- sprintf(a3d->phys, "%s/input0", gameport->phys);
- sprintf(a3d->adcphys, "%s/gameport0", gameport->phys);
+ gameport_set_poll_handler(gameport, a3d_poll);
+ gameport_set_poll_interval(gameport, 20);
+
+ snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
+
+ input_dev->name = a3d_names[a3d->mode];
+ input_dev->phys = a3d->phys;
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
+ input_dev->id.product = a3d->mode;
+ input_dev->id.version = 0x0100;
+ input_dev->cdev.dev = &gameport->dev;
+ input_dev->private = a3d;
+ input_dev->open = a3d_open;
+ input_dev->close = a3d_close;