/* * Copyright (c) 2009, 2010, 2012 Nicira, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECONNECT_H #define RECONNECT_H 1 /* This library implements a finite-state machine for connecting and * reconnecting to a network resource with exponential backoff. It also * provides optional support for detecting a connection on which the peer is no * longer responding. * * The library does not implement anything networking related, only an FSM for * networking code to use. * * Many "reconnect" functions take a "now" argument. This makes testing easier * since there is no hidden state. When not testing, just pass the return * value of time_msec() from timeval.h. (Perhaps this design should be * revisited later.) */ #include struct reconnect *reconnect_create(long long int now); void reconnect_destroy(struct reconnect *); void reconnect_set_quiet(struct reconnect *, bool quiet); const char *reconnect_get_name(const struct reconnect *); void reconnect_set_name(struct reconnect *, const char *name); /* Defaults, all in msecs. */ #define RECONNECT_DEFAULT_MIN_BACKOFF 1000 #define RECONNECT_DEFAULT_MAX_BACKOFF 8000 #define RECONNECT_DEFAULT_PROBE_INTERVAL 5000 int reconnect_get_min_backoff(const struct reconnect *); int reconnect_get_max_backoff(const struct reconnect *); int reconnect_get_probe_interval(const struct reconnect *); void reconnect_set_max_tries(struct reconnect *, unsigned int max_tries); unsigned int reconnect_get_max_tries(struct reconnect *); void reconnect_set_backoff(struct reconnect *, int min_backoff, int max_backoff); void reconnect_set_probe_interval(struct reconnect *, int probe_interval); bool reconnect_is_passive(const struct reconnect *); void reconnect_set_passive(struct reconnect *, bool passive, long long int now); bool reconnect_is_enabled(const struct reconnect *); void reconnect_enable(struct reconnect *, long long int now); void reconnect_disable(struct reconnect *, long long int now); void reconnect_force_reconnect(struct reconnect *, long long int now); bool reconnect_is_connected(const struct reconnect *); unsigned int reconnect_get_last_connect_elapsed(const struct reconnect *, long long int now); unsigned int reconnect_get_last_disconnect_elapsed(const struct reconnect *, long long int now); void reconnect_disconnected(struct reconnect *, long long int now, int error); void reconnect_connecting(struct reconnect *, long long int now); void reconnect_listening(struct reconnect *, long long int now); void reconnect_listen_error(struct reconnect *, long long int now, int error); void reconnect_connected(struct reconnect *, long long int now); void reconnect_connect_failed(struct reconnect *, long long int now, int error); void reconnect_activity(struct reconnect *, long long int now); enum reconnect_action { RECONNECT_CONNECT = 1, RECONNECT_DISCONNECT, RECONNECT_PROBE, }; enum reconnect_action reconnect_run(struct reconnect *, long long int now); void reconnect_wait(struct reconnect *, long long int now); int reconnect_timeout(struct reconnect *, long long int now); struct reconnect_stats { /* All times and durations in this structure are in milliseconds. */ long long int creation_time; /* Time reconnect_create() called. */ long long int last_activity; /* Last call to reconnect_activity(). */ long long int last_connected; /* Last call to reconnect_connected(). */ long long int last_disconnected; /* Last call to reconnect_disconnected(). */ int backoff; /* Current backoff duration. */ unsigned int seqno; /* # of connections + # of disconnections. */ bool is_connected; /* Currently connected? */ unsigned int msec_since_connect; /* Time since last connect. */ unsigned int msec_since_disconnect; /* Time since last disconnect. */ unsigned int total_connected_duration; /* Sum of all connections. */ unsigned int n_attempted_connections; unsigned int n_successful_connections; /* These should only be provided to a human user for debugging purposes. * The client should not attempt to interpret them. */ const char *state; /* FSM state. */ unsigned int state_elapsed; /* Time since FSM state entered. */ }; void reconnect_get_stats(const struct reconnect *, long long int now, struct reconnect_stats *); #endif /* reconnect.h */