for (i = 0; seq[i]; i++) {
gameport_trigger(gameport);
- if (seq[i] > 0) wait_ms(seq[i]);
+ if (seq[i] > 0) msleep(seq[i]);
if (seq[i] < 0) mdelay(-seq[i]);
}
}
return;
}
- wait_ms(ADI_INIT_DELAY);
+ msleep(ADI_INIT_DELAY);
if (adi_read(port)) {
- wait_ms(ADI_DATA_DELAY);
+ msleep(ADI_DATA_DELAY);
adi_read(port);
}