#define RADEON_UPLOAD_TEX0IMAGES 0x00001000
#define RADEON_UPLOAD_TEX1IMAGES 0x00002000
#define RADEON_UPLOAD_TEX2IMAGES 0x00004000
-#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
+#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
#define RADEON_REQUIRE_QUIESCENCE 0x00010000
-#define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */
+#define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */
#define RADEON_UPLOAD_ALL 0x003effff
#define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff
-
/* New style per-packet identifiers for use in cmd_buffer ioctl with
* the RADEON_EMIT_PACKET command. Comments relate new packets to old
* state bits and the packet size:
*/
-#define RADEON_EMIT_PP_MISC 0 /* context/7 */
-#define RADEON_EMIT_PP_CNTL 1 /* context/3 */
-#define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */
-#define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */
-#define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */
-#define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */
-#define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */
-#define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */
-#define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */
-#define RADEON_EMIT_SE_CNTL 9 /* setup/2 */
-#define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */
-#define RADEON_EMIT_RE_MISC 11 /* misc/1 */
-#define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
-#define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
-#define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */
-#define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */
-#define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */
-#define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */
-#define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */
-#define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */
-#define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */
-#define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
-#define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */
-#define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */
-#define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */
-#define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */
-#define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */
-#define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */
-#define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */
-#define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */
-#define R200_EMIT_TFACTOR_0 30 /* tf/7 */
-#define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */
-#define R200_EMIT_VAP_CTL 32 /* vap/1 */
-#define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */
-#define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */
-#define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */
-#define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
-#define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */
-#define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */
-#define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */
-#define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */
-#define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */
-#define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
-#define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */
-#define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */
-#define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */
-#define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */
-#define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */
-#define R200_EMIT_VTE_CNTL 48 /* vte/1 */
-#define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */
-#define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */
-#define R200_EMIT_PP_CNTL_X 51 /* cst/1 */
-#define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */
-#define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */
-#define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */
-#define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */
-#define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */
-#define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */
-#define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
-#define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
-#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
+#define RADEON_EMIT_PP_MISC 0 /* context/7 */
+#define RADEON_EMIT_PP_CNTL 1 /* context/3 */
+#define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */
+#define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */
+#define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */
+#define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */
+#define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */
+#define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */
+#define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */
+#define RADEON_EMIT_SE_CNTL 9 /* setup/2 */
+#define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */
+#define RADEON_EMIT_RE_MISC 11 /* misc/1 */
+#define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
+#define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */
+#define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */
+#define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */
+#define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */
+#define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */
+#define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
+#define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */
+#define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */
