#define FB_ACCEL_I810 39 /* Intel 810/815 */
#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
+#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
+#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
+#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
+#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
+#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
+#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
+#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
+#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
+#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
+#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
+#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
+#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
+#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
+#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
+#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
+#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
struct fb_fix_screeninfo {
char id[16]; /* identification string eg "TT Builtin" */
#define VESA_HSYNC_SUSPEND 2
#define VESA_POWERDOWN 3
+
+enum {
+ /* screen: unblanked, hsync: on, vsync: on */
+ FB_BLANK_UNBLANK = VESA_NO_BLANKING,
+
+ /* screen: blanked, hsync: on, vsync: on */
+ FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
+
+ /* screen: blanked, hsync: on, vsync: off */
+ FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
+
+ /* screen: blanked, hsync: off, vsync: on */
+ FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
+
+ /* screen: blanked, hsync: off, vsync: off */
+ FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
+};
+
#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
* hardware cursor control
*/
-#define FB_CUR_SETCUR 0x01
+#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS 0x02
#define FB_CUR_SETHOT 0x04
#define FB_CUR_SETCMAP 0x08
const char *mask; /* cursor mask bits */
struct fbcurpos hot; /* cursor hot spot */
struct fb_image image; /* Cursor image */
-/* all fields below are for fbcon use only */
- char *data; /* copy of bitmap */
};
#ifdef __KERNEL__
#define FB_EVENT_GET_CONSOLE_MAP 0x06
/* set console to framebuffer mapping */
#define FB_EVENT_SET_CONSOLE_MAP 0x07
-
+/* A display blank is requested */
+#define FB_EVENT_BLANK 0x08
struct fb_event {
struct fb_info *info;
int (*fb_ioctl)(struct inode *inode, struct file *file, unsigned int cmd,
unsigned long arg, struct fb_info *info);
+ /* Handle 32bit compat ioctl (optional) */
+ int (*fb_compat_ioctl)(struct file *f, unsigned cmd, unsigned long arg,
+ struct fb_info *info);
+
/* perform fb specific mmap */
int (*fb_mmap)(struct fb_info *info, struct file *file, struct vm_area_struct *vma);
};
+#ifdef CONFIG_FB_TILEBLITTING
+
+#define FB_TILE_CURSOR_NONE 0
+#define FB_TILE_CURSOR_UNDERLINE 1
+#define FB_TILE_CURSOR_LOWER_THIRD 2
+#define FB_TILE_CURSOR_LOWER_HALF 3
+#define FB_TILE_CURSOR_TWO_THIRDS 4
+#define FB_TILE_CURSOR_BLOCK 5
+
+struct fb_tilemap {
+ __u32 width; /* width of each tile in pixels */
+ __u32 height; /* height of each tile in scanlines */
+ __u32 depth; /* color depth of each tile */
+ __u32 length; /* number of tiles in the map */
+ __u8 *data; /* actual tile map: a bitmap array, packed
+ to the nearest byte */
+};
+
+struct fb_tilerect {
+ __u32 sx; /* origin in the x-axis */
+ __u32 sy; /* origin in the y-axis */
+ __u32 width; /* number of tiles in the x-axis */
+ __u32 height; /* number of tiles in the y-axis */
+ __u32 index; /* what tile to use: index to tile map */
+ __u32 fg; /* foreground color */
+ __u32 bg; /* background color */
+ __u32 rop; /* raster operation */
+};
+
+struct fb_tilearea {
+ __u32 sx; /* source origin in the x-axis */
+ __u32 sy; /* source origin in the y-axis */
+ __u32 dx; /* destination origin in the x-axis */
+ __u32 dy; /* destination origin in the y-axis */
+ __u32 width; /* number of tiles in the x-axis */
+ __u32 height; /* number of tiles in the y-axis */
+};
+
+struct fb_tileblit {
+ __u32 sx; /* origin in the x-axis */
+ __u32 sy; /* origin in the y-axis */
+ __u32 width; /* number of tiles in the x-axis */
+ __u32 height; /* number of tiles in the y-axis */
+ __u32 fg; /* foreground color */
+ __u32 bg; /* background color */
+ __u32 length; /* number of tiles to draw */
+ __u32 *indices; /* array of indices to tile map */
+};
+
+struct fb_tilecursor {
+ __u32 sx; /* cursor position in the x-axis */
+ __u32 sy; /* cursor position in the y-axis */
+ __u32 mode; /* 0 = erase, 1 = draw */
+ __u32 shape; /* see FB_TILE_CURSOR_* */
+ __u32 fg; /* foreground color */
+ __u32 bg; /* background color */
+};
+
+struct fb_tile_ops {
+ /* set tile characteristics */
+ void (*fb_settile)(struct fb_info *info, struct fb_tilemap *map);
+
+ /* all dimensions from hereon are in terms of tiles */
+
+ /* move a rectangular region of tiles from one area to another*/
+ void (*fb_tilecopy)(struct fb_info *info, struct fb_tilearea *area);
+ /* fill a rectangular region with a tile */
+ void (*fb_tilefill)(struct fb_info *info, struct fb_tilerect *rect);
+ /* copy an array of tiles */
+ void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
+ /* cursor */
+ void (*fb_tilecursor)(struct fb_info *info,
+ struct fb_tilecursor *cursor);
+};
+#endif /* CONFIG_FB_TILEBLITTING */
+
/* FBINFO_* = fb_info.flags bit flags */
#define FBINFO_MODULE 0x0001 /* Low-level driver is a module */
#define FBINFO_HWACCEL_DISABLED 0x0002
#define FBINFO_HWACCEL_YPAN 0x2000 /* optional */
#define FBINFO_HWACCEL_YWRAP 0x4000 /* optional */
-#define FBINFO_MISC_MODECHANGEUSER 0x10000 /* mode change request
+#define FBINFO_MISC_USEREVENT 0x10000 /* event request
from userspace */
#define FBINFO_MISC_MODESWITCH 0x20000 /* mode switch */
#define FBINFO_MISC_MODESWITCHLATE 0x40000 /* init hardware later */
+#define FBINFO_MISC_TILEBLITTING 0x80000 /* use tile blitting */
struct fb_info {
int node;
struct fb_var_screeninfo var; /* Current var */
struct fb_fix_screeninfo fix; /* Current fix */
struct fb_monspecs monspecs; /* Current Monitor specs */
- struct fb_cursor cursor; /* Current cursor */
struct work_struct queue; /* Framebuffer event queue */
- struct timer_list cursor_timer; /* Cursor timer */
struct fb_pixmap pixmap; /* Image hardware mapper */
struct fb_pixmap sprite; /* Cursor hardware mapper */
struct fb_cmap cmap; /* Current cmap */
struct list_head modelist; /* mode list */
struct fb_ops *fbops;
+ struct device *device;
+#ifdef CONFIG_FB_TILEBLITTING
+ struct fb_tile_ops *tileops; /* Tile Blitting */
+#endif
char __iomem *screen_base; /* Virtual address */
unsigned long screen_size; /* Amount of ioremapped VRAM or 0 */
- int currcon; /* Current VC. */
void *pseudo_palette; /* Fake palette of 16 colors */
#define FBINFO_STATE_RUNNING 0
#define FBINFO_STATE_SUSPENDED 1
u32 state; /* Hardware state i.e suspend */
-
+ void *fbcon_par; /* fbcon use-only private area */
/* From here on everything is device dependent */
void *par;
};
extern void fb_sysmove_buf_aligned(struct fb_info *info, struct fb_pixmap *buf,
u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch,
u32 height);
-extern void fb_load_cursor_image(struct fb_info *);
extern void fb_set_suspend(struct fb_info *info, int state);
extern int fb_get_color_depth(struct fb_info *info);
extern int fb_get_options(char *name, char **option);
/* drivers/video/modedb.c */
#define VESA_MODEDB_SIZE 34
-extern const struct fb_videomode vesa_modes[];
extern void fb_var_to_videomode(struct fb_videomode *mode,
struct fb_var_screeninfo *var);
extern void fb_videomode_to_var(struct fb_var_screeninfo *var,
u32 flag;
};
+extern const struct fb_videomode vesa_modes[];
+
struct fb_modelist {
struct list_head list;
struct fb_videomode mode;