};
/* drivers/video/console/fbcon.c */
-extern char con2fb_map[MAX_NR_CONSOLES];
+extern signed char con2fb_map[MAX_NR_CONSOLES];
extern int set_con2fb_map(int unit, int newidx);
/*
/* There are several methods fbcon can use to move text around the screen:
*
+ * Operation Pan Wrap
+ *---------------------------------------------
+ * SCROLL_MOVE copyarea No No
+ * SCROLL_PAN_MOVE copyarea Yes No
+ * SCROLL_WRAP_MOVE copyarea No Yes
+ * SCROLL_REDRAW imageblit No No
+ * SCROLL_PAN_REDRAW imageblit Yes No
+ * SCROLL_WRAP_REDRAW imageblit No Yes
+ *
+ * (SCROLL_WRAP_REDRAW is not implemented yet)
+ *
+ * In general, fbcon will choose the best scrolling
+ * method based on the rule below:
+ *
+ * Pan/Wrap > accel imageblit > accel copyarea >
+ * soft imageblit > (soft copyarea)
+ *
+ * Exception to the rule: Pan + accel copyarea is
+ * preferred over Pan + accel imageblit.
+ *
+ * The above is typical for PCI/AGP cards. Unless
+ * overridden, fbcon will never use soft copyarea.
+ *
+ * If you need to override the above rule, set the
+ * appropriate flags in fb_info->flags. For example,
+ * to prefer copyarea over imageblit, set
+ * FBINFO_READS_FAST.
+ *
+ * Other notes:
* + use the hardware engine to move the text
* (hw-accelerated copyarea() and fillrect())
* + use hardware-supported panning on a large virtual screen
*
*/
-#define SCROLL_ACCEL 0x001
-#define SCROLL_PAN 0x002
-#define SCROLL_WRAP 0x003
-#define SCROLL_REDRAW 0x004
+#define SCROLL_MOVE 0x001
+#define SCROLL_PAN_MOVE 0x002
+#define SCROLL_WRAP_MOVE 0x003
+#define SCROLL_REDRAW 0x004
+#define SCROLL_PAN_REDRAW 0x005
extern int fb_console_init(void);