/* For suspend-to-disk, we cheat here. We don't suspend anything and
* let fbcon continue drawing until we are all set. That shouldn't
* really cause any problem at this point, provided that the wakeup
* code knows that any state in memory may not match the HW
*/
/* For suspend-to-disk, we cheat here. We don't suspend anything and
* let fbcon continue drawing until we are all set. That shouldn't
* really cause any problem at this point, provided that the wakeup
* code knows that any state in memory may not match the HW
*/