- while(ptr && ptr!=(struct sk_buff *)&shaper->sendq)
- {
- if(ptr->pri<skb->pri
- && jiffies - SHAPERCB(ptr)->shapeclock < SHAPER_MAXSLIP)
- {
- struct sk_buff *tmp=ptr->prev;
-
- /*
- * It goes before us therefore we slip the length
- * of the new frame.
- */
-
- SHAPERCB(ptr)->shapeclock+=SHAPERCB(skb)->shapelen;
- SHAPERCB(ptr)->shapelatency+=SHAPERCB(skb)->shapelen;
-
- /*
- * The packet may have slipped so far back it
- * fell off.
- */
- if(SHAPERCB(ptr)->shapelatency > SHAPER_LATENCY)
- {
- skb_unlink(ptr);
- dev_kfree_skb(ptr);
- }
- ptr=tmp;
- }
- else
- break;
- }
- if(ptr==NULL || ptr==(struct sk_buff *)&shaper->sendq)
- skb_queue_head(&shaper->sendq,skb);
- else
- {
- struct sk_buff *tmp;
- /*
- * Set the packet clock out time according to the
- * frames ahead. Im sure a bit of thought could drop
- * this loop.
- */
- for(tmp=skb_peek(&shaper->sendq); tmp!=NULL && tmp!=ptr; tmp=tmp->next)
- SHAPERCB(skb)->shapeclock+=tmp->shapelen;
- skb_append(ptr,skb);
- }
-#else