#define DRIVER_NAME "radeon"
#define DRIVER_DESC "ATI Radeon"
-#define DRIVER_DATE "20060225"
+#define DRIVER_DATE "20060524"
/* Interface history:
*
* 1.22- Add support for texture cache flushes (R300_TX_CNTL)
* 1.23- Add new radeon memory map work from benh
* 1.24- Add general-purpose packet for manipulating scratch registers (r300)
+ * 1.25- Add support for r200 vertex programs (R200_EMIT_VAP_PVS_CNTL,
+ * new packet type)
*/
#define DRIVER_MAJOR 1
-#define DRIVER_MINOR 24
+#define DRIVER_MINOR 25
#define DRIVER_PATCHLEVEL 0
/*
* Chip flags
*/
enum radeon_chip_flags {
- CHIP_FAMILY_MASK = 0x0000ffffUL,
- CHIP_FLAGS_MASK = 0xffff0000UL,
- CHIP_IS_MOBILITY = 0x00010000UL,
- CHIP_IS_IGP = 0x00020000UL,
- CHIP_SINGLE_CRTC = 0x00040000UL,
- CHIP_IS_AGP = 0x00080000UL,
- CHIP_HAS_HIERZ = 0x00100000UL,
- CHIP_IS_PCIE = 0x00200000UL,
- CHIP_NEW_MEMMAP = 0x00400000UL,
+ RADEON_FAMILY_MASK = 0x0000ffffUL,
+ RADEON_FLAGS_MASK = 0xffff0000UL,
+ RADEON_IS_MOBILITY = 0x00010000UL,
+ RADEON_IS_IGP = 0x00020000UL,
+ RADEON_SINGLE_CRTC = 0x00040000UL,
+ RADEON_IS_AGP = 0x00080000UL,
+ RADEON_HAS_HIERZ = 0x00100000UL,
+ RADEON_IS_PCIE = 0x00200000UL,
+ RADEON_NEW_MEMMAP = 0x00400000UL,
+ RADEON_IS_PCI = 0x00800000UL,
};
#define GET_RING_HEAD(dev_priv) (dev_priv->writeback_works ? \
extern drm_ioctl_desc_t radeon_ioctls[];
extern int radeon_max_ioctl;
+/* Check whether the given hardware address is inside the framebuffer or the
+ * GART area.
+ */
+static __inline__ int radeon_check_offset(drm_radeon_private_t *dev_priv,
+ u64 off)
+{
+ u32 fb_start = dev_priv->fb_location;
+ u32 fb_end = fb_start + dev_priv->fb_size - 1;
+ u32 gart_start = dev_priv->gart_vm_start;
+ u32 gart_end = gart_start + dev_priv->gart_size - 1;
+
+ return ((off >= fb_start && off <= fb_end) ||
+ (off >= gart_start && off <= gart_end));
+}
+
/* radeon_cp.c */
extern int radeon_cp_init(DRM_IOCTL_ARGS);
extern int radeon_cp_start(DRM_IOCTL_ARGS);
#define RADEON_RB3D_COLOROFFSET 0x1c40
#define RADEON_RB3D_COLORPITCH 0x1c48
+#define RADEON_SRC_X_Y 0x1590
+
#define RADEON_DP_GUI_MASTER_CNTL 0x146c
# define RADEON_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define RADEON_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define RADEON_ROP3_S 0x00cc0000
# define RADEON_ROP3_P 0x00f00000
#define RADEON_DP_WRITE_MASK 0x16cc
+#define RADEON_SRC_PITCH_OFFSET 0x1428
#define RADEON_DST_PITCH_OFFSET 0x142c
#define RADEON_DST_PITCH_OFFSET_C 0x1c80
# define RADEON_DST_TILE_LINEAR (0 << 30)
# define RADEON_RB3D_ZC_FREE (1 << 2)
# define RADEON_RB3D_ZC_FLUSH_ALL 0x5
# define RADEON_RB3D_ZC_BUSY (1 << 31)
+#define RADEON_RB3D_DSTCACHE_CTLSTAT 0x325c
+# define RADEON_RB3D_DC_FLUSH (3 << 0)
+# define RADEON_RB3D_DC_FREE (3 << 2)
+# define RADEON_RB3D_DC_FLUSH_ALL 0xf
+# define RADEON_RB3D_DC_BUSY (1 << 31)
#define RADEON_RB3D_ZSTENCILCNTL 0x1c2c
# define RADEON_Z_TEST_MASK (7 << 4)
# define RADEON_Z_TEST_ALWAYS (7 << 4)
#define RADEON_CP_RB_BASE 0x0700
#define RADEON_CP_RB_CNTL 0x0704
# define RADEON_BUF_SWAP_32BIT (2 << 16)
+# define RADEON_RB_NO_UPDATE (1 << 27)
#define RADEON_CP_RB_RPTR_ADDR 0x070c
#define RADEON_CP_RB_RPTR 0x0710
#define RADEON_CP_RB_WPTR 0x0714
#define RADEON_PP_CUBIC_OFFSET_T1_0 0x1e00
#define RADEON_PP_CUBIC_OFFSET_T2_0 0x1e14
+#define RADEON_SE_TCL_STATE_FLUSH 0x2284
+
#define SE_VAP_CNTL__TCL_ENA_MASK 0x00000001
#define SE_VAP_CNTL__FORCE_W_TO_ONE_MASK 0x00010000
#define SE_VAP_CNTL__VF_MAX_VTX_NUM__SHIFT 0x00000012
#define R200_PP_AFS_0 0x2f80
#define R200_PP_AFS_1 0x2f00 /* same as txcblend_0 */
+#define R200_VAP_PVS_CNTL_1 0x22D0
+
/* Constants */
#define RADEON_MAX_USEC_TIMEOUT 100000 /* 100 ms */
} while (0)
#define RADEON_FLUSH_CACHE() do { \
- OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
- OUT_RING( RADEON_RB2D_DC_FLUSH ); \
+ OUT_RING( CP_PACKET0( RADEON_RB3D_DSTCACHE_CTLSTAT, 0 ) ); \
+ OUT_RING( RADEON_RB3D_DC_FLUSH ); \
} while (0)
#define RADEON_PURGE_CACHE() do { \
- OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \
- OUT_RING( RADEON_RB2D_DC_FLUSH_ALL ); \
+ OUT_RING( CP_PACKET0( RADEON_RB3D_DSTCACHE_CTLSTAT, 0 ) ); \
+ OUT_RING( RADEON_RB3D_DC_FLUSH_ALL ); \
} while (0)
#define RADEON_FLUSH_ZCACHE() do { \