static unsigned char vortex_game_read(struct gameport *gameport)
{
vortex_t *vortex = gameport->driver;
static unsigned char vortex_game_read(struct gameport *gameport)
{
vortex_t *vortex = gameport->driver;
hwwrite(vortex->mmio, VORTEX_CTRL2,
hwread(vortex->mmio,
VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
hwwrite(vortex->mmio, VORTEX_CTRL2,
hwread(vortex->mmio,
VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);