for (j = 0; cobra_btn[j]; j++)
set_bit(cobra_btn[j], input_dev->keybit);
- input_register_device(cobra->dev[i]);
+ err = input_register_device(cobra->dev[i]);
+ if (err)
+ goto fail4;
}
return 0;
- fail3: for (i = 0; i < 2; i++)
+ fail4: input_free_device(cobra->dev[i]);
+ fail3: while (--i >= 0)
if (cobra->dev[i])
input_unregister_device(cobra->dev[i]);
fail2: gameport_close(gameport);