+#define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */
+#define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */
+#define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */
+#define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */
+#define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */
+#define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */
+#define R200_EMIT_TFACTOR_0 30 /* tf/7 */
+#define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */
+#define R200_EMIT_VAP_CTL 32 /* vap/1 */
+#define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */
+#define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */
+#define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */
+#define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
+#define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */
+#define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */
+#define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */
+#define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */
+#define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */
+#define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
+#define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */
+#define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */
+#define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */
+#define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */
+#define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */
+#define R200_EMIT_VTE_CNTL 48 /* vte/1 */
+#define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */
+#define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */
+#define R200_EMIT_PP_CNTL_X 51 /* cst/1 */
+#define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */
+#define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */
+#define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */
+#define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */
+#define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */
+#define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */
+#define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
+#define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
+#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
#define R200_EMIT_PP_CUBIC_FACES_0 61
#define R200_EMIT_PP_CUBIC_OFFSETS_0 62
#define R200_EMIT_PP_CUBIC_FACES_1 63
#define RADEON_EMIT_PP_TEX_SIZE_0 73
#define RADEON_EMIT_PP_TEX_SIZE_1 74
#define RADEON_EMIT_PP_TEX_SIZE_2 75
-#define RADEON_MAX_STATE_PACKETS 76
-
+#define R200_EMIT_RB3D_BLENDCOLOR 76
+#define R200_EMIT_TCL_POINT_SPRITE_CNTL 77
+#define RADEON_EMIT_PP_CUBIC_FACES_0 78
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79
+#define RADEON_EMIT_PP_CUBIC_FACES_1 80
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81
+#define RADEON_EMIT_PP_CUBIC_FACES_2 82
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83
+#define R200_EMIT_PP_TRI_PERF_CNTL 84
+#define R200_EMIT_PP_AFS_0 85
+#define R200_EMIT_PP_AFS_1 86
+#define R200_EMIT_ATF_TFACTOR 87
+#define R200_EMIT_PP_TXCTLALL_0 88
+#define R200_EMIT_PP_TXCTLALL_1 89
+#define R200_EMIT_PP_TXCTLALL_2 90
+#define R200_EMIT_PP_TXCTLALL_3 91
+#define R200_EMIT_PP_TXCTLALL_4 92
+#define R200_EMIT_PP_TXCTLALL_5 93
+#define R200_EMIT_VAP_PVS_CNTL 94
+#define RADEON_MAX_STATE_PACKETS 95
/* Commands understood by cmd_buffer ioctl. More can be added but
* obviously these can't be removed or changed:
*/
-#define RADEON_CMD_PACKET 1 /* emit one of the register packets above */
-#define RADEON_CMD_SCALARS 2 /* emit scalar data */
-#define RADEON_CMD_VECTORS 3 /* emit vector data */
-#define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */
-#define RADEON_CMD_PACKET3 5 /* emit hw packet */
-#define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
-#define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
-#define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note:
- * doesn't make the cpu wait, just
- * the graphics hardware */
-
+#define RADEON_CMD_PACKET 1 /* emit one of the register packets above */
+#define RADEON_CMD_SCALARS 2 /* emit scalar data */
+#define RADEON_CMD_VECTORS 3 /* emit vector data */
+#define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */
+#define RADEON_CMD_PACKET3 5 /* emit hw packet */
+#define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
+#define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
+#define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note:
+ * doesn't make the cpu wait, just
+ * the graphics hardware */
+#define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */
typedef union {
int i;
- struct {
+ struct {
unsigned char cmd_type, pad0, pad1, pad2;
} header;
- struct {
+ struct {
unsigned char cmd_type, packet_id, pad0, pad1;
} packet;
- struct {
- unsigned char cmd_type, offset, stride, count;
+ struct {
+ unsigned char cmd_type, offset, stride, count;
} scalars;
- struct {
- unsigned char cmd_type, offset, stride, count;
+ struct {
+ unsigned char cmd_type, offset, stride, count;
} vectors;
- struct {
- unsigned char cmd_type, buf_idx, pad0, pad1;
+ struct {
+ unsigned char cmd_type, addr_lo, addr_hi, count;
+ } veclinear;
+ struct {
+ unsigned char cmd_type, buf_idx, pad0, pad1;
} dma;
- struct {
- unsigned char cmd_type, flags, pad0, pad1;
+ struct {
+ unsigned char cmd_type, flags, pad0, pad1;
} wait;
} drm_radeon_cmd_header_t;
#define RADEON_WAIT_2D 0x1
#define RADEON_WAIT_3D 0x2
+/* Allowed parameters for R300_CMD_PACKET3
+ */
+#define R300_CMD_PACKET3_CLEAR 0
+#define R300_CMD_PACKET3_RAW 1
+
+/* Commands understood by cmd_buffer ioctl for R300.
+ * The interface has not been stabilized, so some of these may be removed
+ * and eventually reordered before stabilization.
