gameport_set_poll_handler(gameport, a3d_poll);
gameport_set_poll_interval(gameport, 20);
- snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
+ sprintf(a3d->phys, "%s/input0", gameport->phys);
input_dev->name = a3d_names[a3d->mode];
input_dev->phys = a3d->phys;