-/* acpi states */
-enum {
- ACPI_D0=0,
- ACPI_D1,
- ACPI_D2,
- ACPI_D3
-};
-
-/* bits in the acpi masks */
-#define ACPI_12MHZ ( 1 << 15)
-#define ACPI_24MHZ ( 1 << 14)
-#define ACPI_978 ( 1 << 13)
-#define ACPI_SPDIF ( 1 << 12)
-#define ACPI_GLUE ( 1 << 11)
-#define ACPI__10 ( 1 << 10) /* reserved */
-#define ACPI_PCIINT ( 1 << 9)
-#define ACPI_HV ( 1 << 8) /* hardware volume */
-#define ACPI_GPIO ( 1 << 7)
-#define ACPI_ASSP ( 1 << 6)
-#define ACPI_SB ( 1 << 5) /* sb emul */
-#define ACPI_FM ( 1 << 4) /* fm emul */
-#define ACPI_RB ( 1 << 3) /* ringbus / aclink */
-#define ACPI_MIDI ( 1 << 2)
-#define ACPI_GP ( 1 << 1) /* game port */
-#define ACPI_WP ( 1 << 0) /* wave processor */
-
-#define ACPI_ALL (0xffff)
-#define ACPI_SLEEP (~(ACPI_SPDIF|ACPI_ASSP|ACPI_SB|ACPI_FM| \
- ACPI_MIDI|ACPI_GP|ACPI_WP))
-#define ACPI_NONE (ACPI__10)
-
-/* these masks indicate which units we care about at
- which states */
-static u16 acpi_state_mask[] = {
- [ACPI_D0] = ACPI_ALL,
- [ACPI_D1] = ACPI_SLEEP,
- [ACPI_D2] = ACPI_SLEEP,
- [ACPI_D3] = ACPI_NONE
-};
-