#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/input.h>
+#include <linux/jiffies.h>
+
+#define DRIVER_DESC "InterAct digital joystick driver"
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
-MODULE_DESCRIPTION("InterAct digital joystick driver");
+MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE("GPL");
-#define INTERACT_MAX_START 400 /* 400 us */
-#define INTERACT_MAX_STROBE 40 /* 40 us */
+#define INTERACT_MAX_START 600 /* 400 us */
+#define INTERACT_MAX_STROBE 60 /* 40 us */
#define INTERACT_MAX_LENGTH 32 /* 32 bits */
-#define INTERACT_REFRESH_TIME HZ/50 /* 20 ms */
#define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
#define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
struct interact {
struct gameport *gameport;
- struct input_dev dev;
- struct timer_list timer;
- int used;
+ struct input_dev *dev;
int bads;
int reads;
unsigned char type;
}
/*
- * interact_timer() reads and analyzes InterAct joystick data.
+ * interact_poll() reads and analyzes InterAct joystick data.
*/
-static void interact_timer(unsigned long private)
+static void interact_poll(struct gameport *gameport)
{
- struct interact *interact = (struct interact *) private;
- struct input_dev *dev = &interact->dev;
+ struct interact *interact = gameport_get_drvdata(gameport);
+ struct input_dev *dev = interact->dev;
u32 data[3];
int i;
}
input_sync(dev);
-
- mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
-
}
/*
static int interact_open(struct input_dev *dev)
{
struct interact *interact = dev->private;
- if (!interact->used++)
- mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);
+
+ gameport_start_polling(interact->gameport);
return 0;
}
static void interact_close(struct input_dev *dev)
{
struct interact *interact = dev->private;
- if (!--interact->used)
- del_timer(&interact->timer);
+
+ gameport_stop_polling(interact->gameport);
}
/*
* interact_connect() probes for InterAct joysticks.
*/
-static void interact_connect(struct gameport *gameport, struct gameport_dev *dev)
+static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
{
struct interact *interact;
+ struct input_dev *input_dev;
__u32 data[3];
int i, t;
+ int err;
- if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL)))
- return;
- memset(interact, 0, sizeof(struct interact));
-
- gameport->private = interact;
+ interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
+ input_dev = input_allocate_device();
+ if (!interact || !input_dev) {
+ err = -ENOMEM;
+ goto fail1;
+ }
interact->gameport = gameport;
- init_timer(&interact->timer);
- interact->timer.data = (long) interact;
- interact->timer.function = interact_timer;
+ interact->dev = input_dev;
- if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))
+ gameport_set_drvdata(gameport, interact);
+
+ err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
+ if (err)
goto fail1;
i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
+ err = -ENODEV;
goto fail2;
}
if (!interact_type[i].length) {
printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
gameport->phys, i, data[0], data[1], data[2]);
+ err = -ENODEV;
goto fail2;
}
- sprintf(interact->phys, "%s/input0", gameport->phys);
+ gameport_set_poll_handler(gameport, interact_poll);
+ gameport_set_poll_interval(gameport, 20);
+
+ snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
interact->type = i;
interact->length = interact_type[i].length;
- interact->dev.private = interact;
- interact->dev.open = interact_open;
- interact->dev.close = interact_close;
+ input_dev->name = interact_type[i].name;
+ input_dev->phys = interact->phys;
+ input_dev->id.bustype = BUS_GAMEPORT;
+ input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
+ input_dev->id.product = interact_type[i].id;
+ input_dev->id.version = 0x0100;
+ input_dev->private = interact;
- interact->dev.name = interact_type[i].name;
- interact->dev.phys = interact->phys;
- interact->dev.id.bustype = BUS_GAMEPORT;
- interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
- interact->dev.id.product = interact_type[i].id;
- interact->dev.id.version = 0x0100;
+ input_dev->open = interact_open;
+ input_dev->close = interact_close;
- interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
+ input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
- set_bit(t, interact->dev.absbit);
+ set_bit(t, input_dev->absbit);
if (i < interact_type[interact->type].b8) {
- interact->dev.absmin[t] = 0;
- interact->dev.absmax[t] = 255;
+ input_dev->absmin[t] = 0;
+ input_dev->absmax[t] = 255;
} else {
- interact->dev.absmin[t] = -1;
- interact->dev.absmax[t] = 1;
+ input_dev->absmin[t] = -1;
+ input_dev->absmax[t] = 1;
}
}
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
- set_bit(t, interact->dev.keybit);
+ set_bit(t, input_dev->keybit);
- input_register_device(&interact->dev);
- printk(KERN_INFO "input: %s on %s\n",
- interact_type[interact->type].name, gameport->phys);
+ err = input_register_device(interact->dev);
+ if (err)
+ goto fail2;
+
+ return 0;
- return;
fail2: gameport_close(gameport);
-fail1: kfree(interact);
+fail1: gameport_set_drvdata(gameport, NULL);
+ input_free_device(input_dev);
+ kfree(interact);
+ return err;
}
static void interact_disconnect(struct gameport *gameport)
{
- struct interact *interact = gameport->private;
- input_unregister_device(&interact->dev);
+ struct interact *interact = gameport_get_drvdata(gameport);
+
+ input_unregister_device(interact->dev);
gameport_close(gameport);
+ gameport_set_drvdata(gameport, NULL);
kfree(interact);
}
-static struct gameport_dev interact_dev = {
- .connect = interact_connect,
- .disconnect = interact_disconnect,
+static struct gameport_driver interact_drv = {
+ .driver = {
+ .name = "interact",
+ },
+ .description = DRIVER_DESC,
+ .connect = interact_connect,
+ .disconnect = interact_disconnect,
};
-int __init interact_init(void)
+static int __init interact_init(void)
{
- gameport_register_device(&interact_dev);
+ gameport_register_driver(&interact_drv);
return 0;
}
-void __exit interact_exit(void)
+static void __exit interact_exit(void)
{
- gameport_unregister_device(&interact_dev);
+ gameport_unregister_driver(&interact_drv);
}
module_init(interact_init);