else:
self.setStatus("<font color='red'>Slice submit failed: %s</font>" % (faultString))
- # no need to do that anymore
- # QTimer.singleShot(1000, self.refresh)
self.updateView()
self.parent().signalAll("rspecUpdated")
- def refreshFinished(self):
- self.setStatus("<font color='green'>Slice data refreshed.</font>", timeout=5000)
+ def refreshResourcesFinished(self):
+ self.disconnect(self.process, SIGNAL('finished()'), self.refreshResourcesFinished)
+
+ faultString = self.process.getFaultString()
+ if not faultString:
+ self.setStatus("Refreshing slice RSpec.")
+ self.connect(self.process, SIGNAL('finished()'), self.refreshRSpecFinished)
+ self.process.retrieveRspec()
+ else:
+ self.setStatus("<font color='red'>Resources refresh failed: %s</font>" % (faultString))
+
+ def refreshRSpecFinished(self):
+ self.disconnect(self.process, SIGNAL('finished()'), self.refreshRSpecFinished)
+
+ faultString = self.process.getFaultString()
+ if not faultString:
+ self.setStatus("<font color='green'>Slice data refreshed.</font>", timeout=5000)
+ else:
+ self.setStatus("<font color='red'>Slice refresh failed: %s</font>" % (faultString))
+
self.updateView()
self.parent().signalAll("rspecUpdated")
- def readSliceRSpec(self):
- rspec_file = config.getSliceRSpecFile()
- if os.path.exists(rspec_file):
- xml = open(rspec_file).read()
- return parse_rspec(xml)
- return None
-
def setStatus(self, msg, timeout=None):
self.parent().setStatus(msg, timeout)
def itemStatus(self, item):
statusItem = item.parent().child(item.row(), MEMBERSHIP_STATUS_COLUMN)
- return statusItem.data(Qt.DisplayRole).toString()
+ return str(statusItem.data(Qt.DisplayRole).toString())
def itemText(self, item):
- return item.data(Qt.DisplayRole).toString()
+ return str(item.data(Qt.DisplayRole).toString())
# Recursively walk the tree, making changes to the RSpec
- def process_subtree(self, rspec, item, depth = 0):
+ def process_subtree(self, rspec, resources, item, depth = 0):
change = False
model = self.nodeModel
status = self.itemStatus(item)
if status == node_status['add']:
print "Add hostname: %s" % hostname
- rspec.add_slivers(str(hostname), testbed)
- change = True
+
+ resource_node = resources.get_node_element(hostname)
+
+ if resource_node==None:
+ print "Error: Failed to find %s in resources rspec" % hostname
+ else:
+ rspec.merge_node(resource_node, testbed)
+ rspec.add_slivers(str(hostname), testbed)
+ change = True
elif status == node_status['remove']:
print "Remove hostname: %s" % hostname
rspec.remove_slivers(str(hostname), testbed)
children = item.rowCount()
for row in range(0, children):
- status = self.process_subtree(rspec, item.child(row), depth + 1)
+ status = self.process_subtree(rspec, resources, item.child(row), depth + 1)
change = change or status
return change
if self.checkRunningProcess():
return
- rspec = self.readSliceRSpec()
- change = self.process_subtree(rspec, self.nodeModel.invisibleRootItem())
+ rspec = SfiData().getSliceRSpec()
+ resources = SfiData().getResourcesRSpec()
+ change = self.process_subtree(rspec, resources, self.nodeModel.invisibleRootItem())
if not change:
self.setStatus("<font color=red>No change in slice data. Not submitting!</font>", timeout=3000)
return
- self.disconnect(self.process, SIGNAL('finished()'), self.refreshFinished)
self.connect(self.process, SIGNAL('finished()'), self.submitFinished)
self.process.applyRSpec(rspec)
self.setStatus("<font color='red'>There is already a process running. Please wait.</font>")
return
- self.disconnect(self.process, SIGNAL('finished()'), self.submitFinished)
- self.connect(self.process, SIGNAL('finished()'), self.refreshFinished)
+ self.connect(self.process, SIGNAL('finished()'), self.refreshResourcesFinished)
- self.process.retrieveRspec()
- self.setStatus("Refreshing slice data. This will take some time...")
+ self.process.retrieveResources()
+ self.setStatus("Refreshing resources. This will take some time...")
def updateView(self):
global already_in_nodes
self.network_names = []
self.nodeModel.clear()
- rspec = self.readSliceRSpec()
+ rspec = SfiData().getSliceRSpec()
if not rspec:
return None
+ resources = SfiData().getResourcesRSpec()
+ if not resources:
+ return None
+
rootItem = self.nodeModel.invisibleRootItem()
- #networks = sorted(rspec.get_network_list())
networks = rspec.get_networks()
+
+ for network in resources.get_networks():
+ if not network in networks:
+ networks.append(network)
+
for network in networks:
self.network_names.append(network)
- #all_nodes = rspec.get_node_list(network)
- #sliver_nodes = rspec.get_sliver_list(network)
- all_nodes = rspec.get_nodes(network)
+ all_nodes = resources.get_nodes(network)
sliver_nodes = rspec.get_nodes_with_slivers(network)
+
available_nodes = [ node for node in all_nodes if node not in sliver_nodes ]
networkItem = QStandardItem(QString(network))
for node in available_nodes:
nodeItem = QStandardItem(QString(node))
statusItem = QStandardItem(QString(node_status['out']))
- nodeStatus = QStandardItem(QString(rspec.get_node_element(node, network).attrib.get("boot_state","")))
+ nodeStatus = QStandardItem(QString(resources.get_node_element(node, network).attrib.get("boot_state","")))
networkItem.appendRow([nodeItem, nodeStatus, statusItem, QStandardItem(QString("node"))])
self.filterModel.setSourceModel(self.nodeModel)