#include <linux/errno.h>
#include <linux/wait.h>
#include <linux/ptrace.h>
+#include <linux/suspend.h>
#include <linux/unistd.h>
#include <asm/asm.h>
extern asmlinkage int do_signal(sigset_t *oldset, struct pt_regs *regs);
-extern asmlinkage void do_syscall_trace(void);
-
/*
* Atomically swap in the new signal mask, and wait for a signal.
*/
* Don't let your children do this ...
*/
if (current_thread_info()->flags & TIF_SYSCALL_TRACE)
- do_syscall_trace();
+ do_syscall_trace(®s, 1);
__asm__ __volatile__(
"move\t$29, %0\n\t"
"j\tsyscall_exit"
return;
give_sigsegv:
- if (signr == SIGSEGV)
- ka->sa.sa_handler = SIG_DFL;
- force_sig(SIGSEGV, current);
+ force_sigsegv(signr, current);
}
#endif
return;
give_sigsegv:
- if (signr == SIGSEGV)
- ka->sa.sa_handler = SIG_DFL;
- force_sig(SIGSEGV, current);
+ force_sigsegv(signr, current);
}
extern void setup_rt_frame_n32(struct k_sigaction * ka,
struct pt_regs *regs, int signr, sigset_t *set, siginfo_t *info);
static inline void handle_signal(unsigned long sig, siginfo_t *info,
- sigset_t *oldset, struct pt_regs *regs)
+ struct k_sigaction *ka, sigset_t *oldset, struct pt_regs *regs)
{
- struct k_sigaction *ka = ¤t->sighand->action[sig-1];
-
switch(regs->regs[0]) {
case ERESTART_RESTARTBLOCK:
case ERESTARTNOHAND:
asmlinkage int do_signal(sigset_t *oldset, struct pt_regs *regs)
{
+ struct k_sigaction ka;
siginfo_t info;
int signr;
}
#endif
+ /*
+ * We want the common case to go fast, which is why we may in certain
+ * cases get here from kernel mode. Just return without doing anything
+ * if so.
+ */
+ if (!user_mode(regs))
+ return 1;
+
+ if (current->flags & PF_FREEZE) {
+ refrigerator(0);
+ goto no_signal;
+ }
+
if (!oldset)
oldset = ¤t->blocked;
- signr = get_signal_to_deliver(&info, regs, NULL);
+ signr = get_signal_to_deliver(&info, &ka, regs, NULL);
if (signr > 0) {
- handle_signal(signr, &info, oldset, regs);
+ handle_signal(signr, &info, &ka, oldset, regs);
return 1;
}
+no_signal:
/*
* Who's code doesn't conform to the restartable syscall convention
* dies here!!! The li instruction, a single machine instruction,