goto fail3;
}
- sprintf(cobra->phys[i], "%s/input%d", gameport->phys, i);
+ snprintf(cobra->phys[i], sizeof(cobra->phys[i]),
+ "%s/input%d", gameport->phys, i);
input_dev->name = "Creative Labs Blaster GamePad Cobra";
input_dev->phys = cobra->phys[i];
for (j = 0; cobra_btn[j]; j++)
set_bit(cobra_btn[j], input_dev->keybit);
- input_register_device(cobra->dev[i]);
+ err = input_register_device(cobra->dev[i]);
+ if (err)
+ goto fail4;
}
return 0;
- fail3: for (i = 0; i < 2; i++)
+ fail4: input_free_device(cobra->dev[i]);
+ fail3: while (--i >= 0)
if (cobra->dev[i])
input_unregister_device(cobra->dev[i]);
fail2: gameport_close(gameport);