gameport_set_poll_handler(gameport, guillemot_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(guillemot->phys, "%s/input0", gameport->phys);
+ snprintf(guillemot->phys, sizeof(guillemot->phys), "%s/input0", gameport->phys);
guillemot->type = guillemot_type + i;
input_dev->name = guillemot_type[i].name;
for (i = 0; (t = guillemot->type->btn[i]) >= 0; i++)
set_bit(t, input_dev->keybit);
- input_register_device(guillemot->dev);
+ err = input_register_device(guillemot->dev);
+ if (err)
+ goto fail2;
return 0;