- a3d->dev.private = a3d;
- a3d->dev.open = a3d_open;
- a3d->dev.close = a3d_close;
-
- a3d->dev.name = a3d_names[a3d->mode];
- a3d->dev.phys = a3d->phys;
- a3d->dev.id.bustype = BUS_GAMEPORT;
- a3d->dev.id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
- a3d->dev.id.product = a3d->mode;
- a3d->dev.id.version = 0x0100;
-
- input_register_device(&a3d->dev);
- printk(KERN_INFO "input: %s on %s\n", a3d_names[a3d->mode], a3d->phys);