self.error(msg, out, err)
raise RuntimeError, msg
def do_stop(self):
if self.state == ResourceState.STARTED:
# No need to do anything, simulation.Destroy() will stop every object
self.error(msg, out, err)
raise RuntimeError, msg
def do_stop(self):
if self.state == ResourceState.STARTED:
# No need to do anything, simulation.Destroy() will stop every object