+ */
+#define R300_CMD_PACKET0 1
+#define R300_CMD_VPU 2 /* emit vertex program upload */
+#define R300_CMD_PACKET3 3 /* emit a packet3 */
+#define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */
+#define R300_CMD_CP_DELAY 5
+#define R300_CMD_DMA_DISCARD 6
+#define R300_CMD_WAIT 7
+# define R300_WAIT_2D 0x1
+# define R300_WAIT_3D 0x2
+# define R300_WAIT_2D_CLEAN 0x3
+# define R300_WAIT_3D_CLEAN 0x4
+#define R300_CMD_SCRATCH 8
+
+typedef union {
+ unsigned int u;
+ struct {
+ unsigned char cmd_type, pad0, pad1, pad2;
+ } header;
+ struct {
+ unsigned char cmd_type, count, reglo, reghi;
+ } packet0;
+ struct {
+ unsigned char cmd_type, count, adrlo, adrhi;
+ } vpu;
+ struct {
+ unsigned char cmd_type, packet, pad0, pad1;
+ } packet3;
+ struct {
+ unsigned char cmd_type, packet;
+ unsigned short count; /* amount of packet2 to emit */
+ } delay;
+ struct {
+ unsigned char cmd_type, buf_idx, pad0, pad1;
+ } dma;
+ struct {
+ unsigned char cmd_type, flags, pad0, pad1;
+ } wait;
+ struct {
+ unsigned char cmd_type, reg, n_bufs, flags;
+ } scratch;
+} drm_r300_cmd_header_t;
#define RADEON_FRONT 0x1
#define RADEON_BACK 0x2
#define RADEON_DEPTH 0x4
-#define RADEON_STENCIL 0x8
+#define RADEON_STENCIL 0x8
+#define RADEON_CLEAR_FASTZ 0x80000000
+#define RADEON_USE_HIERZ 0x40000000
+#define RADEON_USE_COMP_ZBUF 0x20000000
/* Primitive types
*/
#define RADEON_MAX_TEXTURE_LEVELS 12
#define RADEON_MAX_TEXTURE_UNITS 3
-#endif /* __RADEON_SAREA_DEFINES__ */
+#define RADEON_MAX_SURFACES 8
+
+/* Blits have strict offset rules. All blit offset must be aligned on
+ * a 1K-byte boundary.
+ */
+#define RADEON_OFFSET_SHIFT 10
+#define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT)
+#define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1)
+
+#endif /* __RADEON_SAREA_DEFINES__ */
typedef struct {
unsigned int red;
typedef struct {
/* Context state */
- unsigned int pp_misc; /* 0x1c14 */
+ unsigned int pp_misc; /* 0x1c14 */
unsigned int pp_fog_color;
unsigned int re_solid_color;
unsigned int rb3d_blendcntl;
unsigned int rb3d_depthpitch;
unsigned int rb3d_zstencilcntl;
- unsigned int pp_cntl; /* 0x1c38 */
+ unsigned int pp_cntl; /* 0x1c38 */
unsigned int rb3d_cntl;
unsigned int rb3d_coloroffset;
unsigned int re_width_height;
unsigned int se_cntl;
/* Vertex format state */
- unsigned int se_coord_fmt; /* 0x1c50 */
+ unsigned int se_coord_fmt; /* 0x1c50 */
/* Line state */
- unsigned int re_line_pattern; /* 0x1cd0 */
+ unsigned int re_line_pattern; /* 0x1cd0 */
unsigned int re_line_state;
- unsigned int se_line_width; /* 0x1db8 */
+ unsigned int se_line_width; /* 0x1db8 */
/* Bumpmap state */
- unsigned int pp_lum_matrix; /* 0x1d00 */
+ unsigned int pp_lum_matrix; /* 0x1d00 */
- unsigned int pp_rot_matrix_0; /* 0x1d58 */
+ unsigned int pp_rot_matrix_0; /* 0x1d58 */
unsigned int pp_rot_matrix_1;
/* Mask state */
- unsigned int rb3d_stencilrefmask; /* 0x1d7c */
+ unsigned int rb3d_stencilrefmask; /* 0x1d7c */
unsigned int rb3d_ropcntl;
unsigned int rb3d_planemask;
/* Viewport state */
- unsigned int se_vport_xscale; /* 0x1d98 */
+ unsigned int se_vport_xscale; /* 0x1d98 */
unsigned int se_vport_xoffset;
unsigned int se_vport_yscale;
unsigned int se_vport_yoffset;
unsigned int se_vport_zoffset;
/* Setup state */
- unsigned int se_cntl_status; /* 0x2140 */
+ unsigned int se_cntl_status; /* 0x2140 */
/* Misc state */
- unsigned int re_top_left; /* 0x26c0 */
+ unsigned int re_top_left; /* 0x26c0 */
unsigned int re_misc;
} drm_radeon_context_regs_t;
typedef struct {
/* Zbias state */
- unsigned int se_zbias_factor; /* 0x1dac */
+ unsigned int se_zbias_factor; /* 0x1dac */
unsigned int se_zbias_constant;
} drm_radeon_context2_regs_t;
-
/* Setup registers for each texture unit
*/
typedef struct {
unsigned int finish;
unsigned int prim:8;
unsigned int stateidx:8;
- unsigned int numverts:16; /* overloaded as offset/64 for elt prims */
