+static inline void mad16_unregister_gameport(void)
+{
+ if (gameport) {
+ /* the gameport was initialized so we must free it up */
+ gameport_unregister_port(gameport);
+ gameport = NULL;
+ release_region(0x201, 1);
+ }
+}
+#else
+static inline int mad16_register_gameport(int io_port) { return -ENOSYS; }
+static inline void mad16_unregister_gameport(void) { }
+#endif
+