+static int __devinit sv_register_gameport(struct sv_state *s, int io_port)
+{
+ struct gameport *gp;
+
+ if (!request_region(io_port, SV_EXTENT_GAME, "S3 SonicVibes Gameport")) {
+ printk(KERN_ERR "sv: gameport io ports are in use\n");
+ return -EBUSY;
+ }
+
+ s->gameport = gp = gameport_allocate_port();
+ if (!gp) {
+ printk(KERN_ERR "sv: can not allocate memory for gameport\n");
+ release_region(io_port, SV_EXTENT_GAME);
+ return -ENOMEM;
+ }
+
+ gameport_set_name(gp, "S3 SonicVibes Gameport");
+ gameport_set_phys(gp, "isa%04x/gameport0", io_port);
+ gp->dev.parent = &s->dev->dev;
+ gp->io = io_port;
+
+ gameport_register_port(gp);
+
+ return 0;
+}
+