- unsigned int vc_format; /* vertex format */
+ unsigned int numverts:16; /* overloaded as offset/64 for elt prims */
+ unsigned int vc_format; /* vertex format */
} drm_radeon_prim_t;
-
typedef struct {
drm_radeon_context_regs_t context;
drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS];
unsigned int dirty;
} drm_radeon_state_t;
-
typedef struct {
/* The channel for communication of state information to the
* kernel on firing a vertex buffer with either of the
unsigned int last_dispatch;
unsigned int last_clear;
- drm_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
+ drm_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS +
+ 1];
unsigned int tex_age[RADEON_NR_TEX_HEAPS];
int ctx_owner;
- int pfState; /* number of 3d windows (0,1,2ormore) */
- int pfCurrentPage; /* which buffer is being displayed? */
- int crtc2_base; /* CRTC2 frame offset */
+ int pfState; /* number of 3d windows (0,1,2ormore) */
+ int pfCurrentPage; /* which buffer is being displayed? */
+ int crtc2_base; /* CRTC2 frame offset */
+ int tiling_enabled; /* set by drm, read by 2d + 3d clients */
} drm_radeon_sarea_t;
-
/* WARNING: If you change any of these defines, make sure to change the
* defines in the Xserver file (xf86drmRadeon.h)
*
/* Radeon specific ioctls
* The device specific ioctl range is 0x40 to 0x79.
*/
-#define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( 0x40, drm_radeon_init_t)
-#define DRM_IOCTL_RADEON_CP_START DRM_IO( 0x41)
-#define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( 0x42, drm_radeon_cp_stop_t)
-#define DRM_IOCTL_RADEON_CP_RESET DRM_IO( 0x43)
-#define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( 0x44)
-#define DRM_IOCTL_RADEON_RESET DRM_IO( 0x45)
-#define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( 0x46, drm_radeon_fullscreen_t)
-#define DRM_IOCTL_RADEON_SWAP DRM_IO( 0x47)
-#define DRM_IOCTL_RADEON_CLEAR DRM_IOW( 0x48, drm_radeon_clear_t)
-#define DRM_IOCTL_RADEON_VERTEX DRM_IOW( 0x49, drm_radeon_vertex_t)
-#define DRM_IOCTL_RADEON_INDICES DRM_IOW( 0x4a, drm_radeon_indices_t)
-#define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( 0x4c, drm_radeon_stipple_t)
-#define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(0x4d, drm_radeon_indirect_t)
-#define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(0x4e, drm_radeon_texture_t)
-#define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( 0x4f, drm_radeon_vertex2_t)
-#define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( 0x50, drm_radeon_cmd_buffer_t)
-#define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(0x51, drm_radeon_getparam_t)
-#define DRM_IOCTL_RADEON_FLIP DRM_IO( 0x52)
-#define DRM_IOCTL_RADEON_ALLOC DRM_IOWR( 0x53, drm_radeon_mem_alloc_t)
-#define DRM_IOCTL_RADEON_FREE DRM_IOW( 0x54, drm_radeon_mem_free_t)
-#define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( 0x55, drm_radeon_mem_init_heap_t)
-#define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR( 0x56, drm_radeon_irq_emit_t)
-#define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( 0x57, drm_radeon_irq_wait_t)
-/* added by Charl P. Botha - see radeon_cp.c for details */
-#define DRM_IOCTL_RADEON_CP_RESUME DRM_IO(0x58)
+#define DRM_RADEON_CP_INIT 0x00
+#define DRM_RADEON_CP_START 0x01
+#define DRM_RADEON_CP_STOP 0x02
+#define DRM_RADEON_CP_RESET 0x03
+#define DRM_RADEON_CP_IDLE 0x04
+#define DRM_RADEON_RESET 0x05
+#define DRM_RADEON_FULLSCREEN 0x06
+#define DRM_RADEON_SWAP 0x07
+#define DRM_RADEON_CLEAR 0x08
+#define DRM_RADEON_VERTEX 0x09
+#define DRM_RADEON_INDICES 0x0A
+#define DRM_RADEON_NOT_USED
+#define DRM_RADEON_STIPPLE 0x0C
+#define DRM_RADEON_INDIRECT 0x0D
+#define DRM_RADEON_TEXTURE 0x0E
+#define DRM_RADEON_VERTEX2 0x0F
+#define DRM_RADEON_CMDBUF 0x10
+#define DRM_RADEON_GETPARAM 0x11
+#define DRM_RADEON_FLIP 0x12
+#define DRM_RADEON_ALLOC 0x13
