- /* The segment registers are funny things, they have both a
- * visible and an invisible part. Whenever the visible part is
- * set to a specific selector, the invisible part is loaded
- * with from a table in memory. At no other time is the
- * descriptor table in memory accessed.
+ /* The segment registers are funny things, they are
+ * automatically loaded from a table, in memory wherever you
+ * set them to a specific selector, but this table is never
+ * accessed again unless you set the segment to a different selector.
+ *
+ * The more common model are caches where the behide
+ * the scenes work is done, but is also dropped at arbitrary
+ * times.