+ snprintf(cobra->phys[i], sizeof(cobra->phys[i]),
+ "%s/input%d", gameport->phys, i);
+
+ input_dev->name = "Creative Labs Blaster GamePad Cobra";
+ input_dev->phys = cobra->phys[i];
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_CREATIVE;
+ input_dev->id.product = 0x0008;
+ input_dev->id.version = 0x0100;
+ input_dev->cdev.dev = &gameport->dev;
+ input_dev->private = cobra;
+
+ input_dev->open = cobra_open;
+ input_dev->close = cobra_close;
+
+ input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
+ input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);
+ for (j = 0; cobra_btn[j]; j++)
+ set_bit(cobra_btn[j], input_dev->keybit);
+
+ err = input_register_device(cobra->dev[i]);
+ if (err)
+ goto fail4;
+ }