+#define DRM_RADEON_FREE 0x14
+#define DRM_RADEON_INIT_HEAP 0x15
+#define DRM_RADEON_IRQ_EMIT 0x16
+#define DRM_RADEON_IRQ_WAIT 0x17
+#define DRM_RADEON_CP_RESUME 0x18
+#define DRM_RADEON_SETPARAM 0x19
+#define DRM_RADEON_SURF_ALLOC 0x1a
+#define DRM_RADEON_SURF_FREE 0x1b
+
+#define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
+#define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START)
+#define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t)
+#define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET)
+#define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE)
+#define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET)
+#define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t)
+#define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP)
+#define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t)
+#define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t)
+#define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t)
+#define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t)
+#define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t)
+#define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t)
+#define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t)
+#define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t)
+#define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t)
+#define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP)
+#define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t)
+#define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t)
+#define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t)
+#define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t)
+#define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t)
+#define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME)
+#define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t)
+#define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t)
+#define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t)
typedef struct drm_radeon_init {
enum {
- RADEON_INIT_CP = 0x01,
+ RADEON_INIT_CP = 0x01,
RADEON_CLEANUP_CP = 0x02,
- RADEON_INIT_R200_CP = 0x03
+ RADEON_INIT_R200_CP = 0x03,
+ RADEON_INIT_R300_CP = 0x04
} func;
unsigned long sarea_priv_offset;
int is_pci;
typedef struct drm_radeon_fullscreen {
enum {
- RADEON_INIT_FULLSCREEN = 0x01,
+ RADEON_INIT_FULLSCREEN = 0x01,
RADEON_CLEANUP_FULLSCREEN = 0x02
} func;
} drm_radeon_fullscreen_t;
unsigned int clear_color;
unsigned int clear_depth;
unsigned int color_mask;
- unsigned int depth_mask; /* misnamed field: should be stencil */
- drm_radeon_clear_rect_t *depth_boxes;
+ unsigned int depth_mask; /* misnamed field: should be stencil */
+ drm_radeon_clear_rect_t __user *depth_boxes;
} drm_radeon_clear_t;
typedef struct drm_radeon_vertex {
int prim;
- int idx; /* Index of vertex buffer */
- int count; /* Number of vertices in buffer */
- int discard; /* Client finished with buffer? */
+ int idx; /* Index of vertex buffer */
+ int count; /* Number of vertices in buffer */
+ int discard; /* Client finished with buffer? */
} drm_radeon_vertex_t;
typedef struct drm_radeon_indices {
int idx;
int start;
int end;
- int discard; /* Client finished with buffer? */
+ int discard; /* Client finished with buffer? */
} drm_radeon_indices_t;
/* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
* - supports driver change to emit native primitives
*/
typedef struct drm_radeon_vertex2 {
- int idx; /* Index of vertex buffer */
- int discard; /* Client finished with buffer? */
+ int idx; /* Index of vertex buffer */
+ int discard; /* Client finished with buffer? */
int nr_states;
- drm_radeon_state_t *state;
+ drm_radeon_state_t __user *state;
int nr_prims;
- drm_radeon_prim_t *prim;
+ drm_radeon_prim_t __user *prim;
} drm_radeon_vertex2_t;
/* v1.3 - obsoletes drm_radeon_vertex2
- * - allows arbitarily large cliprect list
+ * - allows arbitarily large cliprect list
* - allows updating of tcl packet, vector and scalar state
* - allows memory-efficient description of state updates
- * - allows state to be emitted without a primitive
+ * - allows state to be emitted without a primitive
* (for clears, ctx switches)
* - allows more than one dma buffer to be referenced per ioctl
* - supports tcl driver
*/
typedef struct drm_radeon_cmd_buffer {
int bufsz;
- char *buf;
+ char __user *buf;
int nbox;
- drm_clip_rect_t *boxes;
+ drm_clip_rect_t __user *boxes;
} drm_radeon_cmd_buffer_t;
typedef struct drm_radeon_tex_image {
- unsigned int x, y; /* Blit coordinates */
+ unsigned int x, y; /* Blit coordinates */
unsigned int width, height;
- const void *data;
+ const void __user *data;
} drm_radeon_tex_image_t;
typedef struct drm_radeon_texture {
- int offset;
+ unsigned int offset;
int pitch;
int format;
- int width; /* Texture image coordinates */
+ int width; /* Texture image coordinates */
int height;
- drm_radeon_tex_image_t *image;
+ drm_radeon_tex_image_t __user *image;
} drm_radeon_texture_t;
typedef struct drm_radeon_stipple {
- unsigned int *mask;
+ unsigned int __user *mask;
} drm_radeon_stipple_t;
typedef struct drm_radeon_indirect {
int discard;
} drm_radeon_indirect_t;
+/* enum for card type parameters */
+#define RADEON_CARD_PCI 0
+#define RADEON_CARD_AGP 1
+#define RADEON_CARD_PCIE 2
/* 1.3: An ioctl to get parameters that aren't available to the 3d
- * client any other way.
+ * client any other way.
*/
-#define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */
+#define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */
#define RADEON_PARAM_LAST_FRAME 2
#define RADEON_PARAM_LAST_DISPATCH 3
#define RADEON_PARAM_LAST_CLEAR 4
/* Added with DRM version 1.6. */
#define RADEON_PARAM_IRQ_NR 5
-#define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */
+#define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */
/* Added with DRM version 1.8. */
-#define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */
+#define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */
#define RADEON_PARAM_STATUS_HANDLE 8
#define RADEON_PARAM_SAREA_HANDLE 9
#define RADEON_PARAM_GART_TEX_HANDLE 10
+#define RADEON_PARAM_SCRATCH_OFFSET 11
+#define RADEON_PARAM_CARD_TYPE 12
typedef struct drm_radeon_getparam {
int param;
- int *value;
+ void __user *value;
} drm_radeon_getparam_t;
/* 1.6: Set up a memory manager for regions of shared memory:
int region;
int alignment;
int size;
- int *region_offset; /* offset from start of fb or GART */
+ int __user *region_offset; /* offset from start of fb or GART */
} drm_radeon_mem_alloc_t;
typedef struct drm_radeon_mem_free {
typedef struct drm_radeon_mem_init_heap {
int region;
int size;
- int start;
+ int start;
} drm_radeon_mem_init_heap_t;
-
/* 1.6: Userspace can request & wait on irq's:
*/
typedef struct drm_radeon_irq_emit {
- int *irq_seq;
+ int __user *irq_seq;
} drm_radeon_irq_emit_t;
typedef struct drm_radeon_irq_wait {
int irq_seq;
} drm_radeon_irq_wait_t;
+/* 1.10: Clients tell the DRM where they think the framebuffer is located in
+ * the card's address space, via a new generic ioctl to set parameters
+ */
+
+typedef struct drm_radeon_setparam {
+ unsigned int param;
+ int64_t value;
+} drm_radeon_setparam_t;
+
+#define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */
+#define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */
+#define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */
+#define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */
+
+/* 1.14: Clients can allocate/free a surface
+ */
+typedef struct drm_radeon_surface_alloc {
+ unsigned int address;
+ unsigned int size;
+ unsigned int flags;
+} drm_radeon_surface_alloc_t;
+
+typedef struct drm_radeon_surface_free {
+ unsigned int address;
+} drm_radeon_surface_free_t;
#endif