/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
#include <linux/module.h>
#include <linux/ioport.h>
-#include <linux/config.h>
#include <linux/init.h>
#include <linux/delay.h>
#include <linux/gameport.h>
MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
MODULE_LICENSE("GPL");
-#define NS558_ISA 1
-#define NS558_PNP 2
-
static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
struct ns558 {
int type;
+ int io;
int size;
struct pnp_dev *dev;
+ struct gameport *gameport;
struct list_head node;
- struct gameport gameport;
- char phys[32];
- char name[32];
};
-
+
static LIST_HEAD(ns558_list);
/*
* A joystick must be attached for this to work.
*/
-static void ns558_isa_probe(int io)
+static int ns558_isa_probe(int io)
{
int i, j, b;
unsigned char c, u, v;
- struct ns558 *port;
+ struct ns558 *ns558;
+ struct gameport *port;
/*
* No one should be using this address.
*/
if (!request_region(io, 1, "ns558-isa"))
- return;
+ return -EBUSY;
/*
* We must not be able to write arbitrary values to the port.
outb(~c & ~3, io);
if (~(u = v = inb(io)) & 3) {
outb(c, io);
- i = 0;
- goto out;
+ release_region(io, 1);
+ return -ENODEV;
}
/*
* After a trigger, there must be at least some bits changing.
if (u == v) {
outb(c, io);
- i = 0;
- goto out;
+ release_region(io, 1);
+ return -ENODEV;
}
msleep(3);
/*
for (i = 0; i < 1000; i++)
if ((u ^ inb(io)) & 0xf) {
outb(c, io);
- i = 0;
- goto out;
+ release_region(io, 1);
+ return -ENODEV;
}
-/*
+/*
* And now find the number of mirrors of the port.
*/
for (i = 1; i < 5; i++) {
- release_region(io & (-1 << (i-1)), (1 << (i-1)));
+ release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
- if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) /* Don't disturb anyone */
- break;
+ if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
+ break; /* Don't disturb anyone */
outb(0xff, io & (-1 << i));
for (j = b = 0; j < 1000; j++)
if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
msleep(3);
- if (b > 300) { /* We allow 30% difference */
+ if (b > 300) { /* We allow 30% difference */
release_region(io & (-1 << i), (1 << i));
break;
}
if (i != 4) {
if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
- return;
+ return -EBUSY;
}
- if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
+ ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed.\n");
- goto out;
+ release_region(io & (-1 << i), (1 << i));
+ kfree(ns558);
+ gameport_free_port(port);
+ return -ENOMEM;
}
- memset(port, 0, sizeof(struct ns558));
- port->type = NS558_ISA;
- port->size = (1 << i);
- port->gameport.io = io;
- port->gameport.phys = port->phys;
- port->gameport.name = port->name;
- port->gameport.id.bustype = BUS_ISA;
+ memset(ns558, 0, sizeof(struct ns558));
+ ns558->io = io;
+ ns558->size = 1 << i;
+ ns558->gameport = port;
- sprintf(port->phys, "isa%04x/gameport0", io & (-1 << i));
- sprintf(port->name, "NS558 ISA");
+ port->io = io;
+ gameport_set_name(port, "NS558 ISA Gameport");
+ gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
- gameport_register_port(&port->gameport);
+ gameport_register_port(port);
- printk(KERN_INFO "gameport: NS558 ISA at %#x", port->gameport.io);
- if (port->size > 1) printk(" size %d", port->size);
- printk(" speed %d kHz\n", port->gameport.speed);
+ list_add(&ns558->node, &ns558_list);
- list_add(&port->node, &ns558_list);
- return;
-out:
- release_region(io & (-1 << i), (1 << i));
+ return 0;
}
#ifdef CONFIG_PNP
static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
{
int ioport, iolen;
- struct ns558 *port;
+ struct ns558 *ns558;
+ struct gameport *port;
if (!pnp_port_valid(dev, 0)) {
printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
return -ENODEV;
}
- ioport = pnp_port_start(dev,0);
- iolen = pnp_port_len(dev,0);
+ ioport = pnp_port_start(dev, 0);
+ iolen = pnp_port_len(dev, 0);
if (!request_region(ioport, iolen, "ns558-pnp"))
return -EBUSY;
- if (!(port = kmalloc(sizeof(struct ns558), GFP_KERNEL))) {
- printk(KERN_ERR "ns558: Memory allocation failed.\n");
+ ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
+ port = gameport_allocate_port();
+ if (!ns558 || !port) {
+ printk(KERN_ERR "ns558: Memory allocation failed\n");
+ kfree(ns558);
+ gameport_free_port(port);
return -ENOMEM;
}
- memset(port, 0, sizeof(struct ns558));
- port->type = NS558_PNP;
- port->size = iolen;
- port->dev = dev;
+ ns558->io = ioport;
+ ns558->size = iolen;
+ ns558->dev = dev;
+ ns558->gameport = port;
- port->gameport.io = ioport;
- port->gameport.phys = port->phys;
- port->gameport.name = port->name;
- port->gameport.id.bustype = BUS_ISAPNP;
- port->gameport.id.version = 0x100;
+ gameport_set_name(port, "NS558 PnP Gameport");
+ gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);
+ port->dev.parent = &dev->dev;
+ port->io = ioport;
- sprintf(port->phys, "pnp%s/gameport0", dev->dev.bus_id);
- sprintf(port->name, "%s", "NS558 PnP Gameport");
+ gameport_register_port(port);
- gameport_register_port(&port->gameport);
-
- printk(KERN_INFO "gameport: NS558 PnP at pnp%s io %#x",
- dev->dev.bus_id, port->gameport.io);
- if (iolen > 1) printk(" size %d", iolen);
- printk(" speed %d kHz\n", port->gameport.speed);
-
- list_add_tail(&port->node, &ns558_list);
+ list_add_tail(&ns558->node, &ns558_list);
return 0;
}
#endif
-int __init ns558_init(void)
+static int __init ns558_init(void)
{
int i = 0;
+ int error;
+
+ error = pnp_register_driver(&ns558_pnp_driver);
+ if (error && error != -ENODEV) /* should be ENOSYS really */
+ return error;
/*
- * Probe for ISA ports.
+ * Probe ISA ports after PnP, so that PnP ports that are already
+ * enabled get detected as PnP. This may be suboptimal in multi-device
+ * configurations, but saves hassle with simple setups.
*/
while (ns558_isa_portlist[i])
ns558_isa_probe(ns558_isa_portlist[i++]);
- pnp_register_driver(&ns558_pnp_driver);
- return list_empty(&ns558_list) ? -ENODEV : 0;
+ return list_empty(&ns558_list) && error ? -ENODEV : 0;
}
-void __exit ns558_exit(void)
+static void __exit ns558_exit(void)
{
- struct ns558 *port;
+ struct ns558 *ns558, *safe;
- list_for_each_entry(port, &ns558_list, node) {
- gameport_unregister_port(&port->gameport);
- switch (port->type) {
-
-#ifdef CONFIG_PNP
- case NS558_PNP:
- /* fall through */
-#endif
- case NS558_ISA:
- release_region(port->gameport.io & ~(port->size - 1), port->size);
- kfree(port);
- break;
-
- default:
- break;
- }
+ list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
+ gameport_unregister_port(ns558->gameport);
+ release_region(ns558->io & ~(ns558->size - 1), ns558->size);
+ kfree(ns558);
}
+
pnp_unregister_driver(&ns558_pnp_driver);
}