-/**
- * rpc_find_parent - find the parent of a child task.
- * @child: child task
- * @parent: parent task
- *
- * Checks that the parent task is still sleeping on the
- * queue 'childq'. If so returns a pointer to the parent.
- * Upon failure returns NULL.
- *
- * Caller must hold childq.lock
- */
-static inline struct rpc_task *rpc_find_parent(struct rpc_task *child, struct rpc_task *parent)
-{
- struct rpc_task *task;
- struct list_head *le;
-
- task_for_each(task, le, &childq.tasks[0])
- if (task == parent)
- return parent;
-
- return NULL;
-}
-
-static void rpc_child_exit(struct rpc_task *child, void *calldata)
-{
- struct rpc_task *parent;
-
- spin_lock_bh(&childq.lock);
- if ((parent = rpc_find_parent(child, calldata)) != NULL) {
- parent->tk_status = child->tk_status;
- __rpc_wake_up_task(parent);
- }
- spin_unlock_bh(&childq.lock);
-}
-
-static const struct rpc_call_ops rpc_child_ops = {
- .rpc_call_done = rpc_child_exit,
-};
-
-/*
- * Note: rpc_new_task releases the client after a failure.
- */
-struct rpc_task *
-rpc_new_child(struct rpc_clnt *clnt, struct rpc_task *parent)
-{
- struct rpc_task *task;
-
- task = rpc_new_task(clnt, RPC_TASK_ASYNC | RPC_TASK_CHILD, &rpc_child_ops, parent);
- if (!task)
- goto fail;
- return task;
-
-fail:
- parent->tk_status = -ENOMEM;
- return NULL;
-}
-
-void rpc_run_child(struct rpc_task *task, struct rpc_task *child, rpc_action func)
-{
- spin_lock_bh(&childq.lock);
- /* N.B. Is it possible for the child to have already finished? */
- __rpc_sleep_on(&childq, task, func, NULL);
- rpc_schedule_run(child);
- spin_unlock_bh(&childq.lock);
-}
-