struct fm801_gp *gp;
struct gameport *port;
- gp = kcalloc(1, sizeof(struct fm801_gp), GFP_KERNEL);
+ gp = kzalloc(sizeof(struct fm801_gp), GFP_KERNEL);
port = gameport_allocate_port();
if (!gp || !port) {
printk(KERN_ERR "fm801-gp: Memory allocation failed\n");