#define FB_WRITEL fb_writel
#define FB_READL fb_readl
-#if defined (__BIG_ENDIAN)
-#define LEFT_POS(bpp) (32 - bpp)
-#define SHIFT_HIGH(val, bits) ((val) >> (bits))
-#define SHIFT_LOW(val, bits) ((val) << (bits))
-#else
-#define LEFT_POS(bpp) (0)
-#define SHIFT_HIGH(val, bits) ((val) << (bits))
-#define SHIFT_LOW(val, bits) ((val) >> (bits))
-#endif
-
static inline void color_imageblit(const struct fb_image *image,
struct fb_info *p, u8 __iomem *dst1,
u32 start_index,
val = 0;
if (start_index) {
- u32 start_mask = ~(SHIFT_HIGH(~(u32)0, start_index));
+ u32 start_mask = ~(FB_SHIFT_HIGH(~(u32)0, start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
color = palette[*src];
else
color = *src;
- color <<= LEFT_POS(bpp);
- val |= SHIFT_HIGH(color, shift);
+ color <<= FB_LEFT_POS(bpp);
+ val |= FB_SHIFT_HIGH(color, shift);
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
val = (shift == null_bits) ? 0 :
- SHIFT_LOW(color, 32 - shift);
+ FB_SHIFT_LOW(color, 32 - shift);
}
shift += bpp;
shift &= (32 - 1);
src++;
}
if (shift) {
- u32 end_mask = SHIFT_HIGH(~(u32)0, shift);
+ u32 end_mask = FB_SHIFT_HIGH(~(u32)0, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}
u32 i, j, l;
dst2 = (u32 __iomem *) dst1;
+ fgcolor <<= FB_LEFT_POS(bpp);
+ bgcolor <<= FB_LEFT_POS(bpp);
for (i = image->height; i--; ) {
shift = val = 0;
/* write leading bits */
if (start_index) {
- u32 start_mask = ~(SHIFT_HIGH(~(u32)0, start_index));
+ u32 start_mask = ~(FB_SHIFT_HIGH(~(u32)0,start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
while (j--) {
l--;
color = (*s & (1 << l)) ? fgcolor : bgcolor;
- color <<= LEFT_POS(bpp);
- val |= SHIFT_HIGH(color, shift);
+ val |= FB_SHIFT_HIGH(color, shift);
/* Did the bitshift spill bits to the next long? */
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
val = (shift == null_bits) ? 0 :
- SHIFT_LOW(color,32 - shift);
+ FB_SHIFT_LOW(color,32 - shift);
}
shift += bpp;
shift &= (32 - 1);
/* write trailing bits */
if (shift) {
- u32 end_mask = SHIFT_HIGH(~(u32)0, shift);
+ u32 end_mask = FB_SHIFT_HIGH(~(u32)0, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}
{
u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
- u32 width = image->width, height = image->height;
+ u32 width = image->width;
u32 dx = image->dx, dy = image->dy;
- int x2, y2, vxres, vyres;
u8 __iomem *dst1;
if (p->state != FBINFO_STATE_RUNNING)
return;
- vxres = p->var.xres_virtual;
- vyres = p->var.yres_virtual;
- /*
- * We could use hardware clipping but on many cards you get around
- * hardware clipping by writing to framebuffer directly like we are
- * doing here.
- */
- if (image->dx > vxres || image->dy > vyres)
- return;
-
- x2 = image->dx + image->width;
- y2 = image->dy + image->height;
- dx = image->dx > 0 ? image->dx : 0;
- dy = image->dy > 0 ? image->dy : 0;
- x2 = x2 < vxres ? x2 : vxres;
- y2 = y2 < vyres ? y2 : vyres;
- width = x2 - dx;
- height = y2 - dy;
-
bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
start_index = bitstart & (32 - 1);
pitch_index = (p->fix.line_length & (bpl - 1)) * 8;