break;
case NV_ARCH_10:
case NV_ARCH_20:
+ case NV_ARCH_30:
if((chip->Chipset == NV_CHIP_IGEFORCE2) ||
(chip->Chipset == NV_CHIP_0x01F0))
{
break;
}
- /* Paul Richards: below if block borks things in kernel for some reason */
- /* if((bpp != 8) && (chip->Architecture != NV_ARCH_03))
- state->general |= 0x00000030; */
+ /* Paul Richards: below if block borks things in kernel for some reason */
+ /* Tony: Below is needed to set hardware in DirectColor */
+ if((bpp != 8) && (chip->Architecture != NV_ARCH_03))
+ state->general |= 0x00000030;
state->vpll = (p << 16) | (n << 8) | m;
state->repaint0 = (((width/8)*pixelDepth) & 0x700) >> 3;
break;
case NV_ARCH_10:
case NV_ARCH_20:
+ case NV_ARCH_30:
/*
* Initialize state for the RivaTriangle3D05 routines.
*/
break;
case NV_ARCH_10:
case NV_ARCH_20:
+ case NV_ARCH_30:
if(chip->twoHeads) {
VGA_WR08(chip->PCIO, 0x03D4, 0x44);
VGA_WR08(chip->PCIO, 0x03D5, state->crtcOwner);
break;
case NV_ARCH_10:
case NV_ARCH_20:
+ case NV_ARCH_30:
state->offset0 = chip->PGRAPH[0x00000640/4];
state->offset1 = chip->PGRAPH[0x00000644/4];
state->offset2 = chip->PGRAPH[0x00000648/4];
break;
case NV_ARCH_10:
case NV_ARCH_20:
+ case NV_ARCH_30:
nv10GetConfig(chip, chipset);
break;
default: