# so it should be specialized in real plugin classes
# like e.g. plugins.simplelist.SimpleList
+import json
+
from django.template.loader import render_to_string
+from engine.prelude import Prelude
+
+# set to
+# . False : silent
+# [ 'SliceList', 'TabbedView' ] : to debug these classes
+# True : to debug all slices
+
+DEBUG= [ 'SliceList' ]
+
class Plugin:
uid=0
- def __init__ (self, **settings):
+ def __init__ (self, visible=True, hidable=True, hidden_by_default=False, **settings):
+ # xxx should generate some random id
self.uuid=Plugin.uid
Plugin.uid += 1
+ self.visible=visible
+ self.hidable=hidable
+ self.hidden_by_default=hidden_by_default
# we store as a dictionary the arguments passed to constructor
- # e.g. SimpleList (visible=True) => _settings = {'visible':True}
+ # e.g. SimpleList (list=[1,2,3]) => _settings = { 'list':[1,2,3] }
+ # our own settings are not made part of _settings but could be..
self._settings=settings
+ if self.need_debug():
+ print "Plugin.__init__ Created plugin with settings %s"%self._settings.keys()
+
+ # subclasses might handle some fields in their own way,
+ # in which case this call is needed to capture that setting
+ # see e.g. SimpleList or SliceList for an example of that
+ def add_to_settings (self, setting_name):
+ self._settings[setting_name]=getattr(self,setting_name)
- def get_class (self): return type(self).__name__
+ def classname (self):
+ try: return self.__class__.__name__
+ except: return 'Plugin'
# shorthands to inspect _settings
def get_setting (self, setting, default):
if setting not in self._settings: return default
else: return self._settings[setting]
- def is_visible (self): return self.get_setting ('visible',True)
- def is_hidable (self): return self.get_setting ('hidable',False)
- def is_hidden_by_default (self): return self.get_setting ('hidden_by_default', False)
+ def is_visible (self): return self.visible
+ def is_hidable (self): return self.hidable
+ def is_hidden_by_default (self): return self.hidden_by_default
+
+ ##########
+ def need_debug (self):
+ if not DEBUG: return False
+ if DEBUG is True: return True
+ else: return self.classname() in DEBUG
# returns the html code for that plugin
# in essence, wraps the results of self.render_content ()
def render (self, request):
uuid = self.uuid
- title = self.get_class()
+ classname = self.classname()
+ # initialize prelude placeholder
+ self._init_request (request)
+
+ # call render_content
plugin_content = self.render_content (request)
+ # expose _settings in json format to js
+ settings_json = json.dumps (self._settings, separators=(',',':'))
- # xxx missing from the php version
- # compute an 'optionstr' from the set of available settings/options as a json string
- # that gets passed to jquery somehow
- # see the bottom of
result = render_to_string ('widget-plugin.html',
- {'uuid':uuid, 'title':title,
+ {'uuid':uuid,
+ 'classname':classname,
'visible':self.is_visible(),
'hidable':self.is_hidable(),
'hidden':self.is_hidden_by_default(),
'plugin_content' : plugin_content,
- 'optionstr' : 'xxx-todo',
+ 'settings_json' : settings_json,
})
+ # handle requirements() if defined on this class
+ try:
+ self.handle_requirements (request, self.requirements())
+ except AttributeError:
+ # most likely the object does not have that method defined, which is fine
+ pass
+ except:
+ import traceback
+ traceback.print_exc()
+ pass
+
return result
- ### abstract interface
+ # you may redefine this completely, but if you don't we'll just use methods
+ # . template() to find out which template to use, and
+ # . render_env() to compute a dictionary to pass along to the templating system
def render_content (self, request):
"""Should return an HTML fragment"""
- return "Your plugin needs to redefine 'render_content(self, request)'"
+ template = self.template()
+ env=self.render_env(request)
+ if not isinstance (env,dict):
+ raise Exception, "%s.render_env returns wrong type"%self.classname()
+ # expose this class's settings to the template
+ # xxx we might need to check that this does not overwrite env..
+ env.update(self._settings)
+ result=render_to_string (template, env)
+ if self.need_debug():
+ print "%s.render_content: BEG --------------------"%self.classname()
+ print "template=%s"%template
+ print "env=%s"%env.keys()
+ # print result
+ print "%s.render_content: END --------------------"%self.classname()
+ return result
+
+ #################### requirements/prelude management
+ def _init_request (self, request):
+ if not hasattr (request, 'plugin_prelude'):
+ request.plugin_prelude=Prelude()
+
+ def inspect_request (self, request, message):
+ has=hasattr(request,'plugin_prelude')
+ get=getattr(request,'plugin_prelude','none-defined')
+ print "INSPECT (%s), hasattr %s, getattr %s"%(message,has,get)
+
+ # can be used directly in render_content()
+ def add_js_files (self, request, files):
+ self._init_request (request)
+ request.plugin_prelude.add_js_files (files)
+ def add_css_files (self, request, files):
+ self._init_request (request)
+ request.plugin_prelude.add_css_files (files)
+ def add_js_chunks (self, request, chunks):
+ self._init_request (request)
+ request.plugin_prelude.add_js_chunks (chunks)
+ def add_css_chunks (self, request, chunks):
+ self._init_request (request)
+ request.plugin_prelude.add_css_chunks (chunks)
+
+ # or from the result of self.requirements()
+ def handle_requirements (self, request, d):
+ for (k,v) in d.iteritems():
+ if self.need_debug():
+ print "%s: handling requirement %s"%(self.classname(),v)
+ method_name='add_'+k
+ method=Plugin.__dict__[method_name]
+ method(self,request,v)
+
+ ######################################## abstract interface
+ def title (self): return "you should redefine title()"
+
+ # your plugin is expected to implement either
+ # (*) def render_content(self, request) -> html fragment
+ # -- or --
+ # (*) def template(self) -> filename
+ # relative to STATIC
+ # (*) def render_env (self, request) -> dict
+ # this is the variable->value association used to render the template
+ # in which case the html template will be used
+
+ # if you see this string somewhere your template() code is not kicking in
+ def template (self): return "undefined_template"
+ def render_env (self, request): return {}
+
+# # tell the framework about requirements (for the document <header>)
+# # the notion of 'Media' in django provides for medium-dependant
+# # selection of css files
+# # as a first attempt however we keep a flat model for now
+# # can use one string instead of a list or tuple if needed,
+# # see requirements.py for details
+# def requirements (self):
+# return { 'js_files' : [], # a list of relative paths for js input files
+# 'css_files': [], # ditto for css, could have been a dict keyed on
+# # media instead
+# 'js_chunk' : [], # (lines of) verbatim javascript code
+# 'css_chunk': [], # likewise for css scripts
+# }
+