+#define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char*)
+#define UI_SET_SWBIT _IOW(UINPUT_IOCTL_BASE, 109, int)
+
+#define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload)
+#define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload)
+#define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase)
+#define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase)
+
+/* To write a force-feedback-capable driver, the upload_effect
+ * and erase_effect callbacks in input_dev must be implemented.
+ * The uinput driver will generate a fake input event when one of
+ * these callbacks are invoked. The userspace code then uses
+ * ioctls to retrieve additional parameters and send the return code.
+ * The callback blocks until this return code is sent.
+ *
+ * The described callback mechanism is only used if EV_FF is set.
+ * Otherwise, default implementations of upload_effect and erase_effect
+ * are used.
+ *
+ * To implement upload_effect():
+ * 1. Wait for an event with type==EV_UINPUT and code==UI_FF_UPLOAD.
+ * A request ID will be given in 'value'.
+ * 2. Allocate a uinput_ff_upload struct, fill in request_id with
+ * the 'value' from the EV_UINPUT event.
+ * 3. Issue a UI_BEGIN_FF_UPLOAD ioctl, giving it the
+ * uinput_ff_upload struct. It will be filled in with the
+ * ff_effect passed to upload_effect().
+ * 4. Perform the effect upload, and place the modified ff_effect
+ * and a return code back into the uinput_ff_upload struct.
+ * 5. Issue a UI_END_FF_UPLOAD ioctl, also giving it the
+ * uinput_ff_upload_effect struct. This will complete execution
+ * of our upload_effect() handler.
+ *
+ * To implement erase_effect():
+ * 1. Wait for an event with type==EV_UINPUT and code==UI_FF_ERASE.
+ * A request ID will be given in 'value'.
+ * 2. Allocate a uinput_ff_erase struct, fill in request_id with
+ * the 'value' from the EV_UINPUT event.
+ * 3. Issue a UI_BEGIN_FF_ERASE ioctl, giving it the
+ * uinput_ff_erase struct. It will be filled in with the
+ * effect ID passed to erase_effect().
+ * 4. Perform the effect erasure, and place a return code back
+ * into the uinput_ff_erase struct.
+ * and a return code back into the uinput_ff_erase struct.
+ * 5. Issue a UI_END_FF_ERASE ioctl, also giving it the
+ * uinput_ff_erase_effect struct. This will complete execution
+ * of our erase_effect() handler.
+ */
+
+/* This is the new event type, used only by uinput.
+ * 'code' is UI_FF_UPLOAD or UI_FF_ERASE, and 'value'
+ * is the unique request ID. This number was picked
+ * arbitrarily, above EV_MAX (since the input system
+ * never sees it) but in the range of a 16-bit int.
+ */
+#define EV_UINPUT 0x0101
+#define UI_FF_UPLOAD 1
+#define UI_FF_ERASE 2