+ def get(self, name):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not self.has_flag(name, Flags.NoRead):
+ return self.simulation.ns3_get(self.uuid, name)
+ else:
+ value = super(NS3Base, self).get(name)
+
+ return value
+
+ def set(self, name, value):
+ if self.state in [ResourceState.READY, ResourceState.STARTED] and \
+ self.has_flag(name, Flags.Reserved) and \
+ not (self.has_flag(Flags.NoWrite) or self.has_flag(name, Flags.Design)):
+ self.simulation.ns3_set(self.uuid, name, value)
+
+ value = super(NS3Base, self).set(name, value)
+
+ return value
+