- input_register_device(cobra->dev + i);
- printk(KERN_INFO "input: %s on %s\n", cobra_name, gameport->phys);
- }
+ input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
+ input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);
+ for (j = 0; cobra_btn[j]; j++)
+ set_bit(cobra_btn[j], input_dev->keybit);