from engine.prelude import Prelude
-class Plugin:
+####################
+# set DEBUG to
+# . False : silent
+# . [ 'SliceList', 'TabbedView' ] : to debug these classes
+# . True : to debug all plugin
+
+#DEBUG= [ 'Tabs' ]
+DEBUG= False
- uid=0
+class Plugin:
- def __init__ (self, visible=True, hidable=True, hidden_by_default=False, **settings):
- # xxx should generate some random id
- self.uuid=Plugin.uid
- Plugin.uid += 1
+ # using a simple incremental scheme to generate domids for now
+ # we just need this to be unique in a page
+ domid=0
+
+ @staticmethod
+ def newdomid():
+ Plugin.domid += 1
+ return "plugin-%d"%Plugin.domid
+
+ ##########
+ # Constructor
+ #### mandatory
+ # . title: is used visually for displaying the widget
+ #### optional
+ # . togglable: whether it can be turned on and off (like PleKitToggle)
+ # . toggled: if togglable, what's the initial status
+ # . visible: if not set the plugin does not show up at all
+ # (not quite sure what this was for)
+ #### internal data
+ # . domid: created internally, but can be set at creation time if needed
+ # useful for hand-made css, or for selecting an active plugin in a composite
+ # . rank: this is for plugins sons of a composite plugin
+ #### custom
+ # any other setting can also be set when creating the object, like
+ # p=Plugin(foo='bar')
+ # which will result in 'foo' being accessible to the template engine
+ #
+ def __init__ (self, title, domid=None,
+ visible=True, togglable=True, toggled=True, **settings):
+ # what is in this dictionary will get exposed to template and to javascript
+ self._settings=settings
+ self.title=title
+ if not domid: domid=Plugin.newdomid()
+ self.domid=domid
+ self.classname=self._classname()
+ self.add_to_settings ( ['title', 'domid', 'classname'] )
self.visible=visible
- self.hidable=hidable
- self.hidden_by_default=hidden_by_default
+ self.togglable=togglable
+ self.toggled=toggled
+ self.add_to_settings( ['visible','togglable','toggled'] )
# we store as a dictionary the arguments passed to constructor
# e.g. SimpleList (list=[1,2,3]) => _settings = { 'list':[1,2,3] }
# our own settings are not made part of _settings but could be..
- self._settings=settings
-# print "Created plugin with settings %s"%self._settings.keys()
-
- def classname (self):
+ if self.need_debug():
+ print "Plugin.__init__ Created plugin with settings %s"%self._settings.keys()
+
+ # subclasses might handle some fields in their own way,
+ # in which case this call is needed to capture that setting
+ # see e.g. SimpleList or SliceList for an example of that
+ def add_to_settings (self, setting_name_s):
+ if not isinstance (setting_name_s, list):
+ self._settings[setting_name_s]=getattr(self,setting_name_s)
+ else:
+ for setting_name in setting_name_s:
+ self._settings[setting_name]=getattr(self,setting_name)
+
+ def _classname (self):
try: return self.__class__.__name__
except: return 'Plugin'
# shorthands to inspect _settings
- def get_setting (self, setting, default):
+ def get_setting (self, setting, default=None):
if setting not in self._settings: return default
else: return self._settings[setting]
- def is_visible (self): return self.visible
- def is_hidable (self): return self.hidable
- def is_hidden_by_default (self): return self.hidden_by_default
+ ##########
+ def need_debug (self):
+ if not DEBUG: return False
+ if DEBUG is True: return True
+ else: return self.classname in DEBUG
# returns the html code for that plugin
# in essence, wraps the results of self.render_content ()
def render (self, request):
- uuid = self.uuid
- classname = self.classname()
- # initialize prelude placeholder
- self._init_request (request)
-
+ # initialize prelude placeholder if needed
+ self._init_prelude (request)
# call render_content
plugin_content = self.render_content (request)
- # expose _settings in json format to js
- settings_json = json.dumps(self._settings, separators=(',',':'))
-
- result = render_to_string ('widget-plugin.html',
- {'uuid':uuid, 'classname':classname,
- 'visible':self.is_visible(),
- 'hidable':self.is_hidable(),
- 'hidden':self.is_hidden_by_default(),
- 'plugin_content' : plugin_content,
- 'settings_json' : settings_json,
- })
-
- # handle requirements() if defined on this class
- try:
- self.handle_requirements (request, self.requirements())
- except:
- import traceback
- traceback.print_exc()
- pass
+ # shove this into plugin.html
+ env = {}
+ env ['plugin_content']= plugin_content
+ env.update(self._settings)
+ result = render_to_string ('plugin.html',env)
+
+ # expose _settings in json format to js, and add plugin_uuid: domid in the mix
+ # NOTE this plugin_uuid thing might occur in js files, ** do not rename **
+ js_env = { 'plugin_uuid' : self.domid }
+ js_env.update (self._settings)
+ for k in self.exclude_from_json():
+ if k in js_env: del js_env[k]
+ settings_json = json.dumps (js_env, separators=(',',':'))
+ env ['settings_json' ] = settings_json
+ # compute plugin-specific initialization
+ js_init = render_to_string ( 'plugin-setenv.js', env )
+ self.add_js_chunks (request, js_init)
+
+ # interpret the result of requirements ()
+ self.handle_requirements (request)
return result
# you may redefine this completely, but if you don't we'll just use methods
- # . template() to find out which template to use, and
- # . render_env() to compute a dictionary to pass along to the templating system
+ # . template_file() to find out which template to use, and
+ # . template_env() to compute a dictionary to pass along to the templating system
def render_content (self, request):
"""Should return an HTML fragment"""
- template = self.template()
- env=self.render_env(request)
+ template = self.template_file()
+ env=self.template_env(request)
if not isinstance (env,dict):
- raise Exception, "%s.render_env returns wrong type"%self.classname()
+ raise Exception, "%s.template_env returns wrong type"%self.classname
# expose this class's settings to the template
# xxx we might need to check that this does not overwrite env..
env.update(self._settings)
result=render_to_string (template, env)
- print "%s.render_content: BEG --------------------"%self.classname()
- print "env=%s"%env.keys()
- print result
- print "%s.render_content: END --------------------"%self.classname()
+ if self.need_debug():
+ print "%s.render_content: BEG --------------------"%self.classname
+ print "template=%s"%template
+ print "env.keys=%s"%env.keys()
+ #print "env=%s"%env
+ #print result
+ print "%s.render_content: END --------------------"%self.classname
return result
#################### requirements/prelude management
- def _init_request (self, request):
+ def _init_prelude (self, request):
if not hasattr (request, 'plugin_prelude'):
- request.plugin_prelude=Prelude()
+ # include css/plugins.css
+ request.plugin_prelude=Prelude(css_files='css/plugin.css')
def inspect_request (self, request, message):
has=hasattr(request,'plugin_prelude')
# can be used directly in render_content()
def add_js_files (self, request, files):
- self._init_request (request)
+ self._init_prelude (request)
request.plugin_prelude.add_js_files (files)
def add_css_files (self, request, files):
- self._init_request (request)
+ self._init_prelude (request)
request.plugin_prelude.add_css_files (files)
def add_js_chunks (self, request, chunks):
- self._init_request (request)
+ self._init_prelude (request)
request.plugin_prelude.add_js_chunks (chunks)
def add_css_chunks (self, request, chunks):
- self._init_request (request)
+ self._init_prelude (request)
request.plugin_prelude.add_css_chunks (chunks)
# or from the result of self.requirements()
- def handle_requirements (self, request, d):
- for (k,v) in d.iteritems():
- print "%s: handling requirement %s"%(self.classname(),v)
- method_name='add_'+k
- method=Plugin.__dict__[method_name]
- method(self,request,v)
+ def handle_requirements (self, request):
+ try:
+ d=self.requirements()
+ for (k,v) in d.iteritems():
+ if self.need_debug():
+ print "%s: handling requirement %s"%(self.classname,v)
+ method_name='add_'+k
+ method=Plugin.__dict__[method_name]
+ method(self,request,v)
+ except AttributeError:
+ # most likely the object does not have that method defined, which is fine
+ pass
+ except:
+ import traceback
+ traceback.print_exc()
+ pass
######################################## abstract interface
- def title (self): return "you should redefine title()"
-
# your plugin is expected to implement either
# (*) def render_content(self, request) -> html fragment
# -- or --
- # (*) def template(self) -> filename
+ # (*) def template_file (self) -> filename
# relative to STATIC
- # (*) def render_env (self, request) -> dict
+ # (*) def template_env (self, request) -> dict
# this is the variable->value association used to render the template
# in which case the html template will be used
- # if you see this string somewhere your template() code is not kicking in
- def template (self): return "undefined_template"
- def render_env (self, request): return {}
+ # if you see this string somewhere your template_file() code is not kicking in
+ def template_file (self): return "undefined_template"
+ def template_env (self, request): return {}
# # tell the framework about requirements (for the document <header>)
# # the notion of 'Media' in django provides for medium-dependant
# 'css_chunk': [], # likewise for css scripts
# }
+ # for better performance
+ # you can specify a list of keys that won't be exposed as json attributes
+ def exclude_from_json (self): return []