+config FB_CFB_FILLRECT
+ tristate
+ depends on FB
+ default n
+ ---help---
+ Include the cfb_fillrect function for generic software rectangle
+ filling. This is used by drivers that don't provide their own
+ (accelerated) version.
+
+config FB_CFB_COPYAREA
+ tristate
+ depends on FB
+ default n
+ ---help---
+ Include the cfb_copyarea function for generic software area copying.
+ This is used by drivers that don't provide their own (accelerated)
+ version.
+
+config FB_CFB_IMAGEBLIT
+ tristate
+ depends on FB
+ default n
+ ---help---
+ Include the cfb_imageblit function for generic software image
+ blitting. This is used by drivers that don't provide their own
+ (accelerated) version.
+
+config FB_MACMODES
+ tristate
+ depends on FB
+ default n
+
+config FB_MODE_HELPERS
+ bool "Enable Video Mode Handling Helpers"
+ depends on FB
+ default n
+ ---help---
+ This enables functions for handling video modes using the
+ Generalized Timing Formula and the EDID parser. A few drivers rely
+ on this feature such as the radeonfb, rivafb, and the i810fb. If
+ your driver does not take advantage of this feature, choosing Y will
+ just increase the kernel size by about 5K.
+
+config FB_TILEBLITTING
+ bool "Enable Tile Blitting Support"
+ depends on FB
+ default n
+ ---help---
+ This enables tile blitting. Tile blitting is a drawing technique
+ where the screen is divided into rectangular sections (tiles), whereas
+ the standard blitting divides the screen into pixels. Because the
+ default drawing element is a tile, drawing functions will be passed
+ parameters in terms of number of tiles instead of number of pixels.
+ For example, to draw a single character, instead of using bitmaps,
+ an index to an array of bitmaps will be used. To clear or move a
+ rectangular section of a screen, the rectangle will be described in
+ terms of number of tiles in the x- and y-axis.
+
+ This is particularly important to one driver, matroxfb. If
+ unsure, say